What are the 3 biggest problems facing War Thunder, in your opinion?

Russian Bias - My " Other " vote. Top of my list.

Then BR compression.

Then the cluster that is damage models. Lot of missing, unfinished and half-assed work.

If I had a fourth vote it’d go to maps.

The players. The community is generally extremely toxic. This is somewhat unavoidable, but there are some aspects that are a result of poor game design.

  1. people who complain about CAS. If you’re on this forum, you know what I’m talking about. You’re likely either one of them, or you’re like me and just exhausted hearing them whine over and over again, across a dozen dedicated and many more unrelated threads.
    This is largely a problem because of a lack of good tutorials; these players simply don’t know how to avoid or counter CAS despite having tools to do so, because the game never explains how.
  2. noobs in premiums. Low tier players at high tier. I don’t disagree with the availability of top tier premiums, even for completely new players. However, once again, the game lacks tutorials so these players completely tank the game for their team- not enjoyable for everyone and throws off gaijin’s awful win-rate based BR system.
  3. single nation mains. War Thunder is a highly competitive game so of course it’s going to be frustrating some times. And of course like other highly competitive games, a player wants to blame the character/weapon/whatever they’re using and not just their skill issue or bad luck. In War Thunder, however, it’s not so simple as switching your kit. It’s very difficult to grind out multiple nations, especially to high tiers. This means that many players who only main a single nation are never able to experience anything that would correct their assumption that “my nation is bad and that’s why the game is frustrating”.
    What this does is lead to the erroneous assumption that x nation suffers, or y nation is OP. To make matters worse, this is the case for every nation because in reality while every nation does have BR areas where they are a bit stronger than others (it’s impossible to perfectly balance asymmetrical teams), there is no overarching or significant “y nation bias”. So when players come to the forums to gripe, they find that players of the y nation that they think is OP are complaining too! The only reasonable assumption is that these y nation players are selfish, stupid, or malicious!
    And so the community becomes deeply divided and toxic.
    In addition, players like this demand buffs or BR decreases to their vehicles. When every nation is demanding this, it only leads to compression.
  4. players who obsess over K/D. This isn’t Gaijin’s fault, but some players seem to think this is CoD and not an objective-based, tactical team game. Perhaps this is also a lack of tutorials issue.

Other notable issues I won’t go into detail about here include BR compression, over-expensive FAD, map design especially for high tier air and ground, poor balancing of specific vehicles in multiple areas, gaijin’s overaggressive additions of more and more capable top tier vehicles to keep up hype as their primary income driver, a lack of modes/battle types, and a lack of historical battle options.

1 Like

Thank you for bringing this up. I am continually shocked that people get more worked up over classified hull armour values of in-service MBTs than they do over the game pushing gambling on children. Or even more generally, the scummy tactic of removing rare vehicles to tie them exclusively to RNG lootboxes. Some of them paid for with GE…

Other:

➤ Sim Game mode with many issues that need to be addressed since a long time

1 Like

this right here tbh:

bad lineups
first spawn CAS
too many captured/lend lease vehicles

Grinding is too long and I have to waste my PASSION of this game in some premium vehicle I do not really like. The very long grinding cannot give me happiness.

Usa mains, gaijin devs, gaijin

honorable mention: sw*den

Add top tier premiums to the problem list…

1 Like
  • For the players

1 : The lack of fair play of certain players: some prefer to commit suicide rather than be killed by others, others see an enemy already in bad shape and rush to finish him off (the critical damage mechanic is elsewhere a big improvement so for once thank you Gaijin)

2 : the robotization of the way certain players play. We find more and more players just dropping rockets on the bases to farm. This way of playing ruins the games because it deprives certain planes of the missions they can carry out (in the vast majority of the last games that I was able to play in RB air, the mig-21 and j-35 players were more busy attack bases rather than planes). In SB air it’s even worse with orders of players who only bomb airfields without even reacting when they are shot at (I’m not sorry, these are free kills but the gaming experience becomes deplorable)

3 : The unrealistic expectations of some players. Some players would like the Fox-3 missiles to be released during the year, then the modern 4th generation aircraft at the end of the year, we must look at the game realistically, today, it is not ready to have fox-3 missiles implement. The game modes, maps and mechanics present now would not allow a pleasant addition of Fox-3 missiles, we would have games in which F-15s would launch their 8 Aim-120s then turn around to dodge their opponents’ missiles who follow the same strategy.

