Its considered griefing you know?
Blocking team mates to get them killed or actively sabotage your own team mates thats by how the rules says,which btw you should know since you say that to me to read them,you should already know that counts as GRIEFING and Team Kill depending on the cases
Oh,i thought something diff,well sure…but it happends way too often mate,getting annoying atp
REALLY bold claim here mate
You should focus yourself on learning the game first mate
You aint even close to Average,somehow you went on a total downfall
Counter of what?? when your team loses map control, enemy CAS has fully occupied sky and you are trapped in spawn… How it’s skill issue to not respawn anymore… What counter are you talking about???
Experience.
My experience tells me opposite… Anyway, everyone can try and find out by themselves.
I consider crew lvl to be a bonus.
Bonus?? Crew lvl is line between unplayable and decent vehicle… I suppose you don’t have high lvl crews to see, how different same vehicle (air/ground) feels after maxing crew.
If I die, then I respawn, and I keep respawning until either I’m out of SP or the match is over. And then I do it again. And again.
It’s to the last man. Always has been, always will be.
Play as you want bro… Point is to enjoy.
Play as you want bro… Point is to enjoy.
Imma tell you…he’s a liar
Imma tell you…he’s a liar
Who?
Lauri,he clearly doesnt know the game
Depends on who’s counting it seems, but I never lied.
Statshark has me at 28.66% (Below Average), Thunderskill has me at 57.91% (Average).
Which is the claim that I made.
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Time efficiency – Players may only have a short window and want quick matches.
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Focused grinding – Concentrating on spading or unlocking upgrades for a specific vehicle.
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Personal preference – Sticking with a favorite tank that feels comfortable or fun.
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Premium purchase – New players often jump straight into a top‑tier premium they just bought.
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Stat padding – Protecting kill/death ratios or other performance metrics.
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Seal‑clubbing – Using a strong vehicle in lower tiers to dominate less experienced opponents.
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Event completion – Speed‑running tasks or missions with a tank they know well.
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Booster optimization – Maximizing rewards while a time‑limited booster is active.
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Squad synergy – Coordinating with friends who all want to run the same vehicle for fast games.
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K/D safety net – Higher chance of leaving with a positive score when limiting exposure to one tank.
That’s everything I can think of right now. If more come to mind, I’ll update the list later.
For the record, I don’t play this way, I stick it out until the end. K/D doesn’t matter to me, what I value is the number of vehicles I’ve collected.
Seal‑clubbing – Using a strong vehicle in lower tiers to dominate less experienced opponents.
This one seems not quite right.
Everyone has a limited pick of vehicles within the BR range. Using your best is not “Seal Clubbing”, IMO.
I’d say it’s more like taking your aced crews to a very low tier - possibly with friends - and beating up on less experienced players. Those new players can’t possibly have your experience or your crew levels. But they could have similar vehicles.
Being aware of the META vehicle for that BR and entering with a full team using the same setup is likewise considered Seal Clubbing.
Rage-quit. Unfortunately, the game is designed to force you to buy progress, and even if you spend money, there’s always something that will easily kill you
The ODLs are beyond repair. The game is as it is now, with absurd bounces, ridiculous damage, extremely small and unbalanced maps, poorly placed respawns, the CAS system, and underpowered SPAAs, and finally, the players themselves who are simply bored with the game. Gaijin abandoned the game, and that’s what happens when bugs aren’t fixed: players end up developing bad habits that are detrimental to the game.
If the devs ruin the game, the players end up helping to ruin it even more.
If a 155mm HE round can overpressure an is6 by hitting the track but my 155mm HE cannot kill m41 walker bulldog by hitting the roof then this game is gone beyond repair and 1 death leave
Personally for me, i only one death leave if i get straight gaijined.
As an EU player if i load into a game and see i am practically the only one or there are very few (most cases), and then get straight gaijined when i should kill/disable and dont then die, i will just leave as i see no reason to continue in that match when i know i am at a disadvantage due to the relic servers not being set up to handle the massive ping difference.
I don’t think people would do actively sabotage by blocking your verhicle from behind.
You wildly overestimate the War Thunder playerbase.
It happends way often that you can imagine
M44 hit the tip of my barrel - head on - and wiped out my Chi-To.
Oh, I one death leave all the time. It’s honestly just because I do not, and will not, care anymore than I want to at any given point in time.
Team of idiots who all lemming train on one side and leave a whole flank open? Immediate quit.
Some random BS where I expose my front left lower ventral testicle turret cheek exposed for 0.000000002 milliseconds and get sniped from across the map? Immediate quit.
Or even, I do something ridiculously stupid because I’ve started hating everything about this worthless game instead of paying attention to the match? Immediate quit, absolutely.
I literally do not care about the game. Hundreds of thousands of other people more than likely feel the exact same way. What you need to understand is that it’s not going to change, obviously. It only affects the “players”. Who cares about that when Gaijin is meeting it’s bottom line for 18.0, Rank XXIII or whatever top tier super jets being sold in a month? Get lost.