What about introducing an option to decide how long you are willing to wait in return of less uptiers?

This will improve your gaming experience which is not Gaijin target, so we’ll never see something like this.

7 Likes

While good in theory, you need to consider that gamers will optimize the fun out of everything. If you can wait 15 minutes to not get uptiers a significant amount of players will do that even if it’s a lot more boring for them. I’d much rather have some sane decompression. It’s similar in function (increasing queue times for better match making), but it doesn’t allow for players to optimize away fun.

5 Likes

If premium time came with a maximum .7 up-tier, Gaijin would drown in $.

There are so many vehicles that get crushed when +1.0, but crush in -1.0.

This game would be a dream if: 0.7 spread, BR range 1.0-18.0(ish).

I can watch Utube, listen to music, make a sandwich, etc. while in the queue.

1 Like

sometimes, i wish there was an option to disable getting uptiered as well as disabling downtiers in return.
Some br’s are just unplayable due to the amount of uptiers they face, and the major difference btwn those vehicles. the compression at some br’s mean all you can face are uptiers at certain times

Tornado Gr1 vs F16C (grb)
FGR2 vs F2
F111 vs M29
Chally TES vs BVM
F104 vs 9D carriers
9.7’s vs J7D

4 Likes

Giving players better choice would be good

also F-4EJ Kai vs F-14A, F-16s, F-18s, Su-27s, MiG-29s, different FOX-3 carriers

yeah, the EJ Kai is a very sad vehicle against majority of its matchups, compression at its finest

“Decompress” (I’ll believe it works when my 5.3 lineups stop facing Jagdpanthers on a regular basis) or reduce the BR gap down from 3 pegs to 2 or… allow us to choose.

I really don’t care HOW they do it - just friggin do something. Getting battle-pass tasks finished when you are in a full uptier is so frustrating.

Add Level 0 for guaranteed uptiers (I have reasons)

Time to set it to “no uptiers” and play the kv1e :)

Uptiers give me more, so I’m not really against them if my lineup is okay for it.

might as well say if premium time came with becoming unkillable gaijin would drown in $

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tbh uptiers wouldn’t be a problem if compression wasn’t so bad… For example at 7.7 arb it’s very much playable even in full uptiers but as soon as you get around 8.3-8.7 uptiers are literally unplayable, you get matched with things that are simply not compatible.
I’m not against uptiers but against compression, they really need to decompress both ground and air

1 Like

How is a .7 max up tier “pay to win” in your mind?

I would say it’s pretty strong plane, it strong enought to fight 12.7 and less, but R-73, AIM-7P, R-24R/T, R-27R/T, Magic 2 are too harsh. But if it get AAM-3 it would be too strong for 12.3, but on 12.7 it would be in hard position

Yeah.

It is obvious that these uptier / downtier discussions (and queue times) are strongly connected to the MM “adjustments” when creating lobbies - based on BRs with plain stupid parameters.

So the so called “problems” of compression, “unfair” BRs or “infiite” uptier loops are part of gaijin’s effort to keep you and others in the “flow channel” (see explanation below). Gaijin is able to implement artificial success & drawbacks with these tools without that most people are aware of them.

Therefore you try to fix a “problem” which is actually an essential part of their game design. And this design is centered around earning money.

The idea of a fair and perfectly balanced game play just depends on your pov. Most discussions in this forum ignore the fact that players and gaijin have a complete different understanding of balance…

Flow channel - explanation:
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I would like to see a big increase in RP gain when you are fully uptiered (50% maybe). It would feel better to be at least compensated when you play a disadvantaged game.
If you cannot do more for the team than be a bait and kill a few ground targets, you should at least be somewhat rewarded.
And if you get kills in this difficult situation, I see no issue with those being (even more) rewarded.

I would even suggest nerfing RP gain where you are fully downtiered. Not that I don’t find the grind excessive but it might alleviate the flocking to some preferred battle ratings.

If you can’t figure out how paying for better matchmaking isnt p2w… the problem lies between the ears.

And to add to the conversation on flow zone - the trick is getting players of diverse skill into the zone.

How do you get players who are not skilled to have a favorable gaming experiences? You tilt the odds so strongly in their favor that they will predictably experience favorable outcomes regardless of skill.

Players getting crushed in up-tiers is an essential feature intended to keep low(er) skill players engaged and happy.

1 Like

Killing higher tiered players gives more score, effectively translating to more RP. Same thing with lower tiered players, lower score. Although I can agree that a further boost when at a disadvantage would make uptiers feel better.