While Idaho is biased towards allies, when I see squish in lobbies lately he’s in the fw190. I don’t think he’s at all biased towards america.
Yes, flat-circle full-elevator ring round the rosey. Descending spirals are a thing. Scissors are a thing.
Thus, you don’t spend time with planes to make an effort to familiarize with them and act as dimissive of being provided evidence and demonstrations like a Hungarian politician.
He’s playing the meta, he’ll praise the Big Three. Typically how it goes, but then again, I’m not typically a fan of YouTubers in the first place. I’ve lived through the Call of Duty “best classes” phase of YouTube, so I usually take their opinions on anything as a grain of salt.
I’m talking ring around the rosey when I talk about dogfights. I’m aware other styles exist, but I usually call them as they are. What I’m getting at is America doesn’t like going around the carousel, they bleed speed and fall out of the sky like broken birds when they’ve gone a full 360° (exaggeration, but not really).
Instead of trying to play psychiatrist, allow me to tell you why I “bomb to the top” in Sim. I’ve grinded out four tech trees in air all the way to Rank 8: Sweden, Britain, Russia, and Israel. I have also played Props to Early Jets in Italy, America, and China. I realised there are certain tiers that I don’t like, so I skip them. I abhor early jets, I’ve played it in the F-80, F-84, MiG 15 bis, Vampire, and more, and I found I generally dislike it, so I would rather bomb mindlessly in Sim to avoid it. I found I don’t really care for certain planes because it’s not my playstyle, hence why I don’t enjoy American props and would rather bomb than play them anymore. I found that there’s a few things I do enjoy, like the MiG 21, MiG 23, F-16, and generally any Rank VIII fighter, so I bomb to get those, instead of grinding aimlessly “the right way”, because I already did that, and I didn’t like it.
That is how you play the game yes, you want to fight using YOUR advantages and not someone else’s. This involves dragging them into your combat envelope. If you cannot do this, then it doesn’t matter what you play, you’ll always have the short end of the stick.
A Zero or most japanese props may be incredible in a dogfight, but they:
I’d rather have a jack of all trades plane like the Russian props over an American prop where I have to put someone into a trap they can see from a mile away. I mean, there’s a reason why I specifically target American planes, and that’s because I know I can out turn them and generally outfight them by doing anything but a head on.
There is no need to turnfight in Air RB. You play to get the energy advantage which allows you to dictate the fight. US props = u play energy and BnZ & BnRun.
The P-36, the P-39, the P-39 A-5 and the F6F are very good turnfighters (just avoid JP planes, Spitfires and Bv 155s); the only drawback of the Hellcat is the massive energy loss if you fight vertical instead of horizontal.
You beat even stuff like Yak-3s or B7A2s in it; the only challenge is to get the right setup for your fights meaning that you have either the energy advantage or you make the fight very fast and enforce an overshooting.
Regarding P-51 A & B/C models & F4U-4:
The Cannonstang is at least in Air RB a free kill for every somehow experienced pilot - the plane has (like all P-51s) an impressive 1st turn at high speed - that’s all. It sucks above 4 km alt and is no real threat if you are able to make him slow and avoid getting “air braked”.
The B/C models are imho a much greater threat as their sustained turn is good enough to be somehow competitive if their pilot is able to keep the speed high.
There is a reason why the F4U-4 was 2 or 3 years ago at 5.0 in Air RB. Everybody who has watched any of the vids by DEFYN or (years ago) AdamTheEnginerd Is aware of the good high speed roll and the very good flaps - but i would argue that a properly flown 109 G-6 beats it any day of the week. Very good F4U-4 pilots use the landing gear as air brake which can cause serious issues if you overshoot, but those pilots are very rare.
Regarding “general American play style” and dogfight / turnfight:
I met today a rather experienced P-51 D-10 pilot whilst flying the UK P-47 - and agreed to team up. We played 9 matches; just one ticket defeat on New Guinea, none of us lost a plane and we carried 5 of those matches as last guys alive.
