What is your reason behind 1 death leaving?

Best argument i have have ever heard (it was sarcasm)

If you don’t see difference between 150lvl crew and 50lvl, that’s the real “skill issue”

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Proof? Or that’s from series “trust me bro”?

And do you consider yourself skilled? Above average?

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I consider myself below average / average.

And yet you have no counter.

I consider crew lvl to be a bonus.

If I die, then I respawn, and I keep respawning until either I’m out of SP or the match is over. And then I do it again. And again.
It’s to the last man. Always has been, always will be.

Experience.

I ask because your response was just ignorant.

Not as ignorant as defending ODLs.

Labelling a group as broad as this is counterintuitive
It’s not possible to ‘defend’ every case or reason for one death leaving, and over half the reasons are more than justifiable

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Its considered griefing you know?
Blocking team mates to get them killed or actively sabotage your own team mates thats by how the rules says,which btw you should know since you say that to me to read them,you should already know that counts as GRIEFING and Team Kill depending on the cases

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Oh,i thought something diff,well sure…but it happends way too often mate,getting annoying atp

REALLY bold claim here mate

You should focus yourself on learning the game first mate
You aint even close to Average,somehow you went on a total downfall

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Counter of what?? when your team loses map control, enemy CAS has fully occupied sky and you are trapped in spawn… How it’s skill issue to not respawn anymore… What counter are you talking about???

My experience tells me opposite… Anyway, everyone can try and find out by themselves.

Bonus?? Crew lvl is line between unplayable and decent vehicle… I suppose you don’t have high lvl crews to see, how different same vehicle (air/ground) feels after maxing crew.

Play as you want bro… Point is to enjoy.

Imma tell you…he’s a liar

Who?

Lauri,he clearly doesnt know the game

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Depends on who’s counting it seems, but I never lied.

Statshark has me at 28.66% (Below Average), Thunderskill has me at 57.91% (Average).

Which is the claim that I made.

  1. Time efficiency – Players may only have a short window and want quick matches.

  2. Focused grinding – Concentrating on spading or unlocking upgrades for a specific vehicle.

  3. Personal preference – Sticking with a favorite tank that feels comfortable or fun.

  4. Premium purchase – New players often jump straight into a top‑tier premium they just bought.

  5. Stat padding – Protecting kill/death ratios or other performance metrics.

  6. Seal‑clubbing – Using a strong vehicle in lower tiers to dominate less experienced opponents.

  7. Event completion – Speed‑running tasks or missions with a tank they know well.

  8. Booster optimization – Maximizing rewards while a time‑limited booster is active.

  9. Squad synergy – Coordinating with friends who all want to run the same vehicle for fast games.

  10. K/D safety net – Higher chance of leaving with a positive score when limiting exposure to one tank.

That’s everything I can think of right now. If more come to mind, I’ll update the list later.

For the record, I don’t play this way, I stick it out until the end. K/D doesn’t matter to me, what I value is the number of vehicles I’ve collected.

This one seems not quite right.

Everyone has a limited pick of vehicles within the BR range. Using your best is not “Seal Clubbing”, IMO.

I’d say it’s more like taking your aced crews to a very low tier - possibly with friends - and beating up on less experienced players. Those new players can’t possibly have your experience or your crew levels. But they could have similar vehicles.

Being aware of the META vehicle for that BR and entering with a full team using the same setup is likewise considered Seal Clubbing.