What I enjoy:
Air simulator Enduring confrontation 3.0-5.7, particularly when it feels like my actions have a direct impact on the battle flow be it protecting ground-strikes going to town on frontlines or trying to stop the enemy ground strikers doing the same. Additionally, impromptu teamwork without VC.
I cannot emphasize the lack of VC enough. The big way Warthunder wins out over Il2:Great Battles for me is my ability to just boot up the game, take off and fly and experience legitimate teamwork without a single word spoken through the auto-chat (Follow me! Cover me! Attention to Gridsquare! Leading for Landing). Half the reason I dont play Il2 as much as I otherwise would is frustration with being soft-forced into using SRS and voice comms.
I also enjoy the fact that I can fly unusual and non ETO-oriented aircraft in sim.
I also enjoy the generally jovial community around most brackets.
What I don’t enjoy: 6.0 being full of Ju-288 ruining lobbies, making it take excessive effort to find a lobby with adequate opposition that isn’t just zombing or being the only person on my team in a fighter (germany does truly suffer at this BR…).
What I don’t enjoy: 4.0-5.0 being probably the most toxic bracket for SB EC at WW2 tiers. Whenever I see people being jerks to each other in chat, it’s almost predominantly in this bracket. Additionally, this bracket seems to generally draw out unsportsman-like behaviours. I blame it on Spitfire Lf Mk IX and Ki-84.
What I don’t enjoy: Packetloss in official TSS tournaments. These are not on my side - my opponent also experiences these! Please make them actually stable and reliable.
What I don’t enjoy: TSS tournaments not having a monthly schedule making it difficult to plan for the weekends when it’s planes I enjoy flying as 1 week of warning is quite short.
What I don’t enjoy: The myriad bugs affecting SB EC that have been ignored for years at this time. I won’t link them but they’re there on the issues page so gaijin is aware.
What I don’t enjoy: Useful Actions system’s anti-synergy with SB EC spawn costs. My favourite example: Ho 229 costs 17.3K to spawn. Maximum possible earning (1050+ score, survive 15 minutes, land) is 19.8k. Ergo, anything less than perfect play will lose you SL. Its consequences are readily observable at the early jet/korean war BRs.
What I don’t enjoy: Sim EC being excluded from battlepass tasks. If the task is PvP then let me do it in SB EC (last time around there was a thing about getting kills with an event vehicle. We had the mossie. I wanted to fly it. I couldn’t because kills don’t count if done in SB EC.)
What I don’t enjoy: Flight models becoming corrupted for sake of easier Instructor implementation leading to unrealistic behaviour.
What I don’t enjoy: CAS in GRB is way too easy to spawn. Legit, earlier I’d spawned a M18 Hellcat, captured C point, died without doing anything. I could then go on and spawn a F4U-4B with 2x1000 lbers as reward for doing nothing. Make it make sense
What I don’t enjoy: CoD-ification of GRB maps. Too small, too many red crayons, too directed. Too much emphasis on quick and rapid action as if GRB was just Ground Arcade (no markers) rather than legitimately Ground Realistic.
What I don’t enjoy: GSB being effectively unplayable without a completed and finished ground tree by virtue of the lineup system that doesn’t actually achieve anything (you’d think lineups mean historical match-ups, right? Wrong! Enjoy the millions of premium german Kv-1s, the italian shermans and the… in a mode without markers and friendly fire. Fun for the whole family!)