What is the real problem with bombing in planes?

You’re confusing fun with abuse.

I agree with you on this, the F-5E FCU stock grind had me do a lot of base bombing involved due to how unreliable the AIM-9P-4s were and how shit I am in gunfights

Plenty of people have already explained the downsides of bombing in fighters but I think the most “useful” planes that can bomb are the ones that can take glide bombs to take 1 or 2 bases without losing a2a armament. You only really lose out on early energy potential and some positioning due to extra weight but in exchange these glide bombs give you risk free ability to hit bases. The multipath/deck scrape straight to the base brainrotters are an absolute blight on ARB all the way up to top tier it’s honestly sad to see.

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This is a common misconception. The base kill instant rewards are a “trap”. The actual rewards you get from that action alone, when taken into account the final match rewards from the match results, is very poor.

I have tested this, take a look:

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few reasons

  1. Youre taking a base or targets from the actual bombers and ground strike aircraft

  2. youre in a fighter, use it as a fighter

  3. youre in a worse position to deal with the enemy team on the way to the target and after, youre free food quite often

  4. one less man on the team meaning your allies are outnumbered at the start of the match where it really matters.

  5. youre not improving as a player. youre climbing the ladder without the lessons from the ladder. You will get stamped on more without gaining the experience

WT isnt a sandbox game, its a team combat game. unfortunately youre actively hurting the team by doing this more than a slightly better player on the other team does.

its the ARB equal to ground players that dont PTFO

(you also get less rewards if you lose, so less points and a victory is still often worth more)

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Activity isn’t about the time itself, it’s a % calculated on time and scorepoints:

WT score, SL and RP reward calculation method revised edition

Regarding to that, your list is biased.

The results of the base bombing example would be way higher if the playtime would be the same as at the airkill example.
So we still have the same old problem. Let’s say a base and a playerkill will give you roughly the same scorepoints. But the impact to the battle isn’t the same. Playerkill is always 1/16 to a win in a full team. A Base is only roughly the same on 3500 ticket maps, but there are a lot of maps with 7500 tickets, so the impact drops extremely. Still the outcome for the player stays the same.
And your list shows one more point, for me even more important. Tickets.

1 - 800 tickets ish
2 - 640 tickets ish
4 - 200 tickets ish
But the same scorepoints.

I’ve tested that hypothesis, the rewards remain similar per minute if the actions were the same, be it a 5min match or a 15min one.

That was the original test I was doing, and I realised that regardless of action, the rewards were always scaled linearly to the time you spent on the match.

The only thing to consider were SL awards that would make the shorter matches more profitable because if you get rewards those won’t make the SL earning in a long match any higher by themselves.

I doubt tickets or score points have any impact in the final rewards, didn’t notice anything that seemed to indicate it.

I only used score points as a way to try to make some equivalency between all the actions, but the scores are irrelevant but I didn’t though of any better way.

Ideally I would compare the different actions by “effort” but that’s not possible. For example, killing 3-4 light pillboxes will net you similar or even better results than bombing a base, But bombing a base is faster and easier and often safer (if you manage to reach one first)

My main motive of showing the results is to show people that they could just farm a bit of ground and easily get similar or more rewards that if they just focused on bombing bases, its also more helpful to drain tickets but its rarelly a decisive winning factor.

None. In fact, no one would blame you if you bombed in 12.3 to 13.0 BR, because these planes are bad against fox 3, including the ‘undertiered’ F-15J

You also need to factor in diminshing returns for base bombing. The more bombs you run, the less reward you get. Including score. Now my test sample was only one aircraft and for a more accurate test Id really need to do it with different bombs, but im fairly confident that the reward you get for some aircraft by base bombing is a lot better than for others simply because of the type and quantity of bombs needed.

I took out an Su-30 premium the other day with a 9M, followed closely by an F-18 in a gunfight in the Tornado GR4.

F-15J has no excuse for not being being able to compete in that bracket.

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If you’re struggling in the F-15J of all things, that’s definitely on you as a player than on the plane. Like you’re telling me you have 4 AAM-3s (the best all-aspect IR missile in arb) and 4 AIM-7Ms (decent radar missiles) and you can’t get even a single player per match that you have to resort to bombing?

I have a feeling this is on the pilot, not the plane…

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Tiger_Tank is incredibly memey and feels like a lolcow of a WT player. I don’t really have any negative feeling towards him but he just keeps bombing on fighters alot just like the image suggests. I remember this thread about him then people found out he just kept bombing on the F14 IRIAF when it was like 12.7? And he got clowned on.

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Not to mention how fighters are more effective as strike aircraft than dedicated strike aircraft in jet tiers

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My point was not about rewards itself, it’s about impact to the battle compared to the rewards. For me that’s the real disaster GJN created.

I did some testing on my own. Rushing to the ground targets and killed 3 pillboxes because they give a stable reward. As you can see, it’s exact the same.
The activity fits the diagram roughly.
But what it shows, the playtime isn’t worth it. 12min gives you only 60% ish more than 4min. And the extra 12min even less, only 20%.
Conclusion:

  • Basecamping isn’t worth it, except you are not able to reproduce your actions in following battles.
  • The grinding dudes (rush in, make as much points as possible and die) act correct, because the maximes their outcome/time.



    Sidenote: I won the 24min battle as last man standing vs 3 enemies on tickets. Reward for me personally over the team: Nothing.
    It’s what I said all the time: The reward system rewards players who doesn’t care about the primary goals of the battle and playing only for their own benefit.
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Yes, because it always fight fox 3 jets.

And I don’t care if you show my stats. I bomb and die over and over again to grind my modules anyway.

There are planes that fight fox 3 jets that dont even have a radar, you have 0 excuse

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Conveniently missing the point that it’s still the strongest 12.7 jet, and you’re bombing in it and then wonder why your performance is bad.

Like are we just going to ignore it is at the same BR as:
The F-16AJ - only 9Ls and half the 7Ms
The F-18C early - slightly better 7Ps but worse in every other way
The Mig-29 (9-12) - this thing has 11.0 R-60s at 12.7 and 2ERs (compared to your 4 7Fs)

But yes, “I can’t do anything to Fox 3 jets”

why are you like this?

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MiG-23ML/A/D want to say hi to Tonka GR.1
And F-4E want to say hi to Hawk 200 RDA

Honestly, idk why Gaijin just overrates majority of strike jets ‘because of bombing capablity’ or ‘it would be doublr whammy to fighter jets if we balance em with a2a capablity’

When bombing is not viable option to win
And Fighter jets also can form better than those

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