Do you want to see this mechanic removed?
- Yes
- No
Gaijin has long had an extremely negative opinion of ground attackers and have consistantly gone out of their way to ensure that ground attackers are less viable than fighters or fighter-bombers, this can be seen in a number of ways, from how they balance them via BR, how the gamemodes are designed and built, the rewards given, etc etc. But the most egregious in my opinion is the diminishing returns mechanic.
This mechanic needs to be removed.
The mechanic works like this, the more bombs you take, the less reward you will get per bomb. Take for example the Buc S1. I can run 8x 1000lb (of 2 different types) and with that bomb load I can in theory destroy 1.8 bases. However, I will earn vastly more reward if I run only 4x bombs and destroy only one base, than if I run 8x bombs and destroy one base and damage second or kill some Ai units. This entirely negates any advantage I may have over something with a slightly smaller bomb load. (I have heard multiple times that it is at 8.7 because it has a larger bomb load than the Canberra at 8.3, but with this mechanic in mind, should that matter?)
A core advantage of ground attackers over fighters and fighter-bombers should be an increased bomb capacity, but this mechanic totally eliminates that advantage, and that isnt factoring in that taking a greater bomb load already has a significant negative impact on flight performance and balances itself already
I conducted some quantitative testing of this and the results are below:
Tornado Gr4 (talisman and Premium)
| Bombs | RP | SL | Score |
|---|---|---|---|
| 5 | 4410 | 10540 | 536 |
| 6 | 3901 | 9320 | 473 |
| 7 | 3533 | 8441 | 428 |
| 8 | 3257 | 7781 | 396 |
| 9 | 3045 | 7268 | 369 |
| 10 | 2872 | 6861 | 348 |
| 11 | 2733 | 6523 | 331 |
| 12 | 2616 | 6244 | 317 |
In essence, whilst it does show that if I can get 2x base kills, I would earn more than just 1, the rewards are notably reduced. Additionally, as I increased the number of bombs, the consistency of getting base kills drop significantly. I can usually always get a base kill by running 5x bombs, but it took me a number of matches to get 1x base kill with the max bomb load. Not too mention the fact that just because I have enough bombs too kill a second base, doesn’t mean that there is 1 active, or I’ll survive long enough to reach the target. In the 20 or so matches I did for this data, that happened only twice and the second one, just barely.
Whilst I was unable to get clean data, due to the fact that Ai vehicles reward a different amount depending on exact type. I did log this data a bit and does show that the rewards are also impacted by the amount of weapons taken
Though interestingly, napalm doesn’t seem to be impacted in the same way and so doesn’t get an immediate and notable reward advantage as you can run fewer bombs. But you still get the FM advantage.
Harrier GR1:
| Bombs | RP | SL | Score |
|---|---|---|---|
| 3 Napalm | 3961 | 23613 | 536 |
| 5 1000lb | 4569 | 27231 | 618 |
So either bomb load needs to be balanced via BR / natural negative performance impact or via this mechanic, it cannot be done by both simutaneously and I would vote removing this mechanic