While I do agree with most of what you say, the “barrel + side shot” argument is definitely a bad one imo.
Most of the time, an ennemy will have at least one tank to support it so coming up close to finish from the side is impossible.
Added the fact that most parts of the maps where heavies go are always some sort of corridor, you’re doomed.
I agree that some tanks shouldn’t be penetrated easily (mostly heavies since it’s their job). However, I find it unfair that it’s always the same tanks (russian ones) that have this treatment of favour.
Tigers 1, 2 and Maus are a joke given the enormous weakposts that they have, the american ones fare a bit better but then come the IS-3/4/6 and if you don’t have chemical rounds, you’re doomed.
Treat all heavies the same or don’t give them uptiers
you can Easily slip by tanks that are together… and what are you gunna do instead of Barrel+ side shot?.. just sit there and die? like a coward? The point is to Do something. Which i have done… literally thousands of times and it has worked… some times you have to disable or fight 2 or 3. Especially since i am stuck with garbage players 8 out of 10 games.
I mean… most heavies have Glaring weaknesses, most have very long reload times. Take that time to re-position, or disable them, and yes for certain tanks you have to learn where to shoot them (either by doing it, or watching youtube videos, or playing those vehicles and making a note of how/where you die… and since i play all nations, i know basically all of those factors.)
And it’s because I also play all nations that I know where to shoot. But that isn’t my problem. My problem is that I don’t know in what tank you can fight 3 opponents up close without them being total no-brains.
The uptiers lately have had me contemplating ripping my own hair out i hate it so much. i play 8.7 planes and OFTEN times get paired into games with a f100 n mig23s n all type of shi n i got this slow ahh plane. ON TOP OF THAT, people have missles and these planes dont have counters. Not aim 9Bs which are easier to counter, when the enemy team has an A10 almost every single game its extremely annoying. dont even get me started on the ammount of times i get “rank does not matter”. Great game tho… sometimes
8.3-11.0 is a BR black hole. So much power creep. It’s tough. Especially if you got no countermeasures.
The best you can do is take rocket load outs and use them as flares try to take fronts engagements launch rockets as enemy planes launch missiles at you. Works surprisingly a lot depending on distance and how fast you get those rockets into enemy missile trajectory but yes this is a gimmick it shouldn’t have to be done this way. Those planes should not face the missiles they do it’s just poor balancing.
Before, as soon as I entered a game, I looked at the scoreboard to see what sauce I was going to be eaten with.
I have a friend when we play together it’s the first thing he asks “so are we top tier or not??”.
But honestly now I even look more, I concentrate on my positioning, my vision of events and generally it goes well.
The only time it really bothers me is when we have WWII tanks facing Cold War tanks.
One, to be diplomatic, two, because after x amount of time I have seen what goes on in battles and the oddities/scenerios relating to those supposed issues in uptiers. Those “mights” are just one of many situations that occur.
Also depends on what metric players have set, is it position, score, SL, RP, Tasks, Fun, one/x vehicle progress in one match, etc?
Defeatism is the biggest threat after a team of players just there for yolo face bang (but of course with the latter it is each to their own, I personally pass hence a ridiculous number of given up matches, downtier or not).