What is going to happen to Enduring Confrontation?

Tested it (took off and immediately crashed) second spawn costs exactly the same, so at least from a “as you go along” stand point. This economic change does not apply to SB. But could be applied post match maybe

1 Like

…but in changelog it explicitly states that the mechanic doesn’t work if you exit (or die?) on your own, without getting killed by someone else…

Ah… never read that bit. Well, in an SB match now, so shall see in a bit

1 Like

I will try. But I’m not getting my hopes up tbh

1 Like

Haven’t been able to start WT yet since the patch, so I wonder: what are the times during which repair costs are reduced if you get killed?

haven’t been able to check in EC. but they’re definitely reduced in ground SB

But only if you’re shit and die quickly, right? That’s how I read the change. Looks like a hand out for dull f***s, although I guess it’s also some compensation for quick deaths due to abysmal game design/map balance.

Reduced repair for getting killed quickly - or, in other words, increased costs/punishment for living longer - is about as reasonable as having to pay ‘repair’ costs upfront.

Some how it’s not be around?? Die later or not at all reduce repair cost to 0?? What wicked logic…