the first problem in question, we have repeated and repeated several times, is the dispersion of the bullets inside the hit tank. now I ask you to examine the video in question, and tell me if in your opinion, a tank in reality would have been able to continue to be operational after having suffered 3 hits on the left side.
after that, I’d like you to examine this screen, as you can see from the picture, I’m slightly further back than my base, and I’ve just spawned, and as you can see the city is about 14km away from me, consequently the enemy spawn will be still further back at not maximum of 16km. now I wonder the intelligence of creating a map, where the spawn of the CAS as aircraft is directly within the range of action of the Pantsir, only a genius could conceive such an absurd thing, doing so the Pantsir will just have to wait for some poor choose to play with the plane press the hook as soon as it spawns and shoot, accumulating easy kills. in all of this there is no skill, but only the disgust of seeing a job done very badly. and there are many maps with this type of problem
and finally, a whole series of fantastic maps with absurd game modes, with only one point to capture, all moved laterally, and 2/3 of the map completely useless
Add to this KA-50/52 and helicopters in general, which even if they are hit by missiles catch fire or only receive a hit and continue to fly undisturbed destroying other means in the meantime. To this we add that there are still walls and objects such as walls, piles of earth, houses, intangibles and the blows pass through.the maps are too small, and the ARB and GRB mode is getting too chaotic, with bases to destroy all concentrated in the middle of huge maps like Vientam and Afghanistan, or too small maps where the flight is practically below 500/1000m d 'altitude, or in a chaotic fight in the center of the map that now makes you forget even remotely the words REALISTIC BATTLES, but could be transformed into ARCADE BUT WITHOUT THE POINTER. in land battles it is now the holiday of campers, maps where you shoot from spawn to spawn, because these are too small, and badly created, and not designed for modern means with a high range of fire, especially in maps with snow, where the vegetation has been further removed, which at least at least sheltered you before. another problem are the thermals, which by now using it or not using it is the same since a tank with a thermal viewer has the same color as the background most of the time.
in conclusion my advice is to think a little less about continuing to implement means and solving previous problems a little more.