  • For the game itself

1 : The desire to always add more but not ensure that everything that is already in play works. Some examples: telemetric radars allowing you to know how far away an enemy aircraft is do not work on the majority of aircraft having one, air-ground radars present on many ground attack aircraft serving for the designation of target or terrain tracking are modeled in game but not functional…

2 : The constant addition of premium content, I am writing this article after the announcement of the update which simply announced 5 new premium tanks at 70 euros each as well as a new plane at 75 euros. The addition of premium vehicles in the game doesn’t bother me but hey, charging 75 euros for a plane? Really ? The minimum would be that each premium vehicle in game has its researchable equivalent.

3 : The forgetting of certain game modes by the studio, in particular the air and land simulator modes as well as all the naval game modes. It’s not normal that after so many years there are no solutions to the lack of attractiveness of these modes and that so many bugs persist. There is no shortage of ideas however, there are many posts on this forum which offer ideas for improvement which would be simple to test or implement

1 Like

Maps full scify, & design as mariokart battle maps:

Spawn 2 spawn in one minute (automatic spawnkillmap ) and 32 tanks in urban environement in 1km² (scifi) and no need to aim max distance fight is 400m.

Pure no fun. Impossible to use correctly tanks destoyers totally out of close combat. Full mono tanks map. TD, heavies, some of light tanks, howitzer, missiles launcher out of the mains designs of the maps 3/4 maps. 5 types of vehicules unusable.

Gameplay: Move until you heard an ennemy engine, find a wall cut your engine. Wait untill the ennemy appear kill it, move & repeat ALL THE GAME. Boooooring!

2 Likes
  1. BR compression
  2. BR compression
  3. BR compression

Not enough realistic


Neat, I casted the 666th vote muhaha.
Many of you voted for the economy option. I’d argue the economy is in a sweetspot right now. Remember, it has to benefit both sides in order for it to be healthy symbiotic relationship. If you complain as a non premium user, remember that you are getting a free ride. Of course the economy is tough for you and it should be. I’d even give you a 30s ad instead of the loading screen. But for premium time users the economy is the best it’s ever been.

Gaijin taking years to fix bug reports and devs using outdated sources as main sources

The T word man

1 Like

What does shells fall under?

  • APDS shattering and ricocheting.
  • HESH being useless.
  • APHE overperforming.
  • Solid shot AP underperforming.
  • Capped Ballistic Capped being instantly better than all other forums of AP.
2 Likes

Damage models (Volumetric, RealShatter, Helicopter DMs, etc)

You have been missing the random and ridiculously low damage of HEAT, HEAT-FS and missiles.

The Treatment of Maps in RB like Arcade.

Freedom of Movement, the need for Patience and and being able to have Ideas was the big Plus that Warthunder once had in its RB mode, where you can hide and hunt.
Cutting the Maps in RB now because Arcade Players wanted the Maps to be more Brawl sucked every bit of fun out of RB and for me made the game unplayable by now.

1 Like
  1. Maps (a lot urban / CQB), which arent tailored for highter (>8.7), and in addition to that got even more restriced and cut up. We need more maps like SIM Tunesia in Ground RB.

  2. OneDeathLeaver - people who only use 1 premiumvehicle to avoid Crewlock + bring neither a backup or counter to CAS (SAM or CAP Aircraft)

  3. Aircraft rendering without markers - its very hard to spot enemy aircraft when they start getting from the “black blob” into the rendering range.