What are the 3 biggest problems facing War Thunder, in your opinion?

No idea why you quoted me there

1.Maps
this can be seen in high tier tanks everytime that map are not suitable for high tier game play being focus on CQC which benefit some tanks and make strong point of some tanks completely useless for example Centauro VS T-72 in city map guess who have more advantage?
Solution should be get rid of CQC map from 9.0 onward CQC gameplay for WW2 tank are fine but on high tier when thermal laser rangefinder and ATGM coming to play CQC are make gameplay look stupid and not fun
2.Balance toward nation
This what Gaijin show that they never care any nation in the game equally but only care about Russia that always get new stuff and overbuff and leave other nation mostly minor nation to rot and can’t keep up so when people see that what the point of playing other nation that can’t keep up with them?
3.Bugs
some vehicles still have bugs that leave for years and still not getting fix like Leclerc armor and AHEAD rounds found on PUMA IFV and make playing those vehicles are bad experience

5 Likes
the grind is one thing, but being forced to play on horrible maps is a much worse experience, because it is the GAMEPLAY why we stick to WT. most maps are CQ street fighter maps or way too big (red desert, new poland design, the huge high tier map that NO ONE likes). i instantly leave the match if japan, sun city or sweden, breslau (probably more maps even) appears. many maps also favour one team due to some very strong shooting positions. disgusting! spawn shooting is still a huge problem on many maps

gameplay wise most ground force beta maps are fun whilst they mostly have added trash maps. most desert maps offer great gameplay tho. camping behind/bewteen buildings on most maps is just plain awful!

constant uptiers are terrific too, but i dont suffer that much atm from that as it does not effect +9.7BR that much.

WT did improve in many aspects since the huge review bombing a lot, so maybe we have a chance that this might also get fixed…

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I voted for “Other” (for Ground Foces) to specify that I feel like that maps are way to small and restrictive. But I will talk to a wall with that, because just now they basically make every map the same due to people who don’t like having to look left and right befor going down a road. Nevertheless: there is not enough space for people to manouver and have some fun, besides World of Tanks Gameplay mixed with Counter Strike Go.
IMO up until 6.7 when SOME maps get bigger, 90% of maps are for max. Rank II

BR compression is still a nightmare, way too many places where you just endlessly get dunked on in vehicles that are not competitive because it is entirely impossible to have vehicles be balanced in a downtier and in an uptier when there are so few BRs… from BR to BR 7 we have WW2 for the most part, and then the next 70 years only get 5 BRs.

Problem amplified by the game completely selling out and compromising the game at every turn to sell more premiums, high BR gameplay in ground and air is just premiums vs premiums, creating blackhole BRs with permanent uptiers, or just poor decisions being made like at 7.3 and 7.3 where only Russia and France are competitive as they moved everything away.

Big issue here is the grind, the upcoming RP reduction is nothing short of a joke, years and years of stacking RP, in the last 4 years we went from 80 million to 180 million RP to grind, yet zero improvement to the actual grind, we earn the same amount as we did 10 years ago, only with 10 times more to grind.

They remove a few hundred thousand RP from the grind in the upcoming update, but they add way more RP in the new vehicles so it’s no improvement at all… the SL economy is a bit better but Warthunder has two bottleneck grind so it doesn’t matter if you have a billion SL if you don’t have the RP.

Problems so absurd, that it is difficult to explain them my opinion

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The Br is linked to the damage model, that is why there are the errors, because as a gaijin I used the wrong damage model, the tanks were speared incorrectly, what I imagine is that to solve the damage model problem they would have to change the Br to almost all the tanks, and since they don’t feel like changing it, they leave it as it is and just go forward like the blind.

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  1. russian bias + severely over performing russian vehicles + undertiered russian vehicles.

  2. Asymmetrical vehicle additions with russia having the most modern technology, leaving other nations vehicles DOA because they are so far behind when they actually get added.

  3. One nation dominating most BRs for almost 3 years now with glaring issues and bugs that haven’t been fixed with their vehicle nation.

This is driving people away. A lot of people don’t care to try to grind out a game where you have to “suffer” through being stomped all the way to the top only to find they sit on the top as well. Back and forth is one thing, but its stupid silly right now.

3 Likes

Since I am mainly a naval player, my three issues come down to:

  1. The economy and grind. I have off and on ground British naval for almost two years and only now have researched the Invincible. Of course, if I were more active, I would probably have been through the British and one other tech tree by now. Also, at high tiers, dying is extremely punishing, as repair costs for a single ship can easily destroy any credit gain.

  2. Cheaters/Botters. Naval bots have been a pain for ages even since before I started. Apart from the naval community banding together and mass reporting every bot we come across, I have no clue how it could be solved.

  3. Last, but definitely not least, is the damage models for naval. HE is basically a joke unless it is American base fuse HE. Not only that, but the USA is extraordinarily strong at 6.0-6.3 BR. The volume of fire from the 6 and 8 inch guns is ridiculous, and very few ships can successfully counter them at long range. At short range, it becomes a more even fight, with the glaring weakness of the US ships, their shell rooms, coming into play.

