Come on people. Just because everyone has the power of speech, it doesn’t neccessarily make everyone intelligent. It just makes them a little less stupid.
This thread has totally proved my concept that intelligence and common sense are 2 completely diferent entities. You can teach intelligence with the right curriculum, but you can’t teach common sense.
If the team with most kills is able to destroy all enemy units, the game ends no matter how many zones are capped or not due to enemy team not having vehicles to spawn in.
Then again, this are just gaijin words:
“As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles…”
Having good K/D proves that You are not a burden to the team as You are not giving more to the enemy than You take. You might be the best at taking zones but if You are unable to kill more than You die it only means that there always has to be someone to do the killing for You.
It is always funny to see people getting angry over it.
Never?
Had a player like You in the game, he was blaiming all the team for not rushing for their deaths.
So yea, please next time don’t try to make reality in what You want it to be ;).
Yea, that sounds just like a massive rant of a person who doesn’t really understand how game works.
The only time I’ve done 1 death leaving in ground has been because of specific missions in the battlepass has encuraged me to specifically play that way, the majority of the time I play for 3-5 spawns depending on the match, sometimes only 2 but that’s because by the time I die a second time it’s 10 min in and my team is down to 4 players and we are getting spawn camped at that point so I could either respawn and get killed or just leave the rest of the match
I agree with your logic is not worth to stay with 4 people left in your team and getting spawn camping unless you manage to spawn NUKE plane to kill the op team somehow.
Two reasons. The first being out of sheer frustration after getting stomped for several games in a row, the second is getting spawn camped.
IMO one death leavers should get their RP/SL gains cut in half
When playing higher tiers and you just can’t stand one more CQB map.
There are so very very very few decent maps for higher tiers.
Sometimes I might even do a zero death leave and just say f*ck it and do something else for a while.
Because the game is pretty much garbage, why bother when the odds are stacked against you so much that you are rarely if ever going to win a game.
It doesn’t look like anyone on your team had any fun. This is a horrible standard to have for a game being fun if every round is like that.
one time leave for me there is no point in spawning in another tank or a backup one saves lions with only needing 1 repair and dont want to deal with my shit team that i get most of the time
It’s very difficult to determine whether or not players had fun based on the outcome match. People have varied goals and expecatations when coming into a match.
I’m slowly but surely coming to the conclusion that issue with War Thunder and peoples complaints in general isn’t the balance, matchmaking or teamwork. People come to the forums to complain because they don’t know when to step away from the keyboard and do something else.
War Thunder is partly to blame because it has systems in place to incentivise play past the point of enjoyment with systems where premium time counts down whether you log in and play or not. Rewards and boosters that have expiration timers, and battlepass and grinding events which force players to commit a specific amount of time within 48 hour blocks to unlock event vehicles.
I think we’d see a massive reduction in complaints if people didn’t feel compelled to play even when the gameplay stopped being rewarding. **We might also see a drop in player base if people didn’t feel compelled to play also
It wouldn’t matter if everyone stepped away from the game for a month. All the issues we’re seeing would still be there. This is just cope for the fact the game is designed to make you waste money in any way possible.
TL;DR it doesn’t matter whether you win, lose, ODL, it’s how/why you play the game.
Again, while true I think this is more a reflection of your state of mind than a reflection of the game. Many people enjoy the game and stay, many people leave for other games but there are people who feel the need to stay, but also the need to complain and lobby for change.
With regards to the issues, I’m just not convinced that they’re really that much of a problem. We the forum are a vanishingly small portion of the player base, a slightly larger fraction if you consider the people who discuss the game on reddit also. The silent majority votes with their feet, and in this case their wallets also. When I say stepping away from the keyboard I mean letting their temper/emotions settle and do something else. This topic as well as the variations of ODL and ‘Shit Teams’ in my opinion are a group of players that are dissatisfied with their winrates. When a player leaves a battle before it’s over to me there’s two main reasons:
- They’re happy with their contribution and want to start a new match, or
- They’re convinced that the match is a lost cause, and they’re looking for a new match.
With the exception spawn camping and encirclement, the way war thunder plays mechanically doesn’t change depending on whether or not you’re winning or losing. If you enjoy driving the tanks and flying the planes, it shouldn’t matter whether or not you win or lose each match, as in the grand scheme of things to total wins and losses balance out in the wash. If you only enjoy playing when you win, essentially you only enjoy winning, there will never be any pleasing you.
War Thunder is a very deliberately designed game, the issues people complain about aren’t oversights or unwanted side effects, it’s the game working as intended. The fact that we have a system were player suggestions for vehicles are regularly implemented into the game, along with ‘selectively’ chosen suggestions for fixing inaccuracies and problems with how vehicles are modelled.
The developers definitely listen to us but choose to act selectively.
I can’t PM you because you profile is private but if you’d be interested I would like to get your perspective on the game given your 50k battles, are you able to PM me some time?
You mean GARB? It’s ground for 1 min, ARB for the last 24 mins
I semi agree. I find it fun to play say a T-44 or M26T99 for example. But if I come across a maus I’m in big trouble.
I think a lot of frustration would vanish if they gave more br differences like:
2.0, 2.3, 2.5, 2.7, 3.0, 3.3, 3.5, 3.7, 4.0 etc.
Giving room for some tanks to breath slightly better.
Yeah sorry, I’m trying to keep hope in the “ground” in “GRB”, I’M TRYING…
Today, and even Gaijin have already used it, the term “”“COMBINED”“” battle to talk about the GRB.
Awful maps, awful teams, I’ve been getting full uptiered too many times and don’t feel like playing it anymore, etc. I don’t need a strong reason. I will leave before the match even starts if I feel like it.
My new reason for 1DL is now the Auction