Unfai̇r si̇mulati̇on battle

Unfortunately the majority of blue side is still floundering on the deck and feeding bf109 f4 K/ds

It is in fact at 3.7 and is the exact same flight model. I find it to be more stable than the d28 but i could be crazy.

Im just entertaining a concept. If you have an advantage, why not use it?

I didn’t see this was a sim thread so its my bad

In defence of that, visibility is utterly atrocius.

Even perching at just 3 km, I cannot see anyone that’s under 500 meters. Often, I’m flying circles above an A point, hunting for an enemy and I can’t find anyone and the A point is in a deadlock or worse, I see fighting in combat log but have no idea where

I finally descend to 1 km altitude and what do I see? Planes circling in the tree tops. This is extra nice on Winter Stalingrad because black dot against black blob for low LoD trees or Port Moresby where the ground is very dark.

Most of the objectives occur in the 0-4 km band. In fact, A point cannot be contested at all above ~5.5 km atmospheric altitude (which means on high elevation maps, you are forced even lower relative to the ground).

Tunisia is probably the only map where you can see ground-level enemies from 3km, and even then it’s sketchy depending on lighting and exact position.

I don’t fly jugs, Mustang MkIa/P-51 and corsairs, and occasional hellcat. I find it’s sufficient to stick at 1-3km altitude band to contest bf109s.

Respectfully what are you talking about? Turn down sense of flight to ruduce blur. if you’re above contrail height then they have produce contrails to attack you. Looking for a black dot against a white cloud is a lot easier than finding a black dot against the terrain.

No sense of flight enabled.

Obviously, screenshot is lower quality.

This is at ~2km altitude. All screenshots are from the replay so don’t judge the turn coordinator - it always says you’re slipping in replays even when flying straight in trim.

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Do you think you could spot the black dot just over my right canopy frame if I was at 4+ km? No. They’d blend into the ground. Only reason they’re even visible as is is due to their wingtip vortices as they’re fighting.

Even from sub 1 km altitude, that low-flying IL (iirc it was an IL or a german attacker) is barely visible:

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If I was up at 4km, I’d have never intercepted them.

More targets that if I was higher up I would not have seen, maybe here on tunisia but not against winter stalingrad or port moresby black forests.

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Also there’s these scenarios as well:

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And also. Winter Stalingrad. Even at low altitude I regularly lose planes flying over the literal black ice of a river

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I will legit be flying circles above the river, watch as the A point is static and unmoving or worse turning red and my allies are dying and I am not seeing anything until there’s some tracer fire at last.

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Here, have an example:

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Now imagine that this black dot had a forest behind it or black ice.

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Notice the tracers coming from what looks like nothing.

And this is tunisia - the best map for high altitude visibility due to lack of forests that pop in or buildings that pop in.

What was your point again?

You graphics settings are far higher than mine, using a very expensive graphics card.

Compare your black ice with mine. Also you have opponents flying high enough. I often have foes at tree top with nobody anywhere near 4km altitude, and absolutely nobody above it.

I’ll record the next time I’m sitting at 4k, A is not moving or even turning red and I can’t see anyone to pounce on.

Not an A-point battle, but arrows/ground attack mission instead.

It is a good example though as the tracers confirm the presence of aircraft even if otherwise they were invisible.

This whole match, both teams seemed to obsessively stay at or under 500 meters. It is very annoying because you absolutely can’t see anything unless you get under like 2 km yourself. Even at 2 km, they regularly blend into the trees.

Another, shorter example:

This one is a direct upload due to cropping only around the tracer-sighting.

Im on console

Once the videos finish processing, watch them and tell me you’d be able to see the black dots from which the tracers come from at 5 or 6 km altitude. They’re barely visible (second video due to wingtip trails) or outright impossible to see (first video when going over the forest) at a mere 3-4 km.

Also consoles have pretty expensive graphics cards built in unless it’s a xbox 360.

Here’s an advice for your testing.

Take P-51-D5.

Min fuel (31 minutes), spawn at 3 km in test flight. Take note of how difficult/easy it is to get to level flight. Take note of how stable/unstable she is in pitch (wobbly nose, tendency to drift without input). After done, accelerate to at least 450 km/h, roll 180 degrees no rudder and yank stick back fully. Repeat at 350 km/h. Repeat at 250 km/h.

Max fuel (1 hour 45 minutes): Spawn at 3 km in test flight. Do the same tests as with 31 minutes.

Make note of the difference.

Now, consider the mustang in real life and the position of her fuel tanks. Also consider pilot complaints and behaviour (which fuel tanks were prioritized for fuel drain).

dannaryan,

I fully agree although simplified: My entire premise in flying sim is to pilot a plane that can stall while fighting against an enemy plane that can stall, a situation that’s becoming increasingly rare.

Much testing: Any plane of mine that stupidly turns without stall while my joystick is locked full back, gets removed from it’s crew slot. However, that doesn’t solve me fighting against planes that don’t stall (several Japanese, USA Ki-61, hyper-egregious British P-51-Bimbo).

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Day 97658763865 of waiting for the devs to stiffen A6M line to hell above 250 mph.

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Yep, add the 109’s to that list as well. Every flight report I’ve read whether old or new state that the 109 stiffens at around 300mph. In game you can yank the stick well above that without any issues at all.

Yep I’m the same, I don’t fly anything that can’t stall.
To Gaijin’s credit they are slowly fixing some of the FM’s but then they break others. The Hurricane can stall now instead of auto-recovering but now the Macchi’s auto-recover instead.

“One step forwards and two steps back”.

I used to love flying the Raiden’s as they were the “different” Japanese aircraft but they’re on rails now.

I made a thread a while back comparing War Thunder to Birds Of Steel (War Thunder’s alpha) and it’s sad seeing how the stall characteristics have been dumbed down.

This really betrays how dubious this line of criticism is.

The old J2M flight model was even more “on rails” than the current one and the only thing you had to do to avoid a stall was to deploy the combat flaps. It was one of the easiest planes to break into the top 100 of rankings challenge while using sim controls.