Again, crew management is a sub game that needs some thought too.
While it may be convenient to pay GE for crew skill, I only made this mistake once. When I have a crew that can’t expert a vehicle which I need experted, I simply don’t use the crew (yet). I build up crew level as fast as possible (by spending as cheap as possible), as this will bring me (in combination with enabled expert) the highest gain.
I often use events to build up crew skill. Last example was the Mig-25 event. I bought a new crew after I reached the Chinese premium plane. Then I used the crew for the rest of the event (iirc 12 more days).
At the end, the crew had reached air crew level 55 (of 75 max). I also had a first plane aced on this new crew during the event.
Explain why my C202EC barely has any crew points despite 4 sim games (each 60 minutes) + 7 games in Re 2001 CN for that slot.
So, I shouldn’t fly new nations in sim because even at 3.0 BR you need crew skills otherwise you cannot follow people in turns (while they can happily pull 7G for ages) nor can you properly execute reversals (because you start blacking out after the first turn in the scissors).
I’m not complaining about blacking out. That’s realistic.
I’m complaining that doing the same in a fully trained crew does NOT. A fully trained crew gives you magic physiology (it’s extra funny with japanese planes. My ki-100 can pull near 8G to pivot in place and shoot at people without a hint of vignetting after a full 180 degree turn. Do you think that’s fair to people around me? Especially when they start blacking out riding a 6G turn?). And what does it require? (takes some 50 hours in sim using the calculation of):
2571 XP for G-resistance
2571 XP for Stamina
Sum 5142 XP. Which, 1 XP = 100 RP. Thus, 514 200 RP needed.
My Bf 109 F-4 in SB (136% RP modifier) earns 2000 RP without premium AT MOST for 1050 score in 15 minutes. This CANNOT BE EXCEEDED NO MATTER WHAT. If you kill 6 people? still 2000 RP. You kill 2 people? 2000 RP. It can however reduce to 1500 if you only get 1 kill in 15 minutes and 1080 if you only get 1 assist.
Now, if you make it back to base after the full 15 minutes land, you gain a RP gained/0.8x0.2 bonus. This is maximum 500 at 1050 score, and reduces to 270 at a single assist’s worth of score.
If I have premium, this doubles.
So - 4000 (5000 RP) for max income, 2700 with an assist.
Let’s go with premium account.
5000 RP for every 15 minutes played.
514 200 / 5000 = 102.84. As there’s no partial UA cycles, let’s round up to 103 cycles.
That’s 103 x 15 = 1545 minutes.
That’s 1545/60 = 25.75 hours.
You need 25.75 hours with a SINGLE nation and a SINGLE crew slot to have parity with my 109 F-4 in your own 109 F4 (or equivalent 136% RP aircraft) WITH A PREMIUM.
Without premium, it’s 51 hours.
With perfect play each 15 minute cycles.
Until you achieve that, you WILL lose scissors against a player with an equivalent skill and you WILL get out-turned provided they have a max G/Stamina crew that’s experted.
I while i don’t consider it p2w directly , crews are an aspect of the game that literally pushes your ^buttons^ to pay.
Especially if you want to play higher tiers because you need crew level to buy expertise .
Sure we can grind it playing lower levels , but it is yet another game aspect that revolves around grinding mentality.
The whole game is around grinding and that’s a big flaw.
You may keep people occupied for some time… until they start to realise that it is a grindfest.
Grind vehicles, grind mods (because they do affect gameplay a lot) , grind crews.
And ok , for Air RB you most likely need one crew. For EVERY other mode you need at least 3.
If it was me , though, i’d cut that mechanic. It’s needless. People will already grind vehicles/mods… they don’t need to be at disadvantage any new nation/mode they want to play.
I can reliably earn about 360 crew XP per 30 minutes. It requires very little skill and works even with green crews. No stress, no perfect play required. As a byproduct I get SL. All I need is a premium or talisman chopper (less SL then).
And having some sixties music on helps too.
In most nations i used navy.
But in the nations that don’t have navy i was wondering how can i make it as mindless grind as possible.
Chill out after work , without really caring and having fun…
I’ll try it!
OP pay2win premiums, pay2win bushes, pay2win crews, pay2win map bans (in Air RB you can reduce rhe number of all-airspawn maps if you are using airspawning plane, reducing the number of matchups that put you at a clear disadvantage or vice versa).
The game is clearly pay2win.
Of course it’s usually not an extreme case, but surely feels like it when you’re trying to beat SAV hordes while playing 3.7 Germany, lol.
Noob crew C202: Blacks out doing a ~6.5G lead turn for like 5-10 seconds. (https://www.youtube.com/watch?v=9WP6WBzfRF4),
Noob crew C202: Blacks out trying to fly defensively vs Yak within moments of hitting 7G (defensive spiral, scissor. Forced to go fly straight and hoping for hail mary because lacks G tolerance) (https://www.youtube.com/watch?v=k9Lb8-zCVyw)
Expert/high level P-38: Notices 109G on tail, pulls 6G for break-turn, spends 10 seconds over 7G with 0 vignetting or control loss. (https://www.youtube.com/watch?v=pxeQ2uS58Oc)
Maxed 109K4 casually sits at 7G/hits 8G without vignetting or losing control while following a P-51D in heavy maneuvering (https://www.youtube.com/watch?v=ArFP--YVSMw)
“Crew skills make no difference.” (if my P-38/Bf109 didn’t have (nearly) maxed crews, I would have not been able to follow those 2 targets and likely gotten reversed or at least disengaged)
Also @Loofah
Tech tree vehicles are universally superior to premiums.
Bushes give away tanks more than they help, and are for bonds 2x a year.
Expert crews are SL based, and the difference between expert and ace outside 1v1s isn’t an objective case. There’s a lot of nuance in air matches.
There are no maps where you are at disadvantage, but it’s your right to believe otherwise.
They can make it harder to target the small weak spots - like on a Jumbo.
Sure you know roughly where it is, but not easy to hit a hidden small circle.
So you are using a rank 3 plane on a crew that is actually absolutely green and has earned less than 300 crew XP. That is your choice. You could simply earn the missing crew xp in rank I or II in experted planes and then expert this plane in a few missions. Did you never win a talisman with Italy on rank 1 or 2?
Getting a plane to adequate level is not a “few” missions.
C202EC has 136% RP modifier.
In a 15 minute “Useful actions” cycle, with maximum performance, it will earn 2000 RP. It can earn 500 more if it survives or lands. More probable is it earning 1600 RP (average performance) and then 400 on landing.
That translates to 20 (25) crew XP for max performance, 16 (20) on average performance assuming you never ever die. Dying leads to worse outcomes.
With premium, double that.
On average, 1 mission is ~60 minutes. Occasionally only 30, occasionally 90. That gives 1 mission at most (best performance, premium, 90 minute game 300 XP. More realistic (still premium account, average performance, 60 minute game): 160.
And most SBEC games happen above 3.0 and under 5.7 (inclusive).
It’s also a competetive game. Therefore, that progression should be just that: progress of what vehicles you can use. It should not affect the EXACT SAME aircraft flown the EXACT same way getting 2 different outcomes (one blacks out, the other happily sits on 7G turn without a fuss).