All without real coordination and no turnfighting, just by playing with experience, BnZ, BnRun & bait & switch. The sole guy able to survive (as last players alive) 1 vs 2 was an exceptional Ki-43 III pilot on Guadalcanal - all 3 of us ran out of ammo after 22 minutes :-)
Imho you just mix up dog fight with turn fight - if you look up the difference you might agree that a determined BnZ attack brings you in close range to your target - the definition of dogfight is a close combat range fight.
So as writter earlier, the game set up of Air RB is not really supporting the average US fighter with airfield spawn and making US planes work is (with a few exceptions) no easy going and requires time & experience.
Ranting “US planes are bad” is somehow comprehensible but often based on rather weak teams which die in minutes or the lack of experience of their pilots.
I never once said American planes were bad, I said American planes are bad at turn fighting. I think I made it quite clear that Americans excel at boom and zoom and boom and run. Yes, there are instances where you can win a turn fight, but they are not reliable all the time. I can dogfight in a Canberra, doesn’t mean I am going out of my way to dogfight everyone I see in it.
Props to you on your teamwork, but that is how we are supposed to play: as a team. It would make sense that two stiff fighters with a semblance of teamwork could hold off against a slow opponent. Still, I’m impressed, but that’s just because you found the only person in War Thunder that isn’t kill hungry and actually tried playing as a teammate and not a rival for the leaderboard.
I would argue it was the other way around as the P-51 scored at least 20 kills and i just 6 - the P-51 D-10 is way more agile, faster, climbs better and has a much better energy retention, so my job was rather to cover him as he could take way more risks. P-47s lose their energy advantage quite fast if you over-commit, so you have to play the 3.7 P-47 rather in a strict BnZ role whilst your primary task is to keep your team mate(s) alive.
But if you play just for fun things like leaderboard position or kill numbers are not decisive :-)
Most of the time, I’m playing to spade or grind, so that may be the difference here. I think the only time I actively try to be a team player is when the chat is filled with funny people or when I have a friend on and he’s suffering the Phantoms.
This isn’t the case, though, or at least hasn’t been the case for the past 3-4 years that I’ve been playing. Although I assume not all of these have airspawn, but the list of most interceptors and strike aircraft are:
Germany:
6 interceptor, none of which from what I remember are terrible
14 strike aircraft, of which only a few are bad (i.e. the handling of a boat)
UK: 11 strike aircraft, of which all are good from what I understand
Japan:
8 interceptor, all of which have good handling
3 strike aircraft, all of which have good handling
USA:
6 interceptors, of which 4 of them are P-38s (and those being two pairs of nearly-copy-paste), and one of the remaining two faces jets 24/7
9 strike aircraft, of which only 4 are decent
I really wish planes that were interceptors actually got interceptor air spawns, like the P-47s and P-51s.
I guess that’s true, but some aircraft just have the climb rate to keep up even with a decent angle zoom and unless you have >2.0-2.5km before they can turn around they can still just spray at your general area and you’ll have to waste energy dodging bullets.
Ok, I don’t want to be that guy, but that’s about 40% of enemies at prop BRs.
Flying ring round the rosey only works for japanese planes, and even then you’re better off flying out-of-plane because your SEP means you’ll fall under best rate speed unless you’re in the a6m2 where the two line up decently. A6M5 for instance can indefinitely sustain a ~3.5G turn at 23 deg/s, but if you boost it to a ~4.5G turn you get 30 deg/s and bleed 10m/s sustaining that turn. Now, 10 m/s is not that hard to re-generate given unloaded energy generation is 20 m/s, but you’re still better off using the “tactical egg” rather than flat circle fighter.
This however does explains.
Jets have enough SEP to sit at their best rate speed.
Props require out-of-plane maneuvering to be used properly.
This also applies to the yak you mentioned.
Yaks have 2 regimes of best-performance:
Near-stall ease of control
300-500 km/h.
This image doesn’t convey the control stiffening at that rapidly sets in around 560-580ish IAS, but it’s indicative enough.
Contrast this with the F4U-4
And the Bf109F4
Notice how to gain best turn rate, you need to be bleeding speed significantly and you need to have high speed.
