A bug that caused air-to-air missile explosions in fuel tanks to not lead to the wings tearing off has been fixed.
F/A-18 (all variants) — a bug that caused the CCRP indication (azimuth steering line to the current POI) to sometimes not display on the HUD in the cockpit has been fixed. (Report).
Ground Vehicles
The reload times of T-64, T-72, T-80, T-90, 2S25, ZTZ96, ZTZ99 and VT4 series tanks have been reduced. The full list of changes, as well as more details can be found in this topic.
IRIS-T SLM — the activation range for the missile’s onboard seeker has been reverted from 4 km back to 10 km. This is intended to increase the missile’s probability of hitting if the ground radar loses its track on the target.
BMPT, BMPT-72 — the erroneously missing aluminum protective cover around the ammo of the 30 mm cannon has been added.
Interface
A bug that caused the hit marker above the ground vehicle in Ground Realistic Battles to display on close shell flybys and not only on direct hits has been fixed.
Customization and Achievements
Su-30MKK (China), J-10C — a bug that caused the names of some camouflages to display as text keys has been fixed.
Other
The calculation rules for the Spawn Point cost of aircraft Secondary Armament presets that contain guided bombs have been adjusted. Now the cost of these weapons depends not only on the mass of the used bombs, but on their guidance type as well. Bombs with the combined GNSS + Laser guidance, as well as the bombs with the TV guidance have an additional multiplier of 1.1. Bombs with the IR seekers have an additional multiplier of 1.3. For example, the MiG-27K has a base cost of the aircraft of 540 SP. Equipped with 4x KAB-500Kr with a total mass of 2080 kg it will now require 540 * 1.4 (multiplier for more than 2000kg of bombs) * 1.1 (multiplier for the TV seeker of the guided bombs) = 832 SP to spawn in. Typhoon (AESA) has a base cost of the aircraft of 540 SP. Equipped with 8x SPICE 250 with a total mass of 1040 kg it will now require 540 * 1.272 (multiplier for the 1040 kg of guided bombs) * 1.3 (multiplier for the IR seeker of the guided bombs) = 893 SP. If the aircraft has guided bombs with different seeker types equipped, the highest of the guidance type multipliers will be used for the total mass of the guided bombs. A restart of the game client may be required for the correct Spawn Point price of the aircraft to be displayed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
I suppose these changes to T-72 carousel-type autoloaders still take into account the spin? Since the community long ago pointed out that newer versions of the autoloader allow pre-selection of the round, so that it prepares the round BEFORE it is fired.
Devs correctly noted it takes 0.6s~ to skip 2 rounds in the carousel autoloader and 0.5s in the T-80 Autoloader. So right now the T-80 bypasses its spin sequence correctly to achieve such speed (even though it still happens in audio), since there is just no way to NOT select a round in-game.
But T-72 style autoloader still skips 2 rounds even though there is no spin happening. Am I correct to assume this is only the testing of the upcoming changes?
P.S. People in the chinese forums claim the reload cycle on the ZTZ-99 and VT-4 takes 6s with a pre-selected round, which perfectly aligns with the data devs already have on the T-72 and T-90, that the spin takes 0.6s.
When are Air to Air weapons (and also ideally the base spawn cost of aircraft) getting an SP reduction so its a viable Anti-Air option in GRB?
Also, will meta AGMs such as the KH-38MT be getting an increased SP cost to keep its cost inline with the new cost of what are significantly less powerful A2G weapons
@Stona_WT
Quick question
Any word about the servers getting fixed or anything?
Quite a few matches where the entire server/match dies and not showing up on the logs, haven’t seen any mention of it from you guys but maybe i’ve just missed it
gets annoying when you’re having a good run or losing premium time, especially now when people are trying to get the mark for event
The PL% has been INSANE since the major update. Idk if there’s that many more players, but 4/5 matches I sit at 5-10% with spikes upwards of 70%. Whereas before this update I almost never had any PL.
Not to mention the PL problem is having a massive affect on guidance and radar.
So you guys also had problem with the server ? I thought this was just my internet giving up on me but it seems like i am not the only one in that situation.