Well, ru turret isn’t jammed when you hit the autoloader. Your only bet is the ammo cooks off and we all know how rarely this happens.
(Is the autoloader taking damage, beside the ammo? Last time I checked it, it was inert to all damage and kept autoloading, even when a dart passed through.)
EDIT: The “Realistic Aiming” does not work in Arcade Matches currently. I consider this a bug, have submitted a report: Community Bug Reporting System
Fwiw, you could change your AB aiming to RB aiming if you like. Still not the old AB aiming, but is manual control then.
Actually, now that I think about it, it would be great if we could choose between 3 aiming options for Naval AB: new AB aim, old AB aim, or RB aim. Then everyone can do what they prefer, but we still make it easier for new Naval players to jump into AB.
This setting is in the OPTIONS menu, not the controls menu:
Having an older masterbank, such as one containing the old (imo, better) radio effects, will mute the crew’s reports about hits. Would there be an official resource where we could download the old effects without it causing issues?
But why remove the driver’s response when starting the engine? That seems so random.
Rest assured, if this chain of bad ideas and senseless changes continues, I WILL free 120 gb from my hard drive
A lot of feedback was given to Gaijin that said not to go through with this nerf and yet they still did. Didn’t fix anything else with it but making sure it got a nerf it didn’t need was a bigger priority.
compatible can be argued, i cannot confirm nor deny that without consulting my sources, however it was never integrated.
F-ZWWT, the helicopter that was trialled as HAC, was never integrated with these systems during its tenure as the HAC (PT-3). It was later returned to German hands and redesignated back to UHU/UHT under the german markings 98+23. [1] [2] This is the model that was upgraded to PT3R test standard [3]
Here you can see it in the bundeswehr cross (still is not integrated with the CM systems nor the MAWs) [4]
The poor bird is missing all the wirings for the integration of these systems
As a side note:
many helicopters with the outer pylons such as on the AH-1F and Tiger can adjust the vertical angle that the weapon is facing:
here the mistral is at a higher than normal angle
here it is nearly parallel to the rocket pod which we know is mounted horizontally
Even then, it would give a distinct advantage to anyone who uses the new nab aiming system, as that is deliberately made to turn the game into point and click. Anyone not using it will struggle against players and bots using the new system.
Overall, this new system simply should be scrapped, and naval players on this forum repeatedly called for it to be rejected. It is the fault of the devs now for when nab crashes in player counts even more.
#1 Gaijin would you kindly rollback this basket nonsense, it is a “last stand” level of stupid… #2 inspect vehicle button on vehicle drop down menu is missing so now I have to go into paint mode if I want to view modules (and we had two separate buttons since I can remember). #3 In ground RB 2S19M1 have br 7.0 and 2S19M2 have br 7.3 all other vehicles of this type are 7.3 and 7.7 (and in fact it have OPHE and HEAT which other vehicles don’t have) so please adjust this classic “#sovietbalance”.
Nice, now I just wish the extreme slipperiness of rocks in WT, in general was fixed. Aint no way rocks have worse tractions on vehicles compared to wet cement.