What is your reason behind 1 death leaving?

I’m japanese main a top tier one death is pretty much it sometimes. Because my top tier spaa are trash and its sheer luck to kill anyone with it. IF there is NO team spaa there is literally no reason to spawn and just be killed by air no matter how well I play

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to be fair iv never done this and almost everyone that i see die and leave with 1 tank is an already reported bot account

Conquest game mode (in ground).

It’s a game. Something you play for fun, and playing Conquest is just not fun.
I really wish you could ban it, or Gaijin would remove it.

3 Likes

People do that many times in my team causing us to lose, so if I don’t want to keep playing in the same match(for any reason) I just quit without thinking twice since I aint gonna be a try-hard and face a whole enemy team

I will leave the game if I die in a helicopter at 10km to a spike IR that does not care about any CM
I will leave the game if the other team goes to spawn camp and doesn’t play the cap zones, (has to be both spawns)
I will leave if I put a round into tank ammo (e.g T-80s) and the ammo doesn’t blow up and kill the tank (Ammo goes black)
I will leave if it is a Map with half the MAP RED ZONED.

2 Likes

Every time I was killed by enemy, it is equivalent to a cooling off period, and the battlefield situation will be judged through the kill record and minimap. What vehicle should be used for the next attack? Where did the team gain an advantage? Where is the front line collapsing?

I will briefly list 2 personal reasons, which may be a bit confusing in logic:

  1. I noticed that you missed a very realistic situation in your list----When you are imprisoned in a newly unlocked vehicle, you may have an entire fleet, but you only want to unlock accessories for that specific vehicle.
    Specific vehicle death=subsequent time invalid=quit.
  2. After the first death, I found I was in an impossible situation to win. Or to put it more complexly, the opponent gradually gains an advantage through some means, while the whole team, including oneself, does not have an efficient way to counteract. (For example, several aerial units attacking unilaterally, the whole team cannot provide a reliable AA. At this time, our ground front did not gain a significant advantage and was constantly consumed by air attacks. )
    Or in the most extreme case, the team is suppressed at the spawn point, with a huge difference in numbers, and the enemy maintains relative restraint (referring to not ‘leaving cover and rushing towards the spawn point’ to provide us with an opportunity to recover the disadvantage). Adhering to the principle of not subsidizing the enemy, I will choose to quit directly.

AMEN!

2 Likes

Aaaaand this happended after my post. Am I cursed?

Because I only have one premium tank at rank 7…Since game doesnt tell you you should have a line up. Only reason

when no player is able to ping the map I quit directly. Same when people spam MG with Spawn or that kind of behavior

Stock grinding.

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Too small maps for the BR/Technology-Level, which leads to the spawn being surrounded after the initial fight was lost, with very little chances for a comeback.

I run balanced lineups with 10 slots on each nation and would love to fight longer games, but unfortunately often there is no reason to spawn a second time (no chance to win).

Very often if you kill 1-2 spawncampers in higher tiers, they are back in 30-40sec because of far too small maps and high hp/t.

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Most of the maps are enough smalled and bad designed for even compress more the action in a single zone of the map. I started leave when is a Conquest battle aswell.

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My Reasons are as follows:

  1. Conquest, single-objective missions, ESPECIALLY when the maps are shrunken and red-zoned.
  2. Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
  3. When my team, practically every one of them, drives to one objective (and fixates on that OBJ) and I go to a different one and get SWARMED by the opposition doing the same thing.
  4. When CAS is literally swarming (as many as four enemy aircraft spawning simultaneously) and the game morphs from a tank game to an air game. If I wanted an air game I’d select “air assault arcade,” “air realistic,” or the other air-only offerings.
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Dying way too fast on those big maps (ground RBs). I truly hate them. And I am not interested to spend another minute riding and doing nothing. It’s not fun.

hate the map trying to grind out a specific vehicle, charge in get killed leave no crew lock

This is why 12.0 is so sad. Every game just turns into Air RB as you are mostly put into 12.7 battles where you know 12.3 and 12.7 players surely has planes in their lineup. When I try to grind modules on 12.0 I take one tank lineup even when I am in squad because I simply do not care about mid to late game swarmed with CAS.

3 Likes

I don’t like playing on maps that are 300,000,000 kilometers across. They’re too big, and it takes too long to get anywhere. On top of that, someone usually enters a helicopter just a few seconds into the match and kills me instantly. Then to top it all off, you get uptiered, which means you’re fighting against opponents who have access to far better sights. It’s ridiculous, and I will take the 8-minute wait to play another country.

1 Like

I will usually 1DL or just abandon the game if I see its

A city map. Because I’m grinding UK, forcing me to a city fight further handicaps already poorly executed UK MBTs.

A conquest map where I have a virtually 0% chance of being able to reload ammo (play a lot of SPAA)

The enemy team has reached and is camping a spawn and holds most of the capture points.

Additionally pretty much any time my team is playing very stupidly or a team mate does something excessively frustrating like pulling up directly infront of me in a good shooting position, or parking a more capable SPAA directly where I am making my positioning useless. (I got rammed out of position yesterday while trying to guide a missile against a jet so a team mate could fire from behind my tank)

I have discovered ladders can eat shells from jagdpanzers.

I decided to self-induce 1 death and left that game.

… how can a rusty ladder eat a shell. Why is it buildings collapse if you shoot them with rifle caliber bullets but hitting a rusty, brittle old ladder with a jagdpanzer’s aphe makes the shell disappear harmlessly.