War Thunder is pay to win

It’s different, thats all.

Oh please, stop talking bullshit. And i speak for RB Planes

Explain how it’s bullshit.

Explain if you actually understand what you’re talking about.

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I’m talking about RB:

The Japanese/Spits turning much better than the Yak. The Advantage of the Yak are the guns, maybe the speed too. With skill you can outturn EVERY yak with the Japanese for example. Even the Spits are better. The mistake most of the players are do is to go in a headon with a yak. Don’t be below a Yak and the spits, (most of the) japanese and Bfs are really good climbers. The difference between fighting with a japanese i. e. against a yak-3 is only which player has more skill and knowledge

Playing in Cockpit-View is a lot more difficult, but it doesn’t change the abillities of your plane

I’ll bring this up again. If crew skill would be handled like above, it would only be pay to progress. But would it change much?

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Full-real controls do! Mouse aim (and Simplified controls) restrict your aircraft compared to its true potential.

Cockpit view’s main impact is reducing your firing range and what aspects you can land shots from due to the nose occluding your view. This changes dogfight dynamics, making defending easier.

This is true. Although japanese planes are painfully slow. Probably not an issue in RB due to mouse aim&third person view, but flying zeros vs semi-competent P-51Cs, Corsairs or yaks is just… painful. Realistically speaking, your effective range is about 300 meters, maybe 500. Can you hit longer shots? Yeah, usually vs bombers or someone flying slow and straight and while shooting a lot of bullets. Consistently? Nope.

I don’t like flying zeros. They’re good for seal clubbing but not for much else.

Spitfires vary. Spitfire II and V can be energy trapped with most 109s and are also pretty slow with very little ammo and an unstable platform making landing shots quite challenging. Lf Mk IX is annoying and should go to 5.7.

Yaks meanwhile got very good acceleration (easily hitting 550 km/h in short order), terrible never exceed speed and get annoying to control at high speeds even before the never-exceed speed. However, yak roll rates ARE insane. I feel yaks turn pretty well by my standards in SB.

Anyway, that is a topic that’s not of particular relevance to me (I focus on SB, Eremin’s Yak-3 being considered OP is an ARB thing more than ASB thing due to different dynamics and controls and BRs).

What I mean by “fuel status” is this:

At 30 minutes of fuel, sustained rate (experimental data, full-real controls):

Yak-3: 21.7-22.5 deg/s @ 336 km/h with a radius of 242 (bit wobbly because my rudder control is not perfect)
Bf 109 F-4: 21.75-22.4 deg/s @ 330 km/h with radius of ~221 meters (bit wobbly because my rudder control is not perfect)

In other words:

If one of them has less fuel, they’ll have superior turn performance.

Further,
If one of them has better initial energy/position, they’ll be able to force mistakes much more easily.
If one of them is a better player, they can extract maximum performance much better.

Meaning: the two aircraft have a very fair, fun fight.

However, this is ONLY and ONLY possible if both planes are using maxed crews.

If I have superior energy, but level 0 crew then I’ll vignette out pulling an aggressive initial turn and lose track of my opponent. If I am on the defensive and have maxed crew vs a level 0 attacker, I can force them into a descending spiral at 6G to make them fly straight while otherwise they’d have been able to gain a chance to shoot at me.

Crew skills should not exist.

Monetize unlocking new planes.
Monetize new skins.

Don’t monetize one pilot having SUPERHUMAN capabilities while the other being limited to vaguely realisitc limits.

Crew skills prevent starting new nations competetively.
Crew skills prevent parity and give an unfair advantage not based on player skill, but whoever paid or whoever played longer.
Crew skills make setting up multiple crew slots. In ASB you use line-ups:
Example lineups:

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You might notice that for a lot of my planes, I have the 5/5 G/Stamina sorted (I haven’t experted the japanese planes because I havent flown them in ages outside Ki-100 and Ki-61 and didnt want to waste SL)

I am literally a person who benefits from this system
I am literally a person who benefits from this system
I am literally a person who benefits from this system

I want it gone.

I want people who I fight to lose because I did better or made better choices, not because they played fewer hours.

I want to be able to feel satisfaction from G-LOC-ing my opponents rather than “… i feel dirty.” In Il2, I beat a Fw190 in my P-39 by making him G-loc into the ground and I’m proud of that (https://www.youtube.com/watch?v=uf9NMflgoHA)(I also nearly G-loc’d). I can’t say the same for Warthunder because we’re not fighting from even terrain.