The above graphs were generated with instructor limit, without instructor rates go higher. They’re also not using flaps or gravity assists. Flaps and gravity assists (“Tactical Egg”) make a pretty massive difference.
The graphs also do not convey the impact of roll rate in a dogfight. Roll rate makes a massive impact as being able to change the direction of your turn quickly makes it possible to gain better position/geometry/pursuit curves (“Cut inside the turn” or “have more turning space”).
This video discusses the significance of roll rate in prop fights:
Aircraft with IC/AS spawn are merging with enemy airfield spawn fighters at much higher altitudes - meaning they have the energy advantage and can dictate the fight.
Therefore the team with the most fighters with IC/AS spawn is able to push enemy fighters low and/or prevent them from further gaining altitude and are therefore suited to cover own airfield spawn fighters with inferior climb rates.
This works (ofc) only when IC/AS fighters are climbing with optimal climb speeds and ignore enemy bombers.
So if the US dominated teams come in with 5 XP-50s and 2 P-61s they can keep the enemy team low and made the whole point “US airfield spawn fighters are totally outclimbed” pointless.
The pure fact that US dominated teams manage to lose matches even if they climbed perfectly and rule at higher alt is based on their habit to go too early too low and over-commit to fights which throws their energy advantage away - or they simply focus on the wrong targets (bombers) and/or are unable to “read” a match as they often do not realize that 2-4 unspotted enemies with zero points are somewhere outclimbing them.
By adding strike aircraft into this equation the result remains (almost) unchanged as nobody forces airfield spawn fighters to fly towards the center of the map and accept a fight at unfavorable terms.
So if we keep some strike aircraft like the Wyverns (soon 4.7) and Fw 190 F-8s (5.0) aside the impact of strike aircraft is limited as the longer the match goes their forward airspawn advantage (at ~ 1.000 meters with ~ 350-400 kmph) vanishes completely.
Btw - i counted 11 US props with IC/AS spawn:
US:
IC P-38 (3 x TT - BR 3.3, 4.3, 4,7 plus 2 x Premium/event 5.0 + 4.3)
AS P-61 (TT 4.0 & prem BR 3.7)
IC XP-50 (untill removal)
IC F-82 (TT 5.3)
IC Fw 190 A-8 (prem 5.0)
IC F7F-1 (TT 6.3)
IC = Interceptor spawn
AS = Air superiority spawn
Neither of them was an interceptor. Besides that: Gaijin uses these air spawns mainly as balancing factors and not based on their irl roles.
If that is the case you BnZ attack was not perfect as the enemies ability for a snapshot whilst extending is determined by the speed difference, his anticipated fight path whilst evading your shots and (ofc) your own flight path whilst extending. His climb rate is imho not relevant in this context. So if the enemy is able to shoot at you it is usually a combination of being too slow with your attack and wrong exit strategy.
Your goal is always to put so much pressure with your high speed attack that the enemy is forced to bleed way more energy with evasive actions than you lose with your dive. So even if he can somehow dodge your bullet hail sooner or later he is forced to go lower in order to pick up the necessary speed in order to dodge the next attack. If you do this long enough he will run out of altitude…
In my previous example from yesterday this incredible Ki-43 pilot (i watched the replay) evaded ~ 4.000 rounds of 0.50 cal ammo (we scored together just 3 or 4 hits on him) - an exceptional piece of defensive flying as he was able to dodge and kept his speed at around 350-400 kmph. Even with my own potato aim due to HOTAS usage all we could do was to keep him in a defensive position.
My statement was clearly aimed at pure turn fights; the planes i mentioned (the P-39, the P-39 A-5 and the F6F - except the 2.7 P-36) can BnZ these planes the whole day as they are all very slow.
