TL;DR it doesn’t matter whether you win, lose, ODL, it’s how/why you play the game.
Again, while true I think this is more a reflection of your state of mind than a reflection of the game. Many people enjoy the game and stay, many people leave for other games but there are people who feel the need to stay, but also the need to complain and lobby for change.
With regards to the issues, I’m just not convinced that they’re really that much of a problem. We the forum are a vanishingly small portion of the player base, a slightly larger fraction if you consider the people who discuss the game on reddit also. The silent majority votes with their feet, and in this case their wallets also. When I say stepping away from the keyboard I mean letting their temper/emotions settle and do something else. This topic as well as the variations of ODL and ‘Shit Teams’ in my opinion are a group of players that are dissatisfied with their winrates. When a player leaves a battle before it’s over to me there’s two main reasons:
They’re happy with their contribution and want to start a new match, or
They’re convinced that the match is a lost cause, and they’re looking for a new match.
With the exception spawn camping and encirclement, the way war thunder plays mechanically doesn’t change depending on whether or not you’re winning or losing. If you enjoy driving the tanks and flying the planes, it shouldn’t matter whether or not you win or lose each match, as in the grand scheme of things to total wins and losses balance out in the wash. If you only enjoy playing when you win, essentially you only enjoy winning, there will never be any pleasing you.
War Thunder is a very deliberately designed game, the issues people complain about aren’t oversights or unwanted side effects, it’s the game working as intended. The fact that we have a system were player suggestions for vehicles are regularly implemented into the game, along with ‘selectively’ chosen suggestions for fixing inaccuracies and problems with how vehicles are modelled.
The developers definitely listen to us but choose to act selectively.
I can’t PM you because you profile is private but if you’d be interested I would like to get your perspective on the game given your 50k battles, are you able to PM me some time?
Yeah sorry, I’m trying to keep hope in the “ground” in “GRB”, I’M TRYING…
Today, and even Gaijin have already used it, the term “”“COMBINED”“” battle to talk about the GRB.
Awful maps, awful teams, I’ve been getting full uptiered too many times and don’t feel like playing it anymore, etc. I don’t need a strong reason. I will leave before the match even starts if I feel like it.
I think the actual way to solve this would be dynamic spawn amounts, for example giving a player a certain amount of spawns depending on how much they have in their lineup. For example, if they had a single vehicle, give them 3 respawns, if they have 2, give them 1 extra for 1 of them, to the players choice, but if they have 3, then no extra spawns
It’s not that i support or i should support 1dl or any kind of “bad behavior” , on the other hand why not?
I mean, why should you play if it’s not fun…?
Ex. The BS i pull off when i’m grinding mods.
And why not. The game makes you do them. If you stop and think the others then you lose something more precious…RL time. And in order to be able to just hop on play 2-3 games , play good , have fun etc. You have to spend 30 hours to grind mods. Now i’m grinding mods on F-14 IRIAF (yes i’ll play it at 13.0, i didn’t bother to play it so far) … my team is 1 person minus. I’m writing on forums while i’m flying. Why should i care? I don’t want to fly it in that state… i don’t even have proper missiles and CMs.
Fk it …kill time and eventually i’ll get the mods and start playing.
I would like to re respond. This game is such a trashy cesspool, led there by such horrible dev teams and players gameplay in general, that it deserves nothing more than holding W and hoping for anything the first life before moving on to the next match.
Just like now. I wanted to play a last one battle before bed. So i joined. Got bad map i hate and full uptier. Guess what - i will not be playing it, and i really, really, REALLY do not care about team that will play with one less player. I am not responsible for bad game design.
Games are something do be fun, not something to endure.
Trying to grind past around 6BR with no Premium is truly painful. I had a full line up of 6.7 US vehicles all un-modded and boy was it slow and painful.I decided to focus one vehicle at a time if I was going to stay and at least get the ability to repair in game.
