That’s just yanking the stick back and allowing torque to do its thing. Zero rudder input for the first two videos.
I’m happy to retest with the same speeds but my concerns with that are:
1: The Mustang has a weak elevator and I have doubts it’ll even have the ability to stall at lower speeds.
2: It barely makes a difference either way, you can see the Mustang’s speed fall off and it still does a slow roll over instead of a fast snap like the 109’s and Spitfires.
You can see how the problem is highlighted when I max out the pitch and control the aircraft only with rudder. The Spitfire snaps on you as it should, but can you see how I could keep the Mustang in a fairly controlled state? Even when it did threaten to stall/spin it recovered at max deflection. The Mustang should’ve snapped into a stall and then into a spin if the elevator wasn’t released.
You can also see how the Corsair is running on maximum hand hold mode, it’s an incredibly basic flight model. I have no doubts that a K4 might have performance advantages over it but that is nullified somewhat when you can yank the stick to the balls with no fear of repercussions and still execute a very tight turn.
I hate what they’ve done to my Macchi’s as well as you can see in the video, one fake wing drop and then it just flies straight and the elevator feels numb. It almost feels like we have a light instructor interfering.
And what? And whaaaaaaaaaat? Are you gonna make the enemy fight at 6-7km or gonna putter around with the worst spotting system in gaming while waiting?
This is all true, the problem is not many people know that, but whan you do, you clim to 6km and just boomandzoom. This way even a ZERO cant do anything. I dont think that, if there were ZERO and Mustang at 8 km alt, with the same speed, Mustang would have an advantge. The only advantige mustang has is speed, since it can go up to 880km/h and ZERO only 660km/h. If mustang fights someone high, it doesnt only has energy advantige but also an advantige of quick dive and escape. When you start looseing fight just dive, US fighters are much faster than russens, german or japanies. When you think about that, US fighters are one of the best you can use. When flown how thay should of corse.
In defence of that, visibility is utterly atrocius.
Even perching at just 3 km, I cannot see anyone that’s under 500 meters. Often, I’m flying circles above an A point, hunting for an enemy and I can’t find anyone and the A point is in a deadlock or worse, I see fighting in combat log but have no idea where
I finally descend to 1 km altitude and what do I see? Planes circling in the tree tops. This is extra nice on Winter Stalingrad because black dot against black blob for low LoD trees or Port Moresby where the ground is very dark.
Most of the objectives occur in the 0-4 km band. In fact, A point cannot be contested at all above ~5.5 km atmospheric altitude (which means on high elevation maps, you are forced even lower relative to the ground).
Tunisia is probably the only map where you can see ground-level enemies from 3km, and even then it’s sketchy depending on lighting and exact position.
I don’t fly jugs, Mustang MkIa/P-51 and corsairs, and occasional hellcat. I find it’s sufficient to stick at 1-3km altitude band to contest bf109s.
Respectfully what are you talking about? Turn down sense of flight to ruduce blur. if you’re above contrail height then they have produce contrails to attack you. Looking for a black dot against a white cloud is a lot easier than finding a black dot against the terrain.
This is at ~2km altitude. All screenshots are from the replay so don’t judge the turn coordinator - it always says you’re slipping in replays even when flying straight in trim.
Do you think you could spot the black dot just over my right canopy frame if I was at 4+ km? No. They’d blend into the ground. Only reason they’re even visible as is is due to their wingtip vortices as they’re fighting.
Even from sub 1 km altitude, that low-flying IL (iirc it was an IL or a german attacker) is barely visible:
I will legit be flying circles above the river, watch as the A point is static and unmoving or worse turning red and my allies are dying and I am not seeing anything until there’s some tracer fire at last.
You graphics settings are far higher than mine, using a very expensive graphics card.
Compare your black ice with mine. Also you have opponents flying high enough. I often have foes at tree top with nobody anywhere near 4km altitude, and absolutely nobody above it.
I’ll record the next time I’m sitting at 4k, A is not moving or even turning red and I can’t see anyone to pounce on.
Not an A-point battle, but arrows/ground attack mission instead.
It is a good example though as the tracers confirm the presence of aircraft even if otherwise they were invisible.
This whole match, both teams seemed to obsessively stay at or under 500 meters. It is very annoying because you absolutely can’t see anything unless you get under like 2 km yourself. Even at 2 km, they regularly blend into the trees.
Another, shorter example:
This one is a direct upload due to cropping only around the tracer-sighting.
Once the videos finish processing, watch them and tell me you’d be able to see the black dots from which the tracers come from at 5 or 6 km altitude. They’re barely visible (second video due to wingtip trails) or outright impossible to see (first video when going over the forest) at a mere 3-4 km.
Also consoles have pretty expensive graphics cards built in unless it’s a xbox 360.
Min fuel (31 minutes), spawn at 3 km in test flight. Take note of how difficult/easy it is to get to level flight. Take note of how stable/unstable she is in pitch (wobbly nose, tendency to drift without input). After done, accelerate to at least 450 km/h, roll 180 degrees no rudder and yank stick back fully. Repeat at 350 km/h. Repeat at 250 km/h.
Max fuel (1 hour 45 minutes): Spawn at 3 km in test flight. Do the same tests as with 31 minutes.
Make note of the difference.
Now, consider the mustang in real life and the position of her fuel tanks. Also consider pilot complaints and behaviour (which fuel tanks were prioritized for fuel drain).