War Thunder "Hornet's Sting" - Changelog

Well, ru turret isn’t jammed when you hit the autoloader. Your only bet is the ammo cooks off and we all know how rarely this happens.

(Is the autoloader taking damage, beside the ammo? Last time I checked it, it was inert to all damage and kept autoloading, even when a dart passed through.)

indeed. gijain needs to fix their basket fetish soon cuz its screwing Abrams and leos

I thought the reports were bumped for the Abrams in the Dev Server at least once too.

Same. I miss being able to manually adjust my guns to account for target movements.

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nein

EDIT: The “Realistic Aiming” does not work in Arcade Matches currently. I consider this a bug, have submitted a report: Community Bug Reporting System

Fwiw, you could change your AB aiming to RB aiming if you like. Still not the old AB aiming, but is manual control then.

Actually, now that I think about it, it would be great if we could choose between 3 aiming options for Naval AB: new AB aim, old AB aim, or RB aim. Then everyone can do what they prefer, but we still make it easier for new Naval players to jump into AB.

This setting is in the OPTIONS menu, not the controls menu:

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Having an older masterbank, such as one containing the old (imo, better) radio effects, will mute the crew’s reports about hits. Would there be an official resource where we could download the old effects without it causing issues?

But why remove the driver’s response when starting the engine? That seems so random.

Rest assured, if this chain of bad ideas and senseless changes continues, I WILL free 120 gb from my hard drive

Seems to be fixed now.
Finnish Hornet in question, test flight, realistic battles.
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A lot of feedback was given to Gaijin that said not to go through with this nerf and yet they still did. Didn’t fix anything else with it but making sure it got a nerf it didn’t need was a bigger priority.

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Harrier stuffs still need fixing please gagoobles
Harrier VIFF Turn rate to low // Gaijin.net // Issues

First Gen Harrier STR still too low after Dev Buff // Gaijin.net // Issues

Harrier 1 Mouse Aim AOA limit // Gaijin.net // Issues

Harrier flaps Mechanism incorrect // Gaijin.net // Issues

Thanks for the Buff but they still lack virtually most of their performance lol.

compatible can be argued, i cannot confirm nor deny that without consulting my sources, however it was never integrated.
F-ZWWT, the helicopter that was trialled as HAC, was never integrated with these systems during its tenure as the HAC (PT-3). It was later returned to German hands and redesignated back to UHU/UHT under the german markings 98+23. [1] [2] This is the model that was upgraded to PT3R test standard [3]

Here you can see it in the bundeswehr cross (still is not integrated with the CM systems nor the MAWs) [4]

The poor bird is missing all the wirings for the integration of these systems

As a side note:
many helicopters with the outer pylons such as on the AH-1F and Tiger can adjust the vertical angle that the weapon is facing:
here the mistral is at a higher than normal angle

image

here it is nearly parallel to the rocket pod which we know is mounted horizontally

image

Anyone tested the EF-2000 radar?

I wonder what people are researching.
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Is anyone going to mention how gaijin annihilated traction on Rocky surfaces?

Look at some videos on Reddit, it’s ridiculous.

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Even then, it would give a distinct advantage to anyone who uses the new nab aiming system, as that is deliberately made to turn the game into point and click. Anyone not using it will struggle against players and bots using the new system.

Overall, this new system simply should be scrapped, and naval players on this forum repeatedly called for it to be rejected. It is the fault of the devs now for when nab crashes in player counts even more.

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#1 Gaijin would you kindly rollback this basket nonsense, it is a “last stand” level of stupid…
#2 inspect vehicle button on vehicle drop down menu is missing so now I have to go into paint mode if I want to view modules (and we had two separate buttons since I can remember).
#3 In ground RB 2S19M1 have br 7.0 and 2S19M2 have br 7.3 all other vehicles of this type are 7.3 and 7.7 (and in fact it have OPHE and HEAT which other vehicles don’t have) so please adjust this classic “#sovietbalance”.

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Fixed in minor update 20 minutes ago.

Ground Vehicles

  • A bug that caused vehicles to excessively slide on rocky surfaces has been fixed. (Report).
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Thank you.

Now I just hope the community realizes that it was a bug and doesn’t continue to bring it up for the rest of the week.

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Can anyone explain to me what the hel has happened to the Typhoons Flight model? It’s like theyve replaced it with the Su-27s

Nice, now I just wish the extreme slipperiness of rocks in WT, in general was fixed. Aint no way rocks have worse tractions on vehicles compared to wet cement.