- Gaijin should use virtual wind tunneling for aircraft and projectiles
- Gaijin should stay at manual tweaking all models (even if it’s unrealistic)
This is well known problem in War Thunder, every time new planes came up with update, came with a bunch of flight model problems, over/underperforming. Closest example - J-10. Also well know example - F-111 on release which was ultimate UFO plane for whole update.
This is get us to the point that Gaijin manually tweak almost every plane which is inevitably leads to a lot of errors. Which leads to a ton of fixes streched over time and ruining players experience.
In real life aerodynamic is pretty well known discipline. All equation in an open access. Aerospace companies use wind tunnels for testing and figuring out properties of previously unknows shapes. In our digital age there is a lot of sofware could simulate aerodynamic and air flow in real time, automatically giving properties to model depend on its shape. And most obvious and common benefit from it - you just put everything in it and it set the properties at most closest as it would be IRL.
So Gaijin, why are you still doing routine? And then spend a lot of time to fix it. This is so inffective and also break OUR gameplay.
Dear Gaijin, i think every air forces player(and maybe even ground forces players) will be thankful to you if you swap to unified flight models and virtual wind tunneling of all planes and projectiles (missiles, ATGM’s, etc.) to make it as much realistic as possible.
@Stona_WT @Smin1080p_WT
Tell the devs please, we want proper flight models. Thanks.