Type 74 Tank Possible Modeling Inaccuracies

I have been reading through the Type 74 Tank specifications and found multiple potential modeling inaccuracies in the in-game Type 74. However, I’m not sure whether some of these differences reflect in-game conventions or simplifications made for gameplay or balancing, rather than actual modeling errors.

Hydraulic Suspension

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According to the specifications, the hydraulic suspension can tilt the hull by ±6° forward and backward. However, based on my in-game testing, the in-game tilt limit seems smaller.

Is there any way to check the suspension tilt limit from datamine?

Gunner Optics Zoom

Spoiler

In WT, the Type 74 has gunner optics with 7.4x – 8.0x zoom and NVD capability.

However, according to the official specifications, the gunner’s optical equipment is as follows:

Optics System Zoom NVD
Gunner aiming periscope Telescopic 8x No
Gunner aiming periscope Observation 1x No
Direct telescopic sight Daytime 8x No
Direct telescopic sight Nighttime 9.6x Yes

I’m not sure how this should be represented in game.
The most realistic implementation would be to give 1x – 8x zoom for the gunner, and a forced switch to 9.6x when using NVD.
The simplest alternative might be to give the gunner 1x – 8x zoom with NVD available at both magnifications.
If the periscope is ignored for some reason, the gunner should get 8.0x zoom without NVD, and 9.6x zoom with NVD.

Commander NVD (Debuff)

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There appears to be no commander NVD in real life, unless I’m missing something.

Ammo Stowage

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Below is a summary of ammo stowage capacities and locations.

in-game Original Type 74 Type 74 B – G
Hull ammo rack 30 30 28
Loading assistance device 4 Located below the gun breech (Not enough source)
Floor ammo rack 4 6 Located below the gun breech in-game, likely IRL too.
Ammo rack on turret basket 7 7 7 Located at the left side of the turret in-game , but likely incorrect correct
Turret bustle ammo rack 9 9 9

The number of rounds stored in the hull for the C, E, F, and G variants is clearly incorrect.

Thanks to skultew1234, confirmed to be correct.
The 7-round ammo rack on the left side of the turret in-game likely corresponds to “ammo rack on the turret basket”. However, based on video footage, there seems to be no ammo in that location in reality. Therefore, the in-game placement seems inaccurate, and I’m not sure where this rack is actually located.

Interior photos or documentation showing ammo rack positions, especially the one on the turret basket, would be very helpful.
Correcting the position of the ammunition could slightly improve survivability.

Heavy Machine Gun Traverse Limit

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The specifications state that the heavy machine gun can traverse 360°. However, it is limited to 180° to the left and 80° to the right.
Some roof-mounted machine guns in WT can turn 360° regardless of hatch position, so the Type 74 should theoretically be capable of the same.

I suspect that current limitation exists because a part of the HMG mount interferes with the commander’s hatch. If I could prove that this section can be rotated upwards when the MG is elevated, the devs might allow it 360° horizontal traverse. This change would make anti-air combat slightly easier.

Gun Depression Limit (Debuff)

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According to the specifications, the horizontal traverse range in which the maximum gun depression of –6° is available appears to be narrower than in the current in-game model.

Rangefinder Distance Limit (Debuff)

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The minimum and maximum measurable distances are 300 m and 3000 m according to the specifications. However, the in-game minimum distance is 200 m, and there seems to be no upper limit.

Breech Shape

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In a drawing from the specifications, the gun breech looks larger than the current in-game model?


image

Smoke Grenades

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According to the specifications, the Type 74 carries 12 smoke grenades onboard. This suggests that the tank should be able to reload the smoke grenade launchers once, even outside capture points.

However, as far as I know, there is no vehicle in WT that can reload external smoke grenade launchers. I’m not sure whether this is due to an in-game convention, or simply because the total grenade stowage capacity of other vehicles is not known.

Community Bug Reporting System (Incorrect Smoke Grenade Count on Arietes(MBT)/Centauros)

Not a bug. Many tanks have smoke grenades in their hulls for reloading smoke grenade launchers. At the moment there are no such mechanics in the game, but perhaps they will appear in the future.

List of Specifications

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Below is a list of Type 74 specifications. Both provisional and finalized versions are available online.

Related Thread: Type74 Tank/74式戦車 Type74 Tank/74式戦車

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I didn’t know that Gaijin’s reasoning was because they consider it overpowered.

I think I have also heard something about periscopes sometimes being ignored in the optics implementation, but I’m not sure under what conditions that happens.