Even then you don’t want to do that all the time since you’ll be slow and both easy to kill and to run away from, especially in RB. I’ve found that you want to stay kinda parallel to your enemy as much as possible, both to keep them turning and thinking they can pull into you, and to stay in gun range.
japanese late props are legit tedious to fight, the number of times i thought i had an energy advantage over a ki 84 only for that thing to just pitch up into me while stalling, infuriating.
yeah but it is pretty fast and keeps its energy surprisingly well, now i exclusively fight them in a horizontal, speaking of japanese planes, i started using the tree and the a6m’s are kind of boring lol, theyre so easy to use and people have zero clue on how to fight them
For some reason this thread fixated on U.S, on that front; it depends, a lot of their planes required teamwork to function smoothly and generally required a lot more time of target with only .50 cals. Give them something that can actually climb, still quite quick and turbolasers; say a full team of F8F-1B Bearcats and yeah U.S could win games consistently even on Hokkaido vs Griffon Spitfires.
i think hatred of props cristallizes around US players because when you play with them youre forced to bring your A game since most will die without doing a single thing, and then youre in a 3v10.
Im pretty sure if gaijin introduced a nation ban list, most players would instantly ban US because theyre tired of how stupid they tend to be, but to be fair all Big Three TT players tend to be a bit slow in the head.
Generally I don’t think that is the case when it comes to the planes the US gets with airspawn. I’ve played with the 4.7 P-38 (admittedly not fully-spaded) and I would still be at a lower altitude than most Russian and Japanese planes - most of which I assume did not have airspawn.
Generally yes (?), but that’s just not the US (if you don’t factor in premiums, of which the premium interceptors are mostly copy-paste so no one really buys them).
True, I assume most people don’t do it optimally, but the infamously bad US MEC and instructor code doesn’t help in that regard for most people.
Not really, as that relies on having greater than a quarter of your team being in a premium and an eighth being in a significantly worse strike aircraft than those the P-61s will have to face.
I agree with that, but it doesn’t really help that US planes are just below average at best unless you start prepping like you’re playing DCS. Even after that I don’t think they’re even a smidge above average, going off of my own experience and essentially no good CCs enjoying playing US planes outside of maybe a handful of aircraft. (My experience has been mostly in AAB since it provides more engagement opportunities and is just what I played the most until a year and a half ago, but now I’ve been playing more ARB where if you make one mistake you’ve got to wait 8-10 minutes to try at another engagement.)
The quick pace of games does make this advantage considerable, though, as they allow for steamrolling if done adequately.
I wasn’t counting premiums and was assuming that most of the strike/interceptor aircraft have airspawn, so my list was:
List
IC:
P-38E (3.0 TT)
P-38G-1 (3.3 TT)
P-38J-15 (4.3 TT)
P-38L-5-LO (4.7 TT)
F-82 (5.3 TT)
F7F-1 (6.3 TT)
SA:
A-20G-25 (2.7 TT)
A-36 (2.7 TT)
PBJ-1J (3.7 TT)
PBJ-1H (3.7 TT)
P-61C-1 (4.0 TT)
A-26B-10 (5.0 TT)
A-26B-50 (5.3 TT)
AD-2 (5.7 TT)
AD-4 (6.0 TT)
AM-1 (5.7 TT)
And of the strike aircraft, I’d say only the A-36, P-61C-1, and maybe the 5.7 AD/AM are useful for non-bombing.
Their whole point was high-altitude interception of enemy fighters going after bombers, and the P-47s desperately need airspawn to be relevant in the first half or first two-thirds of a match.
The issue is that no amount of speed will get you 1.5-2km of separation before a plane can turn 90 degrees, and once they start shooting (and you would rather dodge than get hit by MGs/cannons that can actually do damage unlike 0.50 cals) you’ll be the one losing speed.
Then even if you’re climbing at a slight angle, if the enemy can keep enough energy to have nose authority (due to their climb rate) when you come back around they’ll still be able to at the very least make you decide whether to commit to a headon.
Most will know to run away, but after that it’s just ??? and almost nobody tries to exploit your poor p/w.
Last time I fought a competent Zero it was me alone in the japanese 109, in a pacific map, against an american A6M2 (the irony lol) and a Spitfire Mk1 or 2.
I used my top speed and climb rate, I got above them, I killed both. Right at the end of the match after carrying my team, almost out of fuel, ammo, and time. I wish I had recorded it…