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Issue I see with this - I can kind of see where you are - is:

  1. You can buy a rank VII/VIII premium
  2. Use the crew slot down at rank III and rank IV.

Essentially, an indirect purchasable crew skill.

Better than the current method.

But still awful for my earlier post’s reason.

I would bet that nearly all people you meet in sim have better crews than you. Because they may have played arcade for their first few days.

Noooope, you cannot pay to win in this game. I have tried but no money can compensate skill insufficients.

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So did I - for my american planes.

I used to be a US main. Then I got annoyed at US teams in ARB.

So I went to ASB.

Then I decided I wanted to learn my enemies’ strengths. So I went to germany.

Then i decided “109 F-4 is fun now that I got working camera controls.”

Then i decided to get every WW2 aircraft manufacturing country to 4.0 (in ASB)

Imagine most people are similar-ish: they have 1 tree they enter with then get the rest in sim not wanting to go back.

J2M2 is 5.0, genius.
Spitfire gets left in the dust.
Typhoon has a chance, but it can’t roll.

Yak-3 eats Bf 109s from 4.0.to 4.7 for breakfast in Air RB, it outguns them, F4 basically by a factor of 100%, the difference in weapon range is insane too, maneuvrability is better, climb and speed are ridiculously better as F4 will overheat badly even with 100% radiators.

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Yak 3U eats everything for breakfast. Its Free 2 Win.

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3U yes. But normal Yak-3 at 4.3 is extremely potent. 2 Berezins are insane long range tool. Shvak is a nuke launcher.
And then there’s Yak-3 at 4.0.
Generally, Yak infestation is ruining my 2 favourite BR ranges.
I tried to counter it with Pyorremyrsky, but thing is, Yak-3 seems to be generally more maneuvrable (LOL) and there are just too many. They turn better at speed. They are better armed. They are a lot faster. You can climb over them and then what? You compress much worse than they do. They can reverse you eaaily.
But still, Yak-3 has so much speed advantage they can choose where and when to face you, so you end up dying in a 2 v 1 you have no chance to win.

At 6.0 I can absolutely demolish 3U with another pay2win plane - Re.2005 VDM, but I have to count on Yak to get fairly low for me to catch him. But once I do, it’s luckily over.

but it can get you an edge over players of equal skill level

Wow. I’m impressed. The Re seems pretty ‘meh’ to me, given equal skill and knowledge of the other plane I’d bet on the 3u every time vs any of the Italian things. (haha!)
The only way I can shoot down yaks is to stay fast or high. Dive and take a snap shot as they try to turn under… I will not even try to turn with them. Just take the snap shot and then resume altitude and speed.
…>if you are lower or slower… you DED.

Re.2005 VDM is basically a slower LF Mk IX. If you go below 630km/h IAS, you basically have to press S and will win.
Yak-3U has better high speed maneuvrability and is WAY faster. Climb at low alt goes to 3U, but it equalizes rather quickly. VDM can dive at very high speeds (though locking up in the process) and generally - if 3U can’t run away and you know he won’t get you in turnfight before you slow down to 550km/h, it’s basically an easy win.
Of ccourse, as you can see, Yak has quite a few advantages, being super small and better armed being one of them. But their users are over-confident, and if they try their usual shit vs VDM, it often ends badly.
I mean, Spitfires will happily bleed all their speed early, then 3U can clown on them. But VDM is a bit better in holding its energy. Normal Re.2005 can be bled dry. VDM has a few hundred more horsepower to avoid it.

It can also change what tactics you can vs cannot use.

5.9 (5/5 expert) or 6.2 sustained G limit vs 4.5 is night and day. At 4.5, you will start blacking out from doing a simple 5G boom and zoom attack, much less fly defensively or use aggressive yoyos.

(Had a example last match actually!)

109 F-4 dives on P-47, pulls in to make the shot. Sustains ~4.5-4.8G to start with, then pulls out with 7.5G spike. Zero vignetting, zero loss of control. This permits 109 F-4 to go for a second pass without losing sight of target, then a third pass where situational awareness permits the 109 to counter the third party attempt by P-51C.

https://www.youtube.com/watch?v=ysNP4j1NQ1s

Do the same maneuver with a newbie crew and your screen will grey out during the pull-out, removing your situational awareness and leaving you vulnerable to losing sight of your target.

