The type 10 has less engine power and lighter weight compared to the type 90. Lighter weight likely means lighter motors as well.
Some guy also posted it only has “30⁰ degs+” rotation speed too.
The type 10 has less engine power and lighter weight compared to the type 90. Lighter weight likely means lighter motors as well.
Some guy also posted it only has “30⁰ degs+” rotation speed too.
Arcade characteristics are still proportional to realistic ones in relation to each other
There are multiple videos of type 10s outpacing type 90s. What gjy cause neither 30 deg or 40 deg seems realistic for a light vehicle meant to be extremely maneuverable
This implicates that the MINIMUM turret traverse speed is 30°/s or more, so therefore the un-experted crew without any training should be able to traverse the turret at that speed 🤔
In the absence of any other source, Gaijin always take “[figure] or more” as that figure, because otherwise what do they set it too?
40? 50? 60?
There is no way of knowing.
Like for example, Starstreaks have a stated speed of Mach3+. Gaijin sets it too exactly Mach3
Videos have been doctored in the past, which is why Gaijin doesnt accept them for anything time based that would have meaningful impact (Blame Chinese players) So you’d need to find a written source (book, brochure, etc etc) that gives a more accurate figure. Ideally at least 2. You could include said video as a supporting source, but it couldnt be the only source
But I did just find this which actually makes a lot of sense.
https://community.gaijin.net/issues/p/warthunder/i/xnXj771yQijx
The 30°/s is 100% correct when in use by the gunner but is 45+°/s during stabilization but there 15°/s is lost due to disturbances. I wil be honest I dont really understand it and you should ask in here: JGSDF Type10 Tank/10式戦車 for a better explanation than that. But the devs comment is that:
Current standard for aiming speed is based on the maximum speed available to the gunner, not the mechanical maximum speed (e.g., the speed of the stabilizer). Therefore, the report is considered not a bug and will be closed.
Which is a reasonably fair way to keep it consistant. Im sure otherwise a LOT of tanks would have far higher turret rotation speeds than their current speeds and 30°/sec is realistic for when being used in game
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I dont think that attitude is necessary
and I dont think its an unreasonable question to ask.
Leopard 2A4, 1985/1992 [10.7] = 40°/sec
M1 Abrams , 1985 [10.7] = 40°/sec
Leclerc, 1992 [12.0] = 40°/sec
M1A2 Abrams, 1992 [11.7] = 40°/sec
ZTZ99A, 2010 [12.0] = 38°/sec
Type 10, 2012 [12.0] = 30°/sec
Only other tank that “low” is the Chally 2, though it is also a chonker (that having been said, iirc, there is an override for the CR2 that allows it to do 40°/sec)
But based upon what I found, the Type 10 is technically too low, and should be 45+°/sec but is limited to 30°/sec when in use by the gunner and this is the standard Gaijin sets for all.
Straight line speed doesnt mean turret turning speed. The Type 10 achieves this its straight line speed by a CVT system (these are banned in F1 races so thats saying something) rather than raw force.
That is very ironic coming from a chinese player given the review bombing situation was purely about chinese vehicles and not the state of minor nations in general
I am aware i have been talking about both turret rotation and the cvt
Ok if they use the standard fine, but could they hurry up and give the japanese mbts cvt it has been years jow since it was accepted. Or at least make its transmission values better until they can figure it out. I have frequently been outpaced even by merkavas and challys. So even though irl it is both a fast and light tank, you in warthunder get the downsides of it but not the upsides
Big hope for me personally is that all MBTs get the new steering mechanic they added for the EldE-90 called double differential.
Even if the turret speed is to be slow still (due to an intentional restriction rather than a technological limit). Steering that doesnt bleed the type 10s speed which is all it has really, would more than make up for it. There is an issue i didnt really touch on and that is composites. It seems like the composites on it rarely work, even when im hit in the most armored places of the tank at an angle
That is most NATO tanks. Only Soviet tanks get functional armour
Maybe so, but I have fully grinded germany and sweden and while i can see the ways the 2a7 is lacking, it is still way more sturdy when it comes to frontal shots. Isnt the point of the type 10 is it has less composites but it puts it where it matters?
I have no idea. But when comparing most tanks to the 2A7, its worth remembering it shouldnt be 12.0, it should be 12.7/13.0
Top tier is compressed mess
The 2a6 and strv122 is more blatant. The armor upgrades are night and day. I just wish minor nations got more care in top tier. Japan should be interesting with a light tank mbt lineup but the tanks dont feel light except in the worse ways (bouncing on the smallest pothole) and even the reported issue of the tank clipping into the ground when suspension is lowered
Yeah… Im fighting for the Chally 2 currently. heaviest tank at top tier, with some of the worst protection
Havent grinded out uk yet but what strikes me as weird as that the challys with heavy era and compositepackages are way more survivable on a sideshot than a ufp shot as someone that has engaged both