I started having only one vehicle. It allowed me to get used to a new and very different type of vehicle and was the quickest way to at least get enough mods to survive.I shouldn’t have to grind the ability to repair in game or put out a fire. I felt aggrieved and didn’t feel I owned the game any thing in terms of respect as the game wasn’t respecting the player.
Too many people feel that Gaijin are greedy and disrespectful and therefore care little for in game etiquette.
Lets face it the game hasn’t changed hardly in 13 years or whatever it is so it’s not hard to see that Gaijin care little about what happens in game only how much cash they can rake in around the game.They are hoping you will get bored with the grind and reach for your credit card sooner rather than later.They even punish you with crew lock to mock you further.
To think that some players can’t see this and blame fellow players over the game makers says it all about how dense some people are.
When it comes to reasons for things happening you need to push through the symptoms to the cause of the issue.
Greed is the issue here not the player base. They have proven to be far too tolerant and probably to their own detriment.
To put things in perspective as well: Imagine if TF2 worked the same way where you can only play 3 class per life/play each class based on points. Given how fast you can die in TF2 this would make the game extremely brutal to play. War Thunder can have the same life to death timespan if the enemy team really rushes the enemy spawn or just CAS being CAS.
I think you can divde War Thunder into two sections. 1 The actual game.The maps,the sounds,graphics game play ,repetitive or boring nature of it or the enjoyment of playing. 2 Everything outside the game,the auction,the gambling ,the skins ,Battle pass etc.
So 1 conflicts with 2 and means that 2 is having an impact on ,if that makes any sense : )
It’s about what many of us are bringing to the party rather than the party itself.The game itself seems such a small part in WarThunder ,the talk is always about other aspects. Look at this forum for example.So about talk about vehicle history in a game that ignores history.There are also so many people with a personal agenda.
Currently my game play is about grinding so I am hiding ,sniping in a poor vehicles and just trying to get points where I can.Hard to get even mid table in scores
If I drop back a BR it’s totally different with a fully modded set and crew skills.
War Thunder has so many mechanics that are simply damaging from gameplay perspective but they are here because of Gaijin’s greed. Crew skills and whole Expert/Ace crew, vehicle modules, SL and whole economy around it like repairs, ammo cost, crew training, etc. - all those things are there just to extract money from players and does not provide anything good from gameplay perspective. It exists only to create frustration and push some players into spending money to be either competitive or to have some sort of advantage.
This is one of the reasons why I do not bother with lineups because I do not want to grind 5 crew slots. Also one tank lineup has advantage in stock grind as I simply do not grind modules on vehicles I am not interested in and I also do not grind modules on copy paste vehicles as there is no reason for me to.
I think maybe if they gave you the game for 6 months free then charged a small subscription from then on for everybody then maybe the game could be stripped free of all this crap and we could enjoy playing more, but when did you ever see Gaijin charge small for anything? This game is becoming more and more like a mobile game for kids.I think ODL is just a symptom of a wider issue as you say.
They could make it F2P with limited access(like rank V at max) and subscription based for full experience. Something similar has Trackmania where F2P has limited access and with subscription 20 Euro per year you get full access to live service game and there is no BS mechanics, just pure gameplay where only thing that matter is your skill. Trackmania is perfect example of well executed live service game. Some F2P games go with overpriced cosmetics but those will never have any impact on gameplay, which is ok in my eyes. But than there is War Thunder trying to min-max monetization in every possible aspect of game, which is sad because there is no other game like war thunder so they get away with it.
I would say I was forced into ODL for a while and my game style became so negative for me and for my so called team. My stats must have died : )
I watched a couple of videos that made me realise that we actually have a “Play to grind” vs " Play for fun" scenario.I never thought about it like that but then I always had premium.
Against 1DL it would help if there is a bigger reward or multipler for time in battle, so maybe you get only a small amount of rp and sl in the moment of the kill and at the end of the battle you get a big boni for time in battle (also in comprehansion to the time the battle take so if the battle takes 20min and you were 20min in the battle you get 100% of the boost but if the battle takes 30min and you were 20min in the battle you get bit less. It wont help against all 1DL but maybe it would help against those who leave after 5min of battle