There is no "new weather" for naval maps on DEV

As someone who played Silent Hunter 3 and 4 since I was like 10 years old (28 now), and Uboat for like 2 years, I would love to see more weater variation!

Doesn’t matter how it’s done, more players in night means less in day, and has been said many times over the years naval already has a shortage spread over high/low AB, RB and now a permanent EC.

I’ve already pointed out that over the years several time and weather variations have been introduced, and subsequently removed. I predict there would be short term interest until the obvious issues drive people back to daytime, clear skies, flat seas. The only way I would see is acceptable is to have all options inside the one battle mix as it was, and if people don’t like it either they or the Devs can quit.

It’s literally means opposite. More players attracted by cool weather and time of the day conditions the more players in any naval battles.

You again talking about times when naval just arrived and there were boats and destroyers and literally different render and maps setups.

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Variations in Weather will not attract mass amounts of new players however much it’s hyped. It’s still the same broken, repetitive gameplay loops that frustrate the current player base. Changes that have been made recently are mostly irrelevant and trying to force the idea will be Naval saving grace is delusion - people claim the same for big name Battleships, Subs, modern guided missiles era…

Sure lets remove this options for tanks and air too, just cause someone in community didn’t like it. And see how disappointed rest community will be. Playing same weather on same maps year by year.

Naval gameloop problems lie in other directions.

funny that they showing DLSS5 options on naval with weather conditions that not played in game.

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Even more funnier that pilots can have dozens of km clear visibility without any blur, but naval not, just cause of that blur bleached filter in first person view and different weather setups for naval maps with haze everywhere on same weather options.

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images (2)
I feel like they’re trying to replicate this

To then complain on official stream that some people leaving the matches cause of bad visibility.
When there is crystal clear view to the horizon in other weather conditions not available in the naval matches.
image

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I want a Fog + night and Category 5 Hurricane.

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Me too. Big ships fighting on current “all the same weather” conditions is just sad.

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I want to battle in my battleship in this weather. https://www.youtube.com/shorts/zOkrJxMeEDc Driving a torepedo boat will be fun. Wave will protect you.

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Or kill you, cause your magazines exposed above water for the second. And that is fun.

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btw. Current camera angle in first person view, which is far from realistic, cause it’s too high, stripped players from observing the sky and the clouds and wacked aiming in RB, on close distances, even further beyond it’s current bugged state. And at the same time opened ability to shoot over obstacles, where IRL ship can’t even see the enemy, which broke lot of map designs in naval. So it should be tuned down to the level of fire directors or highest masts for binocular view. That change affected players experience way more than any waves and time of the day settings.

illum flares and the moon should be more than enough

thats not how it works for ground which is what they are asking for, they would use the same queue and if enough players have night battles turned on then a night battle will be created and they will enter it, otherwise they remain in the normal naval queue, it would be identical to a normal battle removing people from the queue, just nightime

Completely agree ! Sometimes the ships look like they’re floating in space in aiming view. The camera height and the lack of earth curvature doesn’t help, since it creates a lot of unnatural space behind the ships you are looking at; they only get close to the horizon at extreme ranges so it’s very rare to see ships against the sky instead of the sea. (See the last cruiser in the image below.)

I think if they want to better emulate the haze and blur effects from scopes, they should only keep it at the scope extremities, and keep ~80-90% of the image clear. There are a decent number of photographs from periscopes and sights that show that you can still have good contrast even with those effects.

Beautiful lighting in those screenshots you took by the way.

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Just a random game with different settings in polygone or test sail. But game matchmaking settings and first person view “filter” gatekeeping this beauty from us. Angle of view from FPV also not helping after they moved it up, which brought noting but problems.

Hasn’t been abandoned, just rare. Here are shots I took from a match on Oct 18th:

Spoiler



That being said though, yeah WT used to have much more intense and realistic weather conditions (in all modes), and people whined until they were replaced with our current weather “conditions”, which is basically always just daytime + either no clouds or scattered clouds, and its pretty unfortunate imo.

Not just rare but almost nonexistant. From 50 games i recorded, only one was with 17:00 time of the day setting(and never late than that) and 95% was 10:00-13:00 which have almost identical look in game