Lol, it turns out the Keen Vision crew stat is even more busted than I originally thought, at least this explains why I seemingly die to tanks that come from the ether.
P.S. Never use MGs.
Lol, it turns out the Keen Vision crew stat is even more busted than I originally thought, at least this explains why I seemingly die to tanks that come from the ether.
P.S. Never use MGs.
I didn’t actually call you an a-hole at all - I said you don’t have to be one - perhaps you could follow your own advice about reading.
And despite what you said P2W is very descriptive and says EXACTLY what it means - altering the meaning to suit your poor argument doesn’t make it true.
Super pay to win
Well, if we define “pay 2 win” like that, then certainly war thunder is pay 2 win.
This definition doesn’t care if you can get the power through playing too.
For my understanding, the definition is lacking one decicive word: “exclusive”.
I don’t mind war thunder to be p2w by your definition, as I don’t have a problem with it.
I do however mind p2w by my definition.
So for the sake of the debate, we should probably state which p2w type we mean.
Please tell me how is buying one premium tank is buying a power, when we all know you need line up for Ground otherwise you are wasting your time and getting smashed???
I cant belive you guys actually think having premium vehiecle gives you any advantages except I can grind faster… Just redicilous
You are attributing the quote to the wrong person. Just saying…
It is more ridiculous not to recognize that the game is paytowin for having a vehicle that has advantages over other branches such as the DS38 or the BMD4 or the mig 21S, there are no other vehicles that are the same. Vehicles that give you an advantage in combat are pay to win and have you already forgotten the bushes?
And that vehicle templates can be obtained with real money? Or is there a way to get a template of 20 vehicles totally free compared to people who are Warthunder patrons for free??? well no, it’s impossible so if warthunder is P2w
“Exclusively”…
Oke its pay 2 win, then just pay to win. Like its not like you think you will get rid of premium vehicles? No way you think that
And bushes, hahahha common, just buy them if you think they are OP… Its not like they are 200 euros per bush…
If you like the game whats 6 euros per month to spend and support it and you can buy 2 bushes and be pay 2 win. LOL
That is my point. In general, we don’t spend money if we don’t gain something.
Aside, bushes are “free” in the WB store atm. Not sure if I invest in one or rather pick a “free” talisman instead.
Crew skills.
Refer to this post.
36 hours in a rank 3 aircraft, played exclusively in ASB and no other plane played, no other crew slot used. Also getting max reward, surviving full 15 minutes and landing each time.
36 hours if you play perfectly.
36 hours is what it takes for your aircraft to go from blacking out doing a realistic high-G dive at ~500 km/h and pull out into absurd insantiy where you can dive at 720 km/h, yank the stick back COMPLETELY and fly in circles for 7 seconds with only blacking out at the very end, sustaining 11G that slowly decays to 8 G the whole time.
Only now did you reach level 10 for crew levels to qualify for expert, so now acing is 31 hours on top.
Then add another 36 hours to get keen vision/awareness to maximum - a neccessity even in ASB because planes STOP RENDERING depending on crew skill. This overlaps with the 31 hours for ace “thankfully.”
For over 67 hours of PERFECT GAMEPLAY, you need to play at a significant handicap compared to your peers who either played for over 67 hours already (perfect gameplay) or just went and bought the crew slot to maximum skills.
Again: 67 hours assumes getting full 15 minute survival + landing and earning at least 86% of the 92% maximum reward.
While there’s stupid premium vehicles that need their BR looked at, they’re at least “if you use a unit, it handles the same for everyone with the same control settings and circumstance.” Crew skills make one Bf109 capable of pullling 6G turns indefinitely, while the other passes out after some 3 seconds pulling 5G.
So my way of crew point spread is like this
For planes:
For tanks:
I still dont think even with buying out crew points in SIM its all about SKILL.
You don’t think being able to pull off UFO-grade maneuvers while your opponent in a better turning plane cannot match you is an advantage?
If I was in my experted crew slot, I’d have finished the maneuver and stayed on their tail.
it is but only for people like you who are aware of it. Its not that evryone who plays SIM for first time or for a month knows about all thiose manuvers and tiny detailes… I still think in SIM skill is number one then everything else.
So like me for example I can buy plane and buy crew to max and even aced it in minute with GE…but Im 100% sure you would dominate me without crew upgrade so bad I would probably rage quit
I had an epiphany how to test for sustained G (a spiral descent while having WTRTI run and record G forces sustained because red text doesn’t appear for this).
Unfortunately, Windows Game bar doesnt record WTRTI overlay, so I only got graph separate from the video:
Still, quite telling:
Video demonstration:
TL:DW
Expert crew can begin a ~5.5 G turn at 5 km altitude and reach sea level without passing out (at least 35 seconds)
Noob crew passes out after 21 seconds of the same.
Caveats:
I cannot perfectly replicate the exact same maneuver. I used WTRTI display to keep the maneuver over 5.4 Gs. At times, as you can see, I exceed 5.5 but never reached 6.0G for either aircraft.
The “Noob” crew had a moment where G forces dipped under 5G and it seems I was just barely under 5.5 G there.
I also forgot to force WTRTI to use the same steps for both, but the graphs should still be more than telling.
Now for spiked/insane G that knocks out both crews:
Much easier as the red text appears with “custom difficulty” set to display such warnings.
Both are begun at 670 km/h and sustain at least 8G until passing out. Again, not perfect replica as I was afraid of stalling the plane from just full-sending “elevator up.”
I get it again 10 out of 10 times you will beat me its not that everything is in doing Gs, thers aiming, manuvers, speed of plane, awarnes of you, knowing map positions… commmon you cant say “Max your crew” and you better…
Fully agree - from 2023:
If i assume 10 minutes as average match length we talk about 1.200 - 1.500 minutes (with boosters) in Air RB to get the 710 k RP. That’s a little bit faster (~ 25 hours) but i had already a level 75 crew.
If you have the choice, passion and you want to get a quick 1 vs 1 advantage: Buying crew skills is the easiest way to get the upper hand in rather rare 1 vs 1s.
If you want to save the money I always recommend to use a good low tier aircraft (which is a reliable and stable SL / RP source) to build up crew skills before you get above 3.0.
Even if it takes time - it is way more frustrating to get constantly clapped due to missing crew skills with a linear progress than taking a sidestep and use a low tier bomber to build up crew points (at the right place) in order to use full potential of an aircraft.
I earned the event Bv 155 (as first German plane) - and managed to lose 20 planes in the first 20 matches. Mainly because i was unable to adopt my play style - so either i blacked out and got killed or i blacked out and exceeded the very low rip speed. The 20 matches allowed me to research the Ju 88 A-1 and i flew ~ 150 mission to build up crew points. As a result i lost just 30 Bv 155s in the next 150 matches.
Have a good one!
While we all have different oppinions on crew skill, I just add an advice here:
Use air events to max out crews and ace planes in the process. This past event, I have maxed out a swedish air crew with the (now ace) Ju88.
I have been following my own advice for years and now have hardly any non-max air crew in 8 of my nations. (For Israel, I decided that I will ignore the lone B-17 for maxing purposes, for China I also decided to ignore gunners on all but one crew until ground is maxed.)
Is this on a gut feeling or did you crunch numbers? On a gut feeling, I do leadership late, because it adds a small percentage at a high price. For bringing up leadership later, you could bring up all traits on a lower level instead, which may be far more than what leadership gives you. Worded differently, you are only interested in raising dividend if you have stock.
I watched some YT videos on how to spread points most efficiently, thats it.