US F-5E should get AIM-9P-4

Ohh, I see now, I apologise

no reason to apologise, you learn something every day

fun fact: the ingame american F-5E is actually an incredible frankenstein monster made out of like 3 different F-5E variants shipped to other countries

gunpod was only used on thai planes
flares from norwegian
mavericks from some one off prototype

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The F-5E is an incredible plane. I only just learned how to use it recently (I try spading different planes I didn’t like or didn’t crew during Air events, the F-5E and F-4C were up this time around), and I will say the learning curve is steep, but once you learn how to play it it is an incredible incredible plane.

I’m curious because I’ve learned a lot about it in this thread. It’s a Frankenplane, it’s got a UFO flight model, a muffled IR signature, and it’s still under BRd.

How should the F-5 flight model perform? Which variant should the US tree get? (I.e. does it get the gunpod, or does it get the flares) How badly is it’s IR signature muffled? Just curious because I enjoy the plane but if its got a UFO flight model it should be fixed, just like the Soviet UFO planes should be (or any for that matter, not singling out one nation only).

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I used the F-5E to grind half of the US Tier VIII tree.

It’s the best dogfighter (10BR to 12BR), and the 9J missiles are more than enough.

Lol it’s classic Gaijin just merging variants together isn’t it?

The F-5 can be on full afterburner rear aspect and still 1 flare because it has no engine temps. They are bugged. It also will often refuse to be locked onto until you’re far too close for a real launch with missiles like the 9L

You have read nothing I’ve said. Go try to. I’ve addressed this.

It is not the same thing as an A6M. The A6M has poor energy retention. The F-5 has supreme energy retention. There are many tactics that work on an A6M such as repeat bnz attacks and energy trapping that will not work on an F5.

  1. This is not the full picture of a dogfight.

  2. Statshark is not fully accurate.

9J is honestly a perfectly good missile for 11.0, also the F-5E is a gun fighter and a really good one at that.

The devs also primarily intend the F-5E to be like a 1970s version, based one the skin and armament.

If you want a US F-5 with all aspect missiles, better radar, rwr, etc make a suggestion for the F-5N (or whatever the Navy aggressor squadron F-5s are)

Yeah… if you had 6 of them. This gets 2. I’m not saying F-5 needs a buff, quite the opposite, but let’s not pretend 2x 9J is adequate.

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It doesn’t matter that much, missiles would be one flared anyway, it’s useless you keep spamming that 1:30 hour video. Flares are just too strong and need a rework.

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This indicates to me you do not know advanced mechanics such as… firing from a long enough distance away while the target is dogfighting to third party them…something that is not possible on an F5. Also, one vehicle having a massive advantage matters regardless…

Also, here’s how I know you didn’t even bother clicking on it. It’s TIMESTAMPED.

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I don’t know, I really never had any problem locking onto an F-5, yes they one flare anything, but any planes does nowadays, so I don’t see it as that much of pressing issue.

I often agree with you and ❤️ your comments, but sometimes I feel like you focus too much on non issues, like with wanting the F-106 moved up months ago because you thought it was too op in your opinion, and now nobody plays it because it’s trash instead.

I don’t disagree that F-5 are annoying to play against, but aren’t the only annoying plane around that br, at the least they don’t feel as oppressive as Mig-23 or J7D, unless you are in an attacker, due to their slow speed, to get killed by one of them you have to actively enter in a dogfight with them. Also their energy retention isn’t even that good, stuff like the F8U or the A-5C have much better energy retention, I won several dogfights with them while using the A-5C, they just require a bit more thought to kill, it also helps that they are often used by non experienced players who use them to bomb bases too…

More evidence you have not watched the video… it’s not really something you can say “well, I don’t run into it!” because it’s easily shown as a massive issue and its always been an issue since the f5 was released. I run into this issue EVERY GAME I fly against an F-5.

Except, it’s not. People just have no clue how to fly so it goes under the radar due to lack of skill by the playerbase. It curb stomps most 8.3-9.3s into dust with no counter.

The time stamps in your video are useless, and I’m not taking seriously, nor wasting time on something called “meme guide”. But anyway I’m not saying how the game models IR signatures is fine, because it isn’t, and needs a rework altogether. I’m just saying that fixing 1 plane wouldn’t solve the base issue with it, you could double, triple or even make the IR signature of the F-5 ten times bigger than it is now and it probably will continue to one flare everything as any plane does because either flares are too strong or the IR seekers are far too sensitive to flares.

And I don’t want to go over the F-106 again because it’s out of the scope of this thread, but as I said, considering how nobody plays it, and how it didn’t go up in BR, nor Gaijin nor the players consider it strong. If something requires an insane skill to use, by definition it’s not OP…

Just make historical nerf of flight performance and lower the BR to make it fight slower planes.

… Do you know what a timestamp is? It means when you click play, you will be brought directly to the relevant part of the video.

Literally called willful ignorance

What part of “This plane has an exceptionally bugged IR signature, far colder than every other plane in game and comparable to props even” is lost to you rn?

But it would allow you to exactly as I said earlier…

Good players know it is strong, bad players always have bad takes, this is not new. Gaijin not doing something is not indicative of anything being true or false. They aren’t uptiering the BMPT right now either.

It doesn’t.

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Just from how far you are launching missiles? Even when I have long ranges IR missiles, like the AIM-9L, or the Python 3 I’ve no issues about locking an F-5 from 3-4km away.

Moreover, yes good players can make everything work, but unfortunately the game can’t balance vehicles based on the 1% of players.

I’m not going to continue with you until you watch said video linked which directly and utterly disproves this assertion.

I think even more the Swiss F-5E should get it’s realistic complement of AIM-9P-4 and 9P-5 Sidewinders instead of the 9P-3, considering the fact that they actually modelled the last upgraded variant of the Swiss Tiger, but wrongfully gave it the armament it had before the upgrade (and they did the same and even worse with the Mirage IIIS…).

Spoiler

(And it should loose the AN/APG-69 as Swiss Tigers never had those…)

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