A car is slow, if someone drives through the pedestrian zone. If you take the Autobahn, you are way faster. Which way determines the possible speed of the car better?
“Porsche sucks, only does 30 km/h. Trust me, I tested extensively in pedestrian zone!”
When you try to train your crew in Sim, you’re really stupid.
A maxed Crew don’t garant you a win. If you don’t know that, you’re stupid again. When you pay to train your Crew(s) fully the player is more stupid than i thought. Skill, Knowledge of your plane, you can’t pay for that. And paying for training the Crew is NOT Pay2Win.
I have been wondering if what some people write here is projection.
From my perspective, I would not expect other players to have paid for crew skill. Because of all possible investments, this seems the least attractive to me. And I can’t really tell in game, if some other player has an aced crew or just expert.
So I wonder why some people here lament about others™ having paid skill and ace behind every corner. I can see one possible explanation:
Pay2win expains own failures in the most convenient way. (Unfortunately also in the least suitable way to reduce them)
No clear answer. RB helps to focus crew XP on one crew, but at a low exchange rate (1%). AB offers a good exchange rate (3%), but usually spreads less on many crews. The trick is to play AB in a way to focus the income on one crew. If you manage, you will also generate a good income due to the economy mechanic.
I understand your perspective; I just disagree with it. I would not pay for parity. …If you took 200 hours to get a thing that I bought you’d ace me every time. Disappointing or not the nature of this revenue model is that people who pay will be given an advantage. If you did not give them one, they would not pay.
It is even more subtle:
They are given an advantage for paying while simultaneously being put at a disadvantage. The reason for this you explained before.
I started tanks with level 120 crews and I only lost. (Glad I didn’t buy that skill with GE.)
a) More than 5 Crew-Slots are a nice to have, but not necessary
b) Crew-training need time, use it wisely and don’t “jump” into the next vehicle you can get
c) Arcade is a nice mode (i play it TOO long) but it’s not good for expand your Planes. Use RB, the match-length about 18 min and up to 6.0 you can relativ fast expand your vehicle. (and in my opinion, you earn more SL)
d) YOU CAN’T buy knowledge of your vehicle/map or skill. You need to play again, again, again and learn
e) You earn ENOUGH Backups when you play. I have over 150 atm and i guess a lot of ppl have much more
f) I guess bushes helps you more to hide, but for a player with skill (i’m not a tank-driver with skill) it’s no problem.
Warthunder is NOT Pay2Win, it’s all about watching tutorials and learning.
Becaus air sim is literally the only thing I play with rare ground realistic (mostly to do BP tasks) and the occasional naval arcade for SL?
Last year, from june 1 to dec 31 I played 201 air simulator games, 30 of which in my 109 F-4. Remember: 1 match is about 45 to 90 minutes with the occasional noise of joining a game too late so it’s only 15 minutes but I try to play at least 45 mins minimum.
I played 9 GRB matches.
I played 7 NAB matches.
I don’t like ARB. I like long matches, room for extended 1 vs 1 dogfights or at least small 2 vs 2 brawls rather than furballs. I like having actual objectives to fight over be it bombers, air superiority points or ground battles. I like ACTUALLY flying my plane with stick & rudder inputs (however cursed my set-up is. Hopefully by june i can buy actual pedals to improve my coordination) and I like being in cockpit view without markers.
ARB gives me none of that. Planes also behave weirdly in ARB due to instructor - the 109 F-4 loses 2 deg/s sustained turn rate because the instructor refuses to pull more than 13 degrees AoA (not enough for the leading edge slats to do do their magic) while you can ride the edge of like 16.5 deg AoA just fine (theoretically your critical AoA is 17.2).
How is it that I can do pretty well with my german Bf 109 F-4, but if I bought the italian 109 F-4 I wouldn’t be able to do the same things I do?
I literally wouldn’t be able to perform the same yoyos and scissors and descending spirals I do consistently and constantly.
My german Bf 109 F-4 can do 5.9G indefinitely. Once I ace it, 6.2G indefinitely.
If I bought a few italian 109 F-4 and put it into its own crew slot, it would be limited to 4.5G indefinitely.
Now of course, due to WW2 props, you can’t actually flat-turn with 6.2G without running out of energy. That’s why you do yo-yos and loops and various vertical maneuvers where you go up, do a 6G pull (for 30 deg/second potentially) and repeat until you win. Or you do it in a descending spiral (although that’s more of a Hellcat/Mustang game.) You can’ chain such without a proper crew.
It makes an ENORMOUS difference if you’re able to use 6G maneuvers with impunity, to pull 8G insanity and have zero consequences beyond bleeding energy (and if it gives you the kill? That energy was well spent) vs having to constantly unload your stick to avoid blacking out and crashing into a tree or departing flight.
It is pay2win. Pay2winnin’s Yak-3 is A LOT better than anything techtree at 4.0
Just like my XP-55 beats every 4.3 plane basically, maybe pay2win fireball and pay2win Pyorremyrsky stand a chance, but wouldn’t bet on the latter. Pyor is also way better than Bf 109 G2 while being same BR, despite being arguably the worst out of 4.0-4.3 fighter bunch.
Oh P2W P-51D10 gives you 5.0 P-51 performance at 4.3
One can argue P-51 is hard to use. But still.
5.7 P2W Tigers are way superior to anything techtree due to vastly superior hull armor.
At 3.7 P2W SAV and P2W Sherman Composito and P2W Sherman III/IV are by far the best vehicles.
Then there’s PAK Puma, pay2win, Germany has no other light tank with scouting till M41 at 6.7. P2W Puma fills an extremely important niche. Costs an arm and a leg.
Pay2win bushes grant a ridiculous advantage.
Yesterday the only reason I did not get roflstomped by Puma sitting 60m away was because I heard his engine, and dude decided not to move. Took me several seconds to spot him because I am looking for tank shaped objects, not for a ball of foliage.
Then we have ace crews…
I’m not saying it’s all pay2win.
Just that it has a lot of pay2win features and vehicles.
I guess people were crashing in this thing a lot.
In Air RB I lost a dogfight vs J2M2 only due to my own inability to aim. This thing just handles so damn good with mouse aim, especially at speed, though the rudder is kinda wonky.
Okey, with no offense. You ever played the J2M2, the Spits or the Japanese at 4.0? If you think the Yak3 is pay2win, then i guess you never played that planes. Even the Bfs are better if you climb and use your energy/alt. That’s what i mean with skill & knowledge
Why did you quote me if you’re replying to Loofah?
And Yak’s main issue in RB is the instructor.
In sim, Bf 109 F-4 (4.0) vs Yak-3 (4.7) feels like a fair fight because there’s no instructor limiting the Bf 109 F-4 to a fraction of its power. This means whoever wins had:
Better fuel status
Better initial energy/position
Better dogfight skills
For the above, you also require equal crew skills (either both at 0/0 and no expert or 5/5 expert+(ace)). Even If I encounter a great yak pilot who just bought the french yak and doesn’t have a proper crew, I am very very very likely to win in my 109 F-4 because that yak will G-LOC when doing a break turn or while trying to use its roll rate against me and fly straight long enough to blast out of the sky wondering what the hell just went wrong.