P2W or not , this mechanic in game is bad enough and we shouldn’t argue it should be out of the game.
I don’t think it is straightforward P2W , because yes you can grind it… faster or slower. Yes you can hold yourself back playing lower tier or easier modes that it may doesn’t matter as much .
But the only P2W element on it , is taht the last part in max expertise of the crew is either grindable or GE only.
It’s not that significant boost, just a +2 (that still gives you an advantage in a mirror much in skills and vehicle) and …makes your gameplay(?) , or how should i call it.
An example.

You need 300 games to ace it (the RP or GE star).
Someone may play 300 games with many vehicles and someone with that specific one.
Why they shouldn’t be in the same level.
It’s a RPG element… in a game of vehicles that is not a RPG game , nor it needs it.
I wouldn’t say no (still boring though) if it just said play 300 games with the specific crew (X RP…or GE) , but not in the same vehicle. Play whatever you want.

It’s a bad mechanic anyway.
In the last bullet hell, another example, i played 2 crews. 1 was F-4F i needed to grind. The crew was level 50 or something (it didn’t have the bomber crew things) .
I thought i’d skip expert crew just for the event , point is i died a lot to G-locks (even by avoiding them…) .
I expertised the crew and suddenly everything was good and i was competent enough and help the team even in a stock vehicle…
True …skill issue.
Now, that was with a +3 boost from ^expert^ crew… a +2 from ace , is not as big.
But i wouldn’t say if making the vehicle playable , from not barely playable, sure that +2 will give you an edge.

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Got a live example of having a 5/5 G/Stamina + Expert crew winning me a fight beyond any doubt as to its contribution.

Again: I am benefitting from crew skills.
I won this matchup.

F4U-4 vs Bf 109 K-4.

  1. Bf-109 K-4 makes a hard break-turn to the left. I pull 7G and follow, sustaining 6G+
  2. Bf 109 K-4 makes a dive, I pull harder and hit 8G peak.
  3. Bf 109 K-4 reverses his turn and makes a very hard pull to the right… I am currently sustaining 6.3G with no ill-effects
  4. I reverse my turn as well and follow the Bf 109 K-4 in lockstep, hitting 8.9G peak. I repeat. 8.9G
  5. Bf 109 K-4 reverses his turn. I cut throttle, I deploy landing gear, drop take-off flaps and follow pulling 7.6G
  6. Bf 109 K-4 reverses his turn again while I’m over 6G with perfect control and vision allowing me to react perfectly, so I reverse my turn and cut off the Bf 109 K-4’s turn and shoot him down.

I could NOT have done this with a level 0 crew.

Not even a 3/3 or minimum viable expert crew. I NEEDED a 5/5 crew to pull this off. Without a full 5/5 crew + expert, I’d have:

At best: Vignetted out and lost visual of the Bf 109 K-4.
At worst: passed out, flew straight and got shot down.

@Dodo_Dud
@UnglaublicherUlk

My 109 F-4 has hit ace crew status.

Things I would not be able to do without my maxed expert ace crew:

On display: P-38 diving out. 109 dives on top of P-38. P-38 tries to pull out of dive ~700 km/h. 109 F-4 follows P-38’s pull-out from 700 km/h TAS dive, reaching as high as 9.3Gs at the peak of the pull.

Imgur

Never once slackens in control, never once vignettes or is forced to ease up on pull. I retained maximum situational awareness (if tunnel visioned by my own choice) and didn’t even have to THINK about managing my g-loading.

This isn’t even dogfighting. This is a pure Boom and Zoom kill in almost its textbook form.

I distinctly remember constantly blacking out doing similar when I started flying for germany. Maybe if I get the Hungarian 109 F-4 from this month’s lootbox, I can get footage of me doing the same nonsense but with a noob crew (and all the vignettes and constant black-outs that accompany such).

Doable with a maxed expert (and now aced) crew.
Impossible with a basic starter crew.

So:

  1. Can’t initiate aggressive lead turns without blacking out (faster than someone with a better crew)
  2. Can’t do aggressive yoyos and split-Ses without blacking out (faster than someone with a better crew)
  3. Can’t do descending spiral or scissors without blacking out (faster than someone with a better crew)
  4. And now: Can’t do a boom and zoom without blacking out.

Crew skills = totally make zero difference at prop tiers!

Crew today on 21st of February 2026
grafik
Later that day, the crew is maxed out for china’s air:
grafik

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