US Helicopters

Oh wow, all AGMs can be shot down; clearly fixed wing CAS isn’t OP then… /s
Helicopters don’t need to be OP.

Like Brimstone they are FnF and MMW Radar. It means an Ah-64 could hide and loft AGM-114L
Only exposing the radome and using the ground radar to find and target any tank.

Factor in they ignore smoke, an Ah-64 can carry 16 of them it becomes a balancing nightmare.

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I never said I was against getting more spaa. Don’t put words in my mouth.

Also, the Adats is a hard balance. It’s by far the best multirole spaa in game.

If they made it so, the CAP was cheaper, but you had to take say 4 aams and air target belts, that would be in my opinion balanced.

Where I don’t see balance is helicopter of protection. (This has issues of its own, concerning FNF helis, but the other should get protected too).

I cannot say aim-9ms or the like have irccm problems.

Flying something like an Mi-24 for example, is hilariously bad as the ircm doesn’t do anything. Even actively flaring and the like, a Gepard 1a2 will just smite you with an Fim-92K.

Which I find a bit off, if you use both the passives, and the active defensive systems.

tbh i dont think that really matters with most air superiority jets, just dont let them use ground targets belt instead of locking them to only air targets

what if they added F-22 but locked it to ground RB (no JDAM or SDB II) to give US good AA capability?

no website says they pen 1000mm of armor every souce i see is 750mm - 800mm How the Vikhr Anti-Tank Missile Works || Kalashnikov Media

no, it isnt

What is a better spaa for multirole then?

Pantsir can also kill tanks as can the VT-1 Both of those SAMs outrange the ADATS.
ADATS isn’t a good tank hunter or a good SAM which is why they cancelled it.

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so you dont actually know and have to test it yourself. are you home yet, have you tested it?

Well some research would tell you the average reload for an abrams crew is 4-5 seconds IRL

it really depends, and that isn’t factoring loader fatigue or off-road stress plus the billion other factors that a loader IRL cannot sustain a fixed reload rate in a combat enviroment as fast paced as wt

This is just not true. M81 smoke has existed for decades and is a multi-spectral obscurant.

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he said ingame

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Well obviously thats true but for years the Abrams had a slower reload than The Russian tanks. Which from what ive seen thier Autoloader is like 7-8 seconds

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Which is as simple as saying: All tanks in-game are equipped with multi-spectral smoke, and literally just modelling MMW the exact fucking same as IIR. Literally a 2 second fix

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clearly gaijin is not interested in doing that. pointless to pretend that they are.

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I’m far more knowledgeable about japanese and swedish autoloaders compared to the soviet style, but they are pretty accurate in game as to what i’ve seen in various documents and videos, that being in the 6 second region for t-80 series and 7 seconds for t-72 and t-90

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in-game the Abrams doesn’t have a specific smoke grenade, it’s just labeled as “66mm smoke grenade”

yeah so just make it be the multi spectral one by default, its really that simple

Which only furthers my point that “MMW too OP can’t be blocked by smoke” is bullshit.

The abstraction that all smoke grenades are multi-spectral is literally just a lore thing anyway. The backend, MMW would work literally I-fucking-dentically to IIR guidance.