War Thunder is pay to win

sorry but you get so many back ups from warbonds alone that they really aren’t p2w

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>Play free to play game
>It has borderline pay to win mechanics

Imagine the shock

Half of my team always leave after first death. It might be advantage but players are not using it anyway. You rarely see someone with more than 3 deaths in game. Not to mention when you play properly game is pretty much decided after you respawn 3 times.

Not true, like you said you can get them in Warbond shop. Sure if you have just one vehicle in your lineup you can burn through them very quickly.

Like that 0.45 seconds faster repload speed on M46?
How many times have you died just because your oponent had better crew level?

Most of it is just coping. Like this post.

Its free to play game so yes they do.

Exactly, I have like 100 backups on various vehicles I like and never bought any for GE. They are super easy to get if you are active player.

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Ace crew gives you 1.7 higher G tolerance AND not quantified stamina advantage.

Take a Bf109F4.

Ace crew.

Accelerate to 450 km/h and make a split S as you would when BnZing a person below you.

Now, same plane but base crew.

Repeat the same maneuver. You literally start blacking out as you level out due to 4.5 max sustained G.

And dota 2 is a f2p game without any p2w mechanics

Oh, and your render distance is dictated by crew skills as well.

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I have like 2 airplanes with aced crew and that is just because I was playing them a lot. Never bought ace crew. Never cared about acing it just to get some G tolerance advantage…

>Using Valve game as argument

If game is Pay2Win why are all premiums literally worst vehicles in the game???

This type of thinking demonstrates a rather surface-level analysis of War Thunder. Yes, it is the players which set the prices on the Market. But you cannot turn a blind eye to the pressures imposed by Gaijin as well. Such as the extreme difficulty of obtaining an event vehicle and the coupon in the first place, or the fact that Gaijin takes a 15% cut from each marketplace transaction. In essence, you can’t solely blame the individuals rather than the system.
Another one of your mistakes is assuming the “players” are a singular entity with the same responsibility for their thoughts and actions. The amount of players boosting the prices on the market is a minority compared to the number of players complaining about the high market prices. And often they are different people.

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This will lead to:

Grind event, sell on market place, trade with the GJN, progress to have infinite GJN and buy everything

Which means:

If I add a market place on any P2W game, they are never P2W anymore, regardless how expensive things are they are just hard to progress

fr?

The good thing is most of the premium stuff is optional, I actually spent nearly one year not spending any money by playing what I already researched, I can continue to do this until the end of time and gaijing will not gain any more money from someone like me, but recently I just got bored and wanted to try out more toys, hence I decided to buy premium time so I can unlock them toys faster, I could have just done them slowly without spending a cent but I refused to offer my precious time, in return I trade my time with money for it, its a f2p game, you get to play for free, and in return they asked for your time so they could have you being “there” to be the filler so players could find another player to play in the shortest loading time possible. It’s just business, they also give you the option to skip certain parts of things you don’t like, like not investing your time and energy by paying.

But you still play 370 battles in a week? What can I say…

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The biggest “pay to win” stuff you can get is:

  • a suitable controller setup
  • a 4k display

Those are imho the most pronounced p2w options you have.

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Stockholm syndrome is strong in WT

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Depends on the vehicle.

I have 700 matches since I expected my XM-1, but I still don’t have an ace crew. They aren’t quick to get for premiums because they have double the RP cost, and they aren’t quick to get for TT vehicles if you don’t have premium.

A “small minority” Id wager is closer to 8-10%
And my XSX in most cases runs better than a lot of people pc’s I know.
I have my own high end pc and can game on it, but I am much more of a controller enjoyer / Xbox enjoyer. Not to mention cross progression doesn’t save I’m pretty sure.

That’s like saying, oh on console we should still be able to get GE wagers since we cannot access the gaijin market. (Which would be distinct advantage for us). If it was never a thing before, gaijin wouldn’t have added all the mods. They might have kept it fair. They’re at least doing sight tools for those of us on console now, and have done some sound settings. But I know I’ve definitely seen plenty of people (and it only gets worse the higher you go in br) using some questionable: mods, and or cheats.
Like top tier is where a lot of cheaters sit.
But anything last say 5.7 there’s maybe a sound mod abuser here and there, with it becoming apparent when people are using them. Watching some game replays, some people will be far away / can’t hear over the sounds of combat, and turn and snap onto myself or others with having no previous knowledge we were there. As if they heard us far in the distance. It’s not as bad as the aimbot problem.

But these problems still make the game hell to play. (Oh and on a side note… I hate the turret wigglers that mess up their shot, then try to move like they’re playing fortnite so they don’t die).

I only really play GRB .I am sure if I did play ARB or SIM on a regular basis then focusing all my points on the G suit issue would not be hard.I would state again that new F2P players face other F2P players who have ten or more years experience so where is the fairness then? All paying players are doing in that scenario is playing catchup .

I would suggest that any player who has reached high level in War Thunder without paying is the true winner not some fool who lavished a fortune on some virtual reality that could be removed at any time.When Gaijin calls it quits your “Investment” becomes wasted money.

PS ,they don’t even have to stop the game ,just do to you what they did to me and make the game so unattractive that I no longer have an interest in it.

Pay to win? No
Pay to progress? Oh yes

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at least 50% of the replies to this are going to be:

“it’s not pay to win, it’s pay to /similar term/, because of this very flimsy reason”

The fundamental fact that you can exchange money for player power is the definition of P2W, regardless of whether you can achieve those things through time or not.

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Certainly.Stopped paying a while ago and the game has ground to a virtual halt mid BR.
Spending the game just running around on an unmodded vehicle without a fire extinguisher or means to repair and I have a whole fleet like that to upgrade.No thanks, just cant be bothered.

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You’re literally describing P2W. Just because they also monetise progression doesn’t mean they’re not selling player power for money.

You’ll lose games because you don’t have an extinguisher for x games, but you can get one for money. Therefore P2W.

Whaat?
You don’t love things like stock APCR, not being able to repair or put out fires?
No way.
The entire game is designed like a cashmachine due to players spending money in frustration

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T-55AM, Sea Vixen, 2S38, T29, SAV, TAM2IP

This just isn’t true. And a lot of those that aren’t currently super powerful were at release. This is the standard free to play monetisation model for this sort of game, you release OP vehicles, sell via FOMO, nerf over time, release more vehicles. WG does the exact same thing.