Updated Sun City and American Desert and Improved Weather Settings!

Nope.

The clouds we had right after they introduced Dagor 5 engine were very good,
best they have ever been, by a good deal, but . . . they had to munkey around
with them and after Dagor 6 came, never even been close to as good . . .

Just my opinion, but when the “new” clouds came with Dagor 5, I cannot count
how many times I was killed in Air AB because I was staring off into the distance
looking at the clouds and how beautiful they were . . . lol

That has not happened in forever now . . . ☻

Yippee I love when a game dynamic that confers a significant competitive advantage is client-side

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No, but at least they won’t be square anymore

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are they trying to hop onto the gta 6 hype train?

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We need more vehicles from 80s

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are the cloud formations going to be identical on every players screens in this change? client side cloud generation causes some unfair situations

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I honestly don’t know why it is taking them so long to add some seed-like system that gives everyone the same cloud/weather preset. I imagine all it takes is for the server to generate a seed and give it to everyone’s client in that match, and everyone would experience the same cloud preset in that server instance without much server overhead.

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From Sun city to Vice city

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Overcast/cloudy conditions are in severe need of improvements, so I am really curious how these new weather conditions turn out.

Also any advance in making clouds same for everyone in a match?

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That was already updated sir.

The ground map? Then why is it not in rotation?

Bug fixes probably also Ground Locations Reworks & Arresting Gear in the Heavy Cavalry Update!

This photo looks amazing, imagine putting neon lights and in night battles it looks like Vice City

infinite helicopter cover

@Smin1080p_WT
I asked this question on the Russian forum, but nobody answered, so I’ll ask it here.

Will there be situations in the game where bad weather coincides with an unfavorable time of day?
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Honestly im actually really happy with the sun city change
Both spawns are more closed in which will make it harder to be spawncamped which is very common on that map

Plus it in general just looks really nice

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Sun is tilted on some time of the day settings.

Weather and time of the day settings problem with blinding sun in naval come from several easy solvable things.

  1. Some maps are designed as east to west oriented combat(cause of spawns and CPs placements). So one of the sides is always under the sun and other always stare at it. Those maps just need a 45°+ rotation and they will be fine. Or just give them separate presets if map rotation is too complicated. Most of the old maps have no such problem cause they not oriented east to west but south to north so new weather could be turned for them without any problems for players.

Spoiler





  1. Sun is always blinding as hell, despite that IRL is way less blinding. So its brightness need to be tuned a bit down. Same for the haze that is present in all naval weather settings it just needed to be off, at least for some presets cause haze in not always a thing when you stare at the sea.

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  1. Bright filter in first person view. Which bleaches picture even more, multiplicating the haze and sun brightness effects. It just need to be removed.


  2. “Stormy weather for small boats issue”. You already have 2 separate presets of weather for big ship maps and small ship maps. Just turn occasional “rough sea” for big ships. Yes players will be forced to fight on closer distances just to compensate shells spread from the rocking on the waves but it’s ain’t bad and creates different experience on the same maps. And if some small boat will roll over and sink trying capture the point in big boys fight, that will only help to stop them ruining battles for all other 31 players which distresses them.

Please fix those problems and introduce “new weather” for the naval maps too. And players will not complain or leave the battles “cause of weather”, but enjoy new experience and cool views.

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If clouds aren’t server side I might give up and set it to ULQ like a sweaty. I prefer a beautiful and dynamic game but why handicap myself more than I already am.

I just can’t find words to describe how pathetic it is. Like 40% of map covered with realistic and immersive red zone. Gaijin maybe stop sugarcoating it? Make red zone right after objectives covering 50% of map.