Type 10 and tkx why arent their turrets faster?

I mean more so post pen is less through these external packages and sometimes weaker rounds dont pen at all, yet shots pen with maximum spalling through the ufp i doubt the front is weaker than the sides (with era and composites attached) irl

I have no idea. But that is interesting given that we only have spall liners on the UFP currently.

to be honest the only reason Type 10 only have 30Β°/s is because it’s the only number on the non-classified data that we have. unless we have the number of the non-stabilized speed just like the Leo2, Type 10 will always stuck in 30Β°/s

the armor for the type 10 is the most botched thing for sure. its been tested and has been able to withstand hits from its type 10 apfsds round (which is underperforming in game) form 250m away in its manlet. and btw the tank has heaver composite than the type 90, and you know how small it is.

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also it uses nanocrystalline armor witch is lighter and has more than double the strength then rha

if theyre not gonna fix the armor antytime soon even though it was submitted as a suggestion, they need to change these tanks to light tanks and give them air strike and scouting

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source: type 10 is an extremely modern tank relative to many of the ones in game and they have to nerf it. though not that much, and the acceleration is btw illogical. type 10 stops waaaaay faster than abrams because 65 tons harder to stop than 45 tons. riiiiiight, so then why does 65 tons get moved way faster? its just silly. 65 tons has more inertia, more inertia means it should be harder to accelerate it as well. and they don’t bother to model the cvt. my beloved type 10 :(. i now have to grind france for its equivalent, my second most beloved (along with my second most beloved abrams)