[Updated 03/09] Testing our Proposed APHE Shell Changes on the Dev Server!

Tiger_940px

Hey everyone! A significant number of voters expressed interest in testing the fragmentation damage that we discussed in our recent post here — thanks everyone for voting!

Today, we’re inviting you to test these changes on the Dance of Dragons dev server. You can access this test through the in-game Events & Tournaments section under “Testing of APHE Shell damage changes”. Note: For now, this is only on the dev server.

Event Features

  1. Added fragmentation areas. After this test event and subsequent testing on the main server, we’ll hold another vote on introducing the proposed fragmentation area parameters for APHE shells to the main game server.
  2. After the shell explodes, its warhead remains intact provided that the mass of the explosive is less than 1.34% of the mass of the shell. The residual armor penetration of the warhead after the explosion depends on the ratio of the mass of the shell to the mass of the explosive.
  3. Changed secondary fragments of APHE shells. They now are strengthened to the level of fragments from AP shells.

The “Testing shells new parameters” option has been added to the Protection Analysis. This allows you to visually compare changes in the damage of APHE shells.

Important information

We’d like to note that we’ll do additional testing on the main game server after the release of the Dance of Dragons major update.

It’s also important to note that the planned changes to secondary fragments (point 3 mentioned above) and the preservation of the warhead of APHE shells (point 2 mentioned above) will be introduced after the release of the Dance of Dragons major update with no vote for them. The parameters of segmented fragmentation areas (point 1 mentioned above) may be introduced based on the results of a new vote that we’ll be telling you about in the future.

Be sure to join in on the testing and share your feedback in this thread. We welcome your suggestions here!

92 Likes

So the Yes position won completely then. Cool cool.

(I mean, I don’t think you really had a choice with the way you posed the question in the first place. Shoulda just skipped the first vote and done it like this in the first place though).

53 Likes

Are you going to hold a vote on this for as many times as it takes for people to vote the way you want to? We already voted no before.

71 Likes

Really nice to see that the vote was useless. Like it REALLY builds trust if a vote goes through against the proposed option and then said proposed option is STILL tested. Like really, this is very very good and shows that you care about the community in absolutely no possible way.

67 Likes

Plenty of people wanted it, you can’t stop change

39 Likes

More people did NOT want it. That is the point of the vote.

55 Likes

Okay then don’t participate, the changes were going to happen no matter what, it’s your choice to hold at no

4 Likes

EDIT: this rule-abiding post is being flag-spammed into being hidden… even further proof that some people have zero issues breaking the rules by abusing mechanics just to push their narratives and take down those who disagree with them.


Oh, no, 49% vs 51%, a 2% difference, that should definitely be enough to stop a core game fix that has been needed since Ground Forces were introduced at the only chance we have been given to have it addressed.

Gaijin also clearly stated that they would know it if the vote was meddled with, and act accordingly. And for all we know, the vote was 70% “Yes” and 30% “No” for A WHOLE DAY before it suddenly and out of nowhere became 50-50 within 2 hours.

So I am very sorry your 49-51 vote was not enough to stop the possibility of this issue being fixed once and for all… maybe APHE fans will need to learn to actually aim like with every other shell in the game, after all :/


EDIT: and in just 2 hours, this has become the most liked comment on my account on the New Forums, and on the topic as well.

Just another testament of the overwhelming support this change is backed up by.


EDIT 2: This is why a test was necessary:

IMG_8602

And just like this user, HUNDREDS.

So many people afraid that “Gaijin would break it” or “nerf APHE into uselessness” that they voted “No” even without wanting to give it a single chance or thought. But when they try it out, turns out it wasn’t so bad after all….

So @Stona_WT @Smin1080p_WT , thank you for this! Even with all the nonsense backlash we got, this was the right decission.


Link to the test thread, where you will, again, find overwhelming support for this change:

https://www.reddit.com/r/Warthunder/s/boXqRGmvWQ

146 Likes

It wasn’t needed. The majority vote is against it. Like do you need me to explain how a majority vote works?

40 Likes

AMAZING! Thank you! :)

12 Likes

The proposed system is still not realistic, however. Improve it further or don’t do anything.

5 Likes

The vote was brigaded by some Ru content creators

26 Likes

If it was so needed, why did it lose the vote? If they make another vote after this test it’ll probably still be no, but at least they’ve shown us that votes don’t really matter here.

14 Likes

Would still be interesting to know how many voted and how many, if any, votes were discarded. Just saying.

6 Likes

Show us the results.

7 Likes

Shouldn’t have been a bot anyway for a change that was going to happen no matter what, so complaining does 0 to the outcome

Who actually have a good idea of what the game is, unlike most Western players that think it should be a simulator.

7 Likes

Glad to hear the vote meant literally nothing and you’re ignoring what the majority voted in favor of, thanks Gaijin!

29 Likes

Most democracies don’t see a 51/49% split as a clear majority

35 Likes