Is anyone going to mention how gaijin annihilated traction on Rocky surfaces?
Look at some videos on Reddit, it’s ridiculous.
Is anyone going to mention how gaijin annihilated traction on Rocky surfaces?
Look at some videos on Reddit, it’s ridiculous.
Even then, it would give a distinct advantage to anyone who uses the new nab aiming system, as that is deliberately made to turn the game into point and click. Anyone not using it will struggle against players and bots using the new system.
Overall, this new system simply should be scrapped, and naval players on this forum repeatedly called for it to be rejected. It is the fault of the devs now for when nab crashes in player counts even more.
#1 Gaijin would you kindly rollback this basket nonsense, it is a “last stand” level of stupid…
#2 inspect vehicle button on vehicle drop down menu is missing so now I have to go into paint mode if I want to view modules (and we had two separate buttons since I can remember).
#3 In ground RB 2S19M1 have br 7.0 and 2S19M2 have br 7.3 all other vehicles of this type are 7.3 and 7.7 (and in fact it have OPHE and HEAT which other vehicles don’t have) so please adjust this classic “#sovietbalance”.
Fixed in minor update 20 minutes ago.
Thank you.
Now I just hope the community realizes that it was a bug and doesn’t continue to bring it up for the rest of the week.
Can anyone explain to me what the hel has happened to the Typhoons Flight model? It’s like theyve replaced it with the Su-27s
Nice, now I just wish the extreme slipperiness of rocks in WT, in general was fixed. Aint no way rocks have worse tractions on vehicles compared to wet cement.
Is this something new? I dont recall having this yesterday.
If it is or isnt, any1 know if its fuel or protection of some sort?
It was on the dev (it came with the turret basket change)
I wish they fixed this bug that has been bugging for some time now, video attached of it.
The bug, youtube video linked
Panther II can finally remove the stoooopid NVD …
good for me and the few people that have that Tank and sometimes playing it… lol … what a waste of dev resources… even if its just worth 5mins of work… which is unlikely… xD
But still better then wasting ALL resources in making copy pasta stuff and trying to wrap it as prems…
Is this a hidden nerv or will the HP/Acceleration not be affected?
Or even a buff as max HP is now archieved faster?
is it just me or is the Hopkins bugged?
on the statcard it says -15 degrees but it DOES NOT feel like -15, feels like -10 at best maybe worse
Lets go shredding!!!
Repeat of my comment on that other thread, but for the other Naval players in this thread:
I still like the new naval AB aiming, and I think that the player counts will go up with this change, not down. HOWEVER, I would be totally fine if the change was fully reverted for Naval AB, and am glad you and others are making your opinions known. I will fully support the majorities opinion on this subject. I would normally start making polls, but I think we should wait at least a day so that we can all get a better feel for the new system. If after playing Naval AB for the day and I change my mind, I will post with my updated opinions, and then be more ready to click yes/no on a poll. Cheers!
Needs to go lower BR… they already turned like bricks but now…
YES FINALLY ITS BACK
IT WAS ABOUT FKN TIME! :D
And Tiger UHT is fully compatible with the better Mistrals Missiles, yet Germany has been waiting for them for years, while France gets them on release ?? Double Standards.
Having played a couple of coastal matches, including one in a frigate. I don’t mind this new system for bigger ships, however for MTBs/PTs/S-boats the system completely removes the ability to fight back against larger gunboats, as previously one could launch torpedos and use ones speed at range to dodge the counterfire, however now it becomes even more of a slugfest of who has the most crew, making such ships as USS Candid, MPK-163 (which was already a plague on low tier coastal), and other ~75mm armed gunboats practically unkillable without the loss of ones own ship, or without swarming with teamates.
Also I am a bit salty about being able to be accurately shot at behind concealement or cover that didn’t protect from ballistic arcs of fire, as shooting accurately into an enemy’s spawn shouldn’t be doable in coastal.