Updated Sun City and American Desert and Improved Weather Settings!

Today we’re taking a look at the updated Sun City and American Desert maps, plus improved weather settings!

Sun City

Previously, when viewed from the air, Sun City resembled an oasis in the middle of a desert, isolated by surrounded sands. But that’s not how real cities are built, so we’ve decided to update it. Now, the entire location, including the aircraft areas, consist of a continuous urban landscape stretching along the coastline. You’ll be fighting in a proper, large-scale Middle Eastern city! The entire environment has been overhauled, from the buildings and vegetation, to the roads and vehicles. The streets have been brought to life with a wealth of smaller, detailed objects.


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The new Sun City waterfront evokes a strong sense of déjà vu for those who remember the iconic games from the 2000s centered on criminal life in a sun-drenched resort town. Palm trees, the ocean, pink sunsets, and a faint hint of danger has now arrived in War Thunder!

The main new feature is the destructibility of the entire environment. If you crash into tiled walls, the tiles will fall away and all windows can now be shattered. Interiors have been added behind the storefront glass, for example if you see a building with a bank sign, you’ll see a bank interior inside, or if it’s a shop, you’ll see a retail space. Importantly, this destructibility does not alter the navigation of the map. You cannot create new paths in the walls of buildings, so tactical approaches remain unchanged.

American Desert


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American Desert is another map for Ground Battles that has undergone a complete environmental overhaul. We’ve paid particular attention to making the surrounding rocks and stones look as realistic as possible. Every building, tree, bush, road and minor detail has been reworked. However, all of the familiar routes and recognizable features of the map have remained in place, including the arriving train, which can still collide with any tanks in its path.

Both updated locations will appear in the game in the next major update, so be sure to check them out!

Improved Weather Settings


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We’ve overhauled all of the weather preset settings! These changes apply to twelve presets in total, ranging from a serene clear sky, to a harsh storm. New cloud formations with more realistic shapes and density have been introduced, and lighting has been improved. Light now interacts with surfaces in different ways, depending on the selected weather preset.


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“Clear” means a pristine, deep sky and sharp shadows that accentuate every detail of the surroundings. “Fog” cloaks the battlefield in a soft veil, blurring distant silhouettes and making the air feel perfectly still. “Thin cloud cover” streaks the sky with faint, subtle lines, barely altering the lighting. “Thunderclouds” grow heavy and leaden, heralding a storm and creating an unsettling atmosphere. “Rain” brings wet surfaces, glints of light on armor, and a distinct, ambient sound, while a “Storm” represents the climax: heavy clouds, intensified winds, torrents of water, and the sense that nature itself is intervening in the battle.


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That’s it for this one folks! The main goal of this overhaul is to ensure that each setting aligns better with its name. All the updated weather settings will arrive in the game in the next major update. Stay tuned for more news!

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3 dev blogs in one day, nice

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Sun city with and without DLSS5.

Also quite nice.

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can’t wait for moving clouds

Screenshot 2026-10-10 050254

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And server side clouds as well, instead of client side.

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When Server Side Clouds?

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cozy winter

Still no server sided clouds?

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Are there any plans to ever bring actual weather effects like wind and rain to the game, especially for air?

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There needs to be a limitation with the weather. Theres no night battles in air modes because it was a pain to fly in and did nothing but make the game frustrating. We need to get rid of moderate to heavy clouds when the rime of day is dusk or dawn. If the sun is low in the sky and theres even moderate clouds, its the same as playing a night match. It does notung for gameplay except make the spotting mechanic useless and every other aspect frustrating.

So its gonna be a friday trailer as it seems and dev stream prolly Monday.
Something tells me this aint gonna be the best of updates, but next updates is supposed to be the biggest of the year so im fine with waitinf

We got Vice City in War Thunder before GTA 6

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Gaijin getting in thy GTA 6 hype train

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Really big graphical updates, really nice to see

38th Parallel where?

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Both with Alaska, Trash-13, Ardennes, Breslau, Iberian Castle, Campania, Abandoned Town
, Sweden and Cargo can be removed.
The number of small rat mazes maps in this game is insane !!!

Some large townships and cities are like this. We have townships exactly like that here in Australia although without sky scrapers.

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So you’re saying the nastier weather in the next patch will make advanced optics stand out even more, like with thermals, where the worse the weather gets the more players have to rely on thermal imaging to find targets, meaning tanks with outdated fire control systems are the ones who get screwed.

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I must say, the new clouds look amazing, and this might genuinely be the first time War Thunder has had good looking clouds in its history. The old ones just looked wrong and different to the point you could use them to tell a screenshot was from War Thunder.

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Ah, when I saw Improved weather I finally thought they would add dynamic weather that they tested during mad thunder or whatever it was called, I forgot the name.
Anyways weather changes still looking nice

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