The other glaring problem, which in my opinion is the true problem with damage models, is the ridiculous survivability of battleships and battlecruisers. It is not uncommon for a single Krons to bear the brunt of an entire team for 15 minutes and still be standing. The same could easily be said of the pre nerf Glorious, although it was balanced by its extremely low fire rate. There is some historical accuracy to the amount of shells they can take, however, as some accounts of battleships taking extraordinary amounts of damage before sinking exist.

3 Likes

Maps are shrinking too much. In the good ol days you could go places , sometimes even places you were not supposed too as the map barriers were not funtioning.

2 Likes
  1. Map design - Almost all maps ingame are bad, and there are very few that I actually enjoy playing on, and even then, some of those have massive issues. Some have arbitrary borders that prevent flanking like those are Maginot, or Golden Quarry, and some allow easy spawncamping like winter Fields of Poland or big Mozodok.
  2. Poor economy (but its gotten better) - The grind really sucks, and RP gains are way too low, especially at higher tiers.
  3. Poor matchmaking - you shouldn’t get a 1.0 uptier 95% of the time, it leads to certain BR’s being unplayable, like 5.3 GRB.

These are all issues that affect the whole game, and not just one specific BR like top tier.

3 Likes
  • Bad map design is war thunders biggest problem (almost all maps need revamp) some are as old as the game is) and they need to play test map before they release them into the wild. The snow Poland map made it easier to shoot into spawns (which they were trying to avoid)

-damage model is up there, we are talking about Russians vehicles specifically here. I play all major nations at top tier and I have to say the Russian dmg model is sus compared to all others. Ammo doesn’t explode, the lack of if any spalling, oil tanks eat shells, helicopter eat SAMs like they weren’t even there.

-CAS, since they did the SAM missile nerf CAS has been so bad that at top tier it’s more of an air battle then ground some times, like I’ve just taken complete lineups of AA into ground battles cuz Ik I’m going to get anywhere from 3-10 air kills.

-Damage model by faaaaar, heat is useless and with ap you need to head shot crew members 1 by 1. Not even talking about weird recochets or optics shields

  • cheaters/botters problem is getting really worse
  • CAS need SP increse and helis with air-to-air missile cost
  • Balance , just pathetic, no reason to play some nations

Always their fake fixes for economy, what they do is called “projection” it is mean to disorientate the player by giving them tons of data sheets like excel pages, numbers on numbers, unnecessary long explainations, not plausible delay time between updates (hoping we forget about and milk more money)
the only fix for economy is this, take every number from tier 4 and above and rise it by x3
190% sl= 570% sl 200% rp= 600% rp
Thats how you fix the economy, the rest for me is NO

I think “developers” should be up there…

3 Likes

No more focus on mid-tier gameplay.

Gaijin and the community acts like the vehicle trees don’t even exist, and only care about the highest tier vehicles and premium vehicle candy.

5 Likes

Maps. Everything related with maps in WT is a fck dissaster, desing is horrible and rotation is directly destroyed since long time ago.

Br compression /Balance. BR spread should be lowered to 0.7 or add another system.

Russian propaganda. Probably one of the biggest dead weight for the devolopment of the game. Russians always have the best and more of the mechanics problems are directly related with russians (OP APHE, Volumetrics, constant nerf to no mass used russians ammo, etc)

right T-2 is at 9.7 without flares slower then the f-104a/c has the same turn rate as the f-104s along with the same gun but it has a higher BR? I get killed by anything that has a modern day missile and can’t defend. The biggest issue is definitely the BR compression and the forgotten tech trees that don’t get any love.

The problem is not the maps or the compression etc, these things are all related to the game mode. The current game mode is literally non existent and what is there is totally created around silver lions. Every gameplay aspect of this game has been corrupted by silver lions or more to the point golden eagles.

75% of the vehilcles I must grind and pay for in some form are completely useless in the current CSGO with tanks or ships mode.

This game has the potential and the assets to become one of the best games in this genre, sadly from recently having grinded almost an entire countriy worth of research trees (as a new player) it is among the worst. Not only that it is among one of the worst gaming experiences I have ever encountered and I have gamed an amazing amount.

Servers and anti cheat should be highest priority, easy anti cheat well is a nice label to add but does nothing of use in reality. Server need to be of a much higher quality… would you open a sandwich store with bad bread? No well I wouldn’t sell a multiplayer game with wholly inadequate server infrastructure either. Not even worth discussing anything until servers actually work surely?

This game deserves a much larger server size for a start… other games much more indepth with many more mechanics are easily hitting 80 players per server in this genre. If you had that maybe you could introduce a game mode that makes all of the vehicles I have no use for, serve an actual purpose.

Rather than A B C in a map where you can immediately 1 tap a person from spawn and charge him for the pleasure. We could play in an enviroment where atcual targets such as builings and other miltary stuff where the objectives… not trolling the opposite team because the only entertaining thing to do on a map is spawn camp.

The problem is everything has been designed around the silver lion. Maybe it is time to make some purely gameplay based decisions and then fit the silver lion to that?

My 2 cents

2 Likes

Community was so sucked in by Modern Thunder and the belief the top is some sort of end game. As opposed to the worst balance and basically chaos.

Game caters to all, modes cater to everyone: what do people think would happen with 100,000 opinions and ways to play the game?

For me everything stems from there. Player fun =/= a well balanced game (as player actions result in performance that translates to balance).

Too big a game in scope for one title.

1 Like