Update 2.55.0.38

Naval Vessels

  • A bug that caused the player’s ship model to start moving incorrectly when launching a hydroplane during circulation has been fixed. (Report).

Sound

  • Sound Modifications have been temporarily disabled. We continue to actively develop the game’s audio, adding new features and improving sound quality. Due to these changes, some sound modifications have become incompatible with the current client version, leading to an increase in errors and crashes. To ensure a predictable and stable experience for all players, we’ve temporarily disabled support for sound modifications in War Thunder.
  • We value the community and mod authors and intend to maintain the ability to create and use sound modifications as an important part of the game. We have a publicly available official sound project for modding, and we are already working on:
    • A mechanism for evaluating the compatibility and functionality of sound modifications
    • A separate guide for creating sound modifications for the current version and structure of the FMOD audio project: bank sets, routing, parameters/events, etc. This guide will help you improve the compatibility of your modifications with the game, making them more stable and less likely to impact game performance.
  • As soon as these tools are ready, support for sound modifications will be re-enabled. Thank you for your understanding and support.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

3 Likes

No fun allowed comrade, your sound mod privileges have been revoked

10 Likes

Don’t get the point of completely disabling sound mods while waiting for the changes to be rolled out. If people are having issues or crashes when using sound mods they can just disable them.

5 Likes

Never have I heard that soundmods have caused crashing, nor experienced it. I think gaijin is just upset that others have made their game sound better than them.

3 Likes

Can we get any timeframe on when sound mods will be re-enabled? Is it days? Weeks? Months?

Just don’t want this to end up like the CDK which has been abandoned for well over a year now and is in a pretty unusable state.

2 Likes

Guys, I understand, that this news are not nice, but making things like this are just wrong.

5 Likes

thanos-perfectlybalanced

Now it’s fair for us console users… for the time being.

1 Like

That include the CDK? I’m hoping!!!

4 Likes

Lmao. At least gooners cant use anime girl crew voices for a while.

image
L on you gooners !

7 Likes

Hell naw man, who the hell uses those, I just want my RCSM back.

5 Likes

With the new update i had lot of crash and freeze using a sound mod. Problem solved by deleting it

Your experience =/= universal true

T-64/80 series charge too small // Gaijin.net // Issues
issue still waiting for answer

1 Like

Yeah I want my RCSM + IASM back. It sounds awful without them now.

4 Likes

I mean when some of the reports are using soundmods from opex with specific versions and claiming disabling sound mods stops the problem is odd considering I and someone I play with is using both soundmod + opex and we dont have these problems.

I get game engines might not always be compatible but its clear some user error is at play here in either outdated drivers or audio software if they use surround emulation programs.

So realistically disabling sound mods globally should not have been the play, leave it enabled but grab further information

2 Likes

Fixing sound mods needs to be priority 1. Typhoon sounds terrible without them

1 Like

Great.

Now I’m stuck with terrible tank engine sounds alongside with trash VWS…

1 Like

I can understand why you would disable all sound mods, people flooding the forums because their specific mods are breaking, this still doesn’t seem right to all the people not affected by these issues like myself and others. This very much feels like chopping off your foot because you stubbed your toe.

2 Likes

Exactly.

I’m okay with this if there was a possibility that sound mods were providing anyone an advantage in ground battles. Sound is very important in that mode, especially engine sounds. Get rid of ULQ next.