Russian Bias - My " Other " vote. Top of my list.
Then BR compression.
Then the cluster that is damage models. Lot of missing, unfinished and half-assed work.
If I had a fourth vote it’d go to maps.
Russian Bias - My " Other " vote. Top of my list.
Then BR compression.
Then the cluster that is damage models. Lot of missing, unfinished and half-assed work.
If I had a fourth vote it’d go to maps.
The players. The community is generally extremely toxic. This is somewhat unavoidable, but there are some aspects that are a result of poor game design.
Other notable issues I won’t go into detail about here include BR compression, over-expensive FAD, map design especially for high tier air and ground, poor balancing of specific vehicles in multiple areas, gaijin’s overaggressive additions of more and more capable top tier vehicles to keep up hype as their primary income driver, a lack of modes/battle types, and a lack of historical battle options.
Thank you for bringing this up. I am continually shocked that people get more worked up over classified hull armour values of in-service MBTs than they do over the game pushing gambling on children. Or even more generally, the scummy tactic of removing rare vehicles to tie them exclusively to RNG lootboxes. Some of them paid for with GE…
Other:
➤ Sim Game mode with many issues that need to be addressed since a long time
this right here tbh:
bad lineups
first spawn CAS
too many captured/lend lease vehicles
Grinding is too long and I have to waste my PASSION of this game in some premium vehicle I do not really like. The very long grinding cannot give me happiness.
Usa mains, gaijin devs, gaijin
honorable mention: sw*den
Add top tier premiums to the problem list…
1 : The lack of fair play of certain players: some prefer to commit suicide rather than be killed by others, others see an enemy already in bad shape and rush to finish him off (the critical damage mechanic is elsewhere a big improvement so for once thank you Gaijin)
2 : the robotization of the way certain players play. We find more and more players just dropping rockets on the bases to farm. This way of playing ruins the games because it deprives certain planes of the missions they can carry out (in the vast majority of the last games that I was able to play in RB air, the mig-21 and j-35 players were more busy attack bases rather than planes). In SB air it’s even worse with orders of players who only bomb airfields without even reacting when they are shot at (I’m not sorry, these are free kills but the gaming experience becomes deplorable)
3 : The unrealistic expectations of some players. Some players would like the Fox-3 missiles to be released during the year, then the modern 4th generation aircraft at the end of the year, we must look at the game realistically, today, it is not ready to have fox-3 missiles implement. The game modes, maps and mechanics present now would not allow a pleasant addition of Fox-3 missiles, we would have games in which F-15s would launch their 8 Aim-120s then turn around to dodge their opponents’ missiles who follow the same strategy.
1 : The desire to always add more but not ensure that everything that is already in play works. Some examples: telemetric radars allowing you to know how far away an enemy aircraft is do not work on the majority of aircraft having one, air-ground radars present on many ground attack aircraft serving for the designation of target or terrain tracking are modeled in game but not functional…
2 : The constant addition of premium content, I am writing this article after the announcement of the update which simply announced 5 new premium tanks at 70 euros each as well as a new plane at 75 euros. The addition of premium vehicles in the game doesn’t bother me but hey, charging 75 euros for a plane? Really ? The minimum would be that each premium vehicle in game has its researchable equivalent.
3 : The forgetting of certain game modes by the studio, in particular the air and land simulator modes as well as all the naval game modes. It’s not normal that after so many years there are no solutions to the lack of attractiveness of these modes and that so many bugs persist. There is no shortage of ideas however, there are many posts on this forum which offer ideas for improvement which would be simple to test or implement
Maps full scify, & design as mariokart battle maps:
Spawn 2 spawn in one minute (automatic spawnkillmap ) and 32 tanks in urban environement in 1km² (scifi) and no need to aim max distance fight is 400m.
Pure no fun. Impossible to use correctly tanks destoyers totally out of close combat. Full mono tanks map. TD, heavies, some of light tanks, howitzer, missiles launcher out of the mains designs of the maps 3/4 maps. 5 types of vehicules unusable.
Gameplay: Move until you heard an ennemy engine, find a wall cut your engine. Wait untill the ennemy appear kill it, move & repeat ALL THE GAME. Boooooring!
Not enough realistic
Gaijin taking years to fix bug reports and devs using outdated sources as main sources
The T word man
What does shells fall under?
Damage models (Volumetric, RealShatter, Helicopter DMs, etc)
You have been missing the random and ridiculously low damage of HEAT, HEAT-FS and missiles.
The Treatment of Maps in RB like Arcade.
Freedom of Movement, the need for Patience and and being able to have Ideas was the big Plus that Warthunder once had in its RB mode, where you can hide and hunt.
Cutting the Maps in RB now because Arcade Players wanted the Maps to be more Brawl sucked every bit of fun out of RB and for me made the game unplayable by now.
Maps (a lot urban / CQB), which arent tailored for highter (>8.7), and in addition to that got even more restriced and cut up. We need more maps like SIM Tunesia in Ground RB.
OneDeathLeaver - people who only use 1 premiumvehicle to avoid Crewlock + bring neither a backup or counter to CAS (SAM or CAP Aircraft)
Aircraft rendering without markers - its very hard to spot enemy aircraft when they start getting from the “black blob” into the rendering range.