The funny thing is, we already have these kinds of missions. The objective is to destroy AI ships. We even have two variants of them:
- moving convoys with AI ships
- AI ships docked in the harbour
And almost every player ignores these objectives. Especially the AI ships (not to be confused with AI bots) are easy to kill, but they offer poor rewards.
To be honest, these are the worst missions in the game. When both teams ignore the objectives, the battle just turns into a team deathmatch and often ends at the 25-minute mark because the mission timer runs out, which is generally fine.
The issue arises when someone actually focuses on the objectives. That player can easily win the battle, but they get terrible rewards and everyone else suffers from a shorter battle (a large part of the reward system is tied to time spent alive, so players want longer battles).
Most players have already figured out that going for objectives simply isn’t worth it. The game currently is designed around PVP (that’s where the rewards are).
Technically, the devs could redesign the entire reward system, make battles shorter and give big rewards for following objectives (and less for PVP). But I’m not sure if that would be a good change. Just look at how badly objective-based rewards work in the Helicopter PvE game mode, where players who are too slow or just use weaker helicopters, can’t even get the score. The fastest or luckiest players with the best helicopters just rush the objectives and grab all the points. I really don’t want the entire game to become like that. It’s honestly just frustrating to play most of the time. I strongly suggest playing a few Helicopter PvE battles to see how that kind of reward structure works in practice.
We already have AI fleets and harbor attacks. The devs even tried heavy defences, and it simply didn’t work well. In practice, this was just more AI shooting. The base defences were hard to destroy, gave terrible rewards, and were especially annoying for coastal vessels. If you sailed too close to them in a small vessel, you would be dead in seconds.
The idea sounded good on paper, it supposed to be a cooperation between Coastal and Bluewater vessels. Coastal vessels were blocked by AI defences until ships destroyed them, so boats could move in and capture zones. But in reality, ship players just ignored the defences, so the whole concept fell apart. Eventually, the devs removed all the defences.
As shown above, cooperation doesn’t really work in War Thunder.
We have had some cool Naval events, but players usually get bored of them quickly. They also don’t offer anything particularly valuable (I got my profile picture from one of those events, but that’s about it).
Typically, devs work for months on an event, release it for one or two weeks, and just a few days in, almost no one plays it anymore. Because players prefer to play standard game modes, where they actually can progress.
These event usually have huge balance issues, low rewards, and confused players who don’t know what to do. Even if events were on a set schedule (like one week every month), that wouldn’t fix the main issue: the pressure the game puts on players. Many of us are constantly trying to spade or research new vehicles, complete battle pass (daily tasks and BP challenges), and progress in other events (for decals, camos, profile pictures, etc.). A lot of players simply don’t have time for additional events.
Even something like Tank Football, which I personally really enjoy, I don’t get much time to play. Because when it returns, the grind in the game doesn’t stop: events with vehicles are still running, battle pass still needs progress, squadron activity still needs to be done. This game is a constant grind, and there’s no breathing room.
So honestly, I think War Thunder is already overwhelming as it is. And I’m really surprised how many people keep asking for more events.