“As for premiums, it’s undeniable that surges of those come, after all, Gaijin is a company and it has to make it’s money somehow, and if you ask me, I’d rather have copy-paste premiums rather than original vehicles locked behind a paywall. Keep in mind, this isn’t a simple issue for anyone to solve, and currently they’re kind of walking the line between outrage of one group and another”. The problem with this is that they make the copy-paste premiums and the “original” vehicles behind a paywall or an event that is either not fun to play and doesn’t ahve variety due to the fact that each individual game is identical, particularly for ARB.
“Naval as a whole I feel will be the next line of focus for development as it has been picking up after the aiming redo, and I feel it shall do so even more after the aforementioned vertical plateau of the air tech trees. This will naturally include submarines at one point or another and they might finally figure out how to make shooting into eachother’s spawns on every naval map be impractical, the straightforward answer to that question would be just to either make the map such a scale that the guns are simply out of range or to add gigantic obstacles so that the ballistic trajectory of the shells simply cannot surpass them.” As for this, making the maps huge would just be a pain in the butt to be honest, it already takes 8 minutes to get to an objective on certain maps. Making huge “insurmountable” obstacles would be the way to go i8n my oppinion.
“As for your point about the bomber spawns and the lack of radar-guided defensive armament, this naturally goes hand-in-hand with the vertical plateau, it’s an inevitability and only a question of when this is implemented and when they’ll make sure the F-117 gets it’s bomber airspawn.” This reminds me that there needs to be alot more variety in the terain for ARB matches at high tier, Rocky pillars is a great map for example, but Volcano Valley, other than the volcanos have 0 cover, it’s just flat. We NEED maps with more pillars, more tight spaces to maneuver, more ways to dodge missiles/make them crash into terrain. Having the PO-2 halloween racing map in top tier would be SUPER COOL. And for the hardcore psychopaths, in sim it would hilarious.
“Regarding copy-paste vehicles I can’t say banning them is the best way to go about it since Gaijin also uses them to fill holes in tech trees, which makes the trees more playable so we can’t discount that they’re a pragmatic solution to a niche that can’t be easily filled. What my solution to this be is keeping the copy-paste vehicles in BUT once the variant of the vehicle is researched in one tree, it shall become discounted in the others in terms of sl, rp and modules under the condition that it has been spaded in the other tech tree, which I feel is completely fair in that circumstance.” Great point, that I align with, filling in spots for tech trees is important along with making the “cross compatibility” of research for those vehicles.