Volumetric remains a broken system yet hasn't been removed or replaced

And what was the problem with what we had before?

the biggest issues, machine guns could kill tnks like a maus if you shot enough rounds and they found any pixel wide gaps in the armour joins. heavy tanks and modern designs that rely on dimentions of rounds and vehicle shape were obsolete so many tanks were paper. armour edges and overlaps that are hundreds of mm’s thick would be counted as one layer and as low as a few mm thick they should never pen. to name a few

The thing about killing tanks with machine guns continues to happen, it is an error in the armor modeling of certain tanks. Regarding the armor joints, it is good that they modified it, but they have done it in a horrible way, because the bullets do not pierce and go in a line straight without moving, so if they had enough penetration they would pass through the armor plate and when it reached the junction area it would not continue straight, it would bend, penetrating one side of that other plate.
For the change of volumetric bullets, the only thing it has brought is that the game literally steals kills from you, because practically in each game there is at least one shot that should be penetration and becomes a bullet stopped by armor, and this happens even with bullets of 300mm penetration against 10mm armor, and this didn’t happen before in the game, that’s why I say that if they have to change something important that affects the game, first test it correctly and then implement it, not make it rubbish and they need years to half correct it.

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i prefer armour some times over performing then almost never working at all

I prefer that the game does not stop my bullets, because curiously those bullets that I shoot and those that stop the meaningless armor on my tank do not happen to me, so when the enemy turns the tower what happens to me is that I die, That’s why I hate these poorly made volumetric bullets so much, because they take away my kills and make me the kill.

You mean you don’t think that 100,000 mm RHA equivalent of an edge on 5mm sheet metal fender is accurate?

The wonderful skirts of the tiger and panther, which if you see where they are screwed to the hull have 1200mm of armor, apparently the screws were well made, because I ended up with 340mm APDS.
Seriously, I know that bullets bouncing when the game feels like it is something that has always happened, but after the implementation of volumetric bullets this error has increased by 200%.

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“working as intended”. It’s of course a bug but a bug that happens on every vehicle that has side skirts because of the volumetric shells vs non-volumetric armour.

They have to remodel entire vehicls so it’s a bit bigger than a simple bug.

I’m actually having a dig at him, because whenever I told him to report the hitboxes bug for the bushes he was complaining about not working right, he’d merely tell me I could report it…

Which isn’t the way it works.

But you could report this for him if you want, but same thing applies… Shouldn’t be reporting what you don’t see.

Wanted to report it but there are tons of reports already.

“Not all the models are at the same level of development. They have a “life cycle”. Some issues are left until that life cycle is due. These are NOT bugs.”

Answer from the devs regarding the Tiger II side armour.

2 YEARS AGO !!

Maybe we could start to do something now and especially on very common vehicles such as the Tiger family ?

suuuuuure … It’s been a while since I haven’t seen anything related to volumetric.

It could be time to review it considering the changes to the system that have been brought in…

The problem is that report was long ago.

So we should make requests for making all armor volumetric.

Of course we should but I believe that the devs are aware of this issue.

This issue is literally game-breaking and it’s outrageing to see that nothing has changed for years.

Mate there has not been a single update to Volumetric in years.

This is literally not foxed ro this day

Whenever I see someone argue thay volumetric “fixed” sth they usually are wrong.

Volu.etric has created more problems than it solved.
Before volumetric you had singular threats mentioning 1 or 2 tanks affected by the old system once or twice a year.
Since volumetric we have had thousands of reddit posts and forum topics each months. The very same issues we had at day 1 are still in the game.
To quote a popular saying from the Volumetric announcent. “Who asked for this?”

Gajin abandoned volumetric.

There are new volumetric models being added every update. Read the patch notes and data mines.

Who asked for it? Practically everyone who played tanks. Nothing you say now about people complaining today is new, it happened with the old system too.

Well they must be very small changes then. Panters, Tigers, T-34s and all the most popular tanks still have their broken armour.
I don’t know what changes are brought each update but now could be a good time to actually correct some important stuff.

Welp, not me and definitely not all the people complaining about volumetric.
And that’s a lot of people.

When searching for complains about the old system in the old forums you basically onl found people complaining about specific tanks likethe IS3, Sherman Jombo and similar. There was almost never a general complain about the system. Volumetric was occasionally brought up and usually deemed “to much work to properly implement”.

Volumetric is almost exclusively brought up as an entire system and only occasionally as a vehicle specific problem.

The fact is that for proper Volumetric imnplementation we are still missing key system, which are a necessity before an implimantation could usually happen.

Full volujmetric amrour. Not present
Full Volumetric shells. Present
Full Volumetric shell physics. Not present
Full calculation of impact angles and resulting ricochet angles. Not present.

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