Best example for my opinion.
If you see everything you face as an obstacle, this is what you get.
If you see it as a chance to learn something, you will have a positive process AND more fun ingame.
If the tiktok kiddy only want to fly the super cool Ghost of Kiev plane to tell all his friends he did it…Hey, easy money for GJN and a new hater of the game. Maybe not the right game for those.
Sure it has.
Positioning
Timing
Guessing energy state of the enemy
Knowing which tactic works in a specific scenario
Knowing several tactics.
And many more.
You have to adapt from plane to plane anyway, so from prop to jet it’s only one more step, sure a bigger one, but only a step.
It’s way easier to learn/practice these things in prop battles, because they are slower and you have time to think. In toptier battles there is no time to think about.
Doesn’t really. Anytime an enemy has altitude advantage. They can just fly and stack on whatever speed they have. This gets really bad with fast climbing planes that can completely outturn you, especially if they don’t lock much at speed. So you’re there just desperately hoping to outspeed them where you’ll just end up running the match timer down.
In my experience the issue is overly generous game mechanics that make it too easy not to get jumped by someone.
P-51s, P-47s, F4Us, Typhoons, Tempests, Fw-190s, and many others all struggle due to the bright red enemy marker mechanics and ability to hear approaching opponents behind you.
Air RB has been long overdue to have its Arcade-ish red markers stripped from the game mode, at least on aircraft. That solves the lack of surprise attack ability of BnZ-centric fighters, solves the shared spotting problem making Bombers and Attackers miserable to play (because when one enemy player happens to get within 5km of you, you light up for their whole team, leading to at least 2-4 fighters to drop everything they’re doing because “monke SEE free kill - neuron activation,” solves a good chunk of the 16v16 clusterfuck of higher tiers, among other benefits.
Meanwhile it’s well known that your own plane’s engine is loud enough that through the hearing protection your pilot wears, he wouldn’t be able to have much of a chance of hearing a plane behind himself except at almost crashing short distances.
What the mode needs is the ability to use superior speed to surprise people BEFORE they think to maneuver away. Like how the majority of real air-to-air engagements actually worked. And how they already work in Combined Ground and Combined Naval game modes.
Air RB is the ancient outlier that’s been a stick in the mud, and its gotten to the point now there is no sane reason for it to remain such.
Yes, and the spotting mechanics are a very large part of why. The job of both is to get in, hit their targets, and get out without being noticed, OR be so heavily escorted in such numerical superiority that they can do their job and accept a few losses here and there.
The current game has no ability to hide to give the former, and does not have the numbers to allow the latter, either.
yk you have mouse aim
which makes it pretty damn easy to shoot at even maneuvering targets unless your FM is as bad as stuff like the fw190a5 or d12
not rlly
they just cant rlly defend themselves that easily and most players are desperate for a free kill
how do you solve this problem
if you would make arb a pvpve mode instead of the team deathmatch mode we have now
(and also make the maps bigger)
Yes, I know and I am a PC player - I am referring to the massively-enhanced situational awareness the “idiotmode red enemy markers” grant people.
And there are quite a few planes which are indeed that bad.
I would first strip the red enemy markers at least on the aircraft. The ground units could still be marked on the map, but not in 3rd person like now.
If nonfighters can sneak in to bleed the opposing side without being noticed, they have won a large chunk of the battle. They aren’t really built to defend themselves with ease, sure they might withstand a few poor shots to the fuselage but with mouse aim being what it is fighters are a lot more lethal. Of course, all gunner positions do spray far more wildly than the same armament on fighters, so I would without a doubt make their spraying pattern identical to the fighter armaments.
And yes, I would go after the objective setup to where PvP alone is intentionally not enough to win and end matches anymore. Nor would PvE alone. I’ve suggested such for years. Here’s the rough idea:
Remove the “no active players left on enemy team,” “airfield destroyed” (for the few maps left that have that win option), and the autowin bleed from killing all ground units.
Adjust the ticket counts per unit to where each of the three objectives is only capable of bleeding 50% of the ticket bar in incremental chunks. Killing all players AND AI Attackers would take 50%. The other 50% is expected to come from bombing and CAS.
Bombing specifically would use multi-building objectives like the Deep Strike event had, where leveling all buildings on that large single target is what bleeds the up to 50% of the tickets the bombing objective is worth.
Mind you this is only the outline, because all this is meant to do is to stop having fighters and nonfighters on the same team be at each other’s throats fighting each other for the win condition.
This would then be a setup enabling the addition of creative new objectives for CAS and Bombing, specifically because Fighters doing their job no longer prevents Nonfighters from doing theirs.
Alvis Wisla, I always respect your replies. I fly all countries,but I know the climb rate of US prop fighters is not great…and so I side climb. It just seems that every time I fly one of my, which is really good US energy fighters…half the team is flying 70 feet off the deck. Something you cannot do unless you are just farming ground targets,which I think is the case…straight Ground mentality and usually are tank people.
I dont know prob just a misunderstanding of FLIGHT MECHANICS, physics…etc…seems they dont care about dying, just getting some COOL ground kills in something other than a tank…Its not a country vs country question from me but a actual ignorance, if you will, of plane fighting.
To me, it is DUH, you have a plane that doesnt start performing until it is around 540-550km/hr…side climb and give your self the space to do so. Seems brain dead to me.
It seems you are always fighting 8v2 or 9 v 2…takes the fun out of a good plane…if flown right
not the best*
ofc stuff like german props will outclimb you
(yk thats like their entire thing)
and uhh yk
russian props are russian props
but in a p51 you still can climb pretty handily with most stuff at your br
yea thats a problem
yea
and then also try to keep the plane fast
but ig some people dont realize that the p51 is not a plane you can turnfight in