# Tornado IDS Family โ€“ BR Placement Discussion (Air RB Focus)

This post is a structured comparison of the Tornado IDS variants currently in-game (Germany and Italy), focusing on their BR placement across modes and whether their Air RB rating reflects actual combat effectiveness.


๐Ÿ‡ฉ๐Ÿ‡ช Germany

Tornado IDS WTD61

  • GRB: 10.0
  • Air RB: 11.3
  • SB: 11.3
  • AB: 11.0

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L
  • Chaff (1200 max)
  • Flares (56 max)

Air-to-air armament:

  • 2ร— AIM-9L only

Guided strike capability:

  • None

Tornado IDS ASSTA1

  • GRB: 11.3
  • Air RB: 11.3
  • SB: 11.7
  • AB: 11.7

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L
  • Chaff (1200 max)
  • Flares (56 max)
  • Up to 4ร— GBU-16 Paveway II
  • Up to 6ร— GBU-54B LJDAM
  • 1ร— GBU-24 Paveway III
  • Litening II targeting pod

Air-to-air armament:

  • 2ร— AIM-9L only

Guided strike capability:

  • Significant precision strike capability

Tornado IDS SLE

  • GRB: 12.3
  • Air RB: 12.3
  • SB: 12.3
  • AB:12.0

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L/I-1 (IRCCM)
  • Chaff (1200 max)
  • Flares (56 max)
  • Up to 4ร— GBU-16 Paveway II
  • Up to 6ร— GBU-54B LJDAM
  • 1ร— GBU-24 Paveway III
  • Up to 4ร— HOSBO guided bombs
  • Up to 9ร— Brimstone missiles
  • MAW countermeasure system
  • Litening III targeting pod

Air-to-air armament:

  • 2ร— AIM-9L/I-1 (IRCCM) only

Guided strike capability:

  • Extremely advanced strike package

๐Ÿ‡ฎ๐Ÿ‡น Italy

Tornado IDS

  • GRB: 11.3
  • Air RB: 11.3
  • SB: 11.3
  • AB: 11.3

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L
  • Chaff (1200 max)
  • Flares (56 max)

Air-to-air armament:

  • 2ร— AIM-9L only

Guided strike capability:

  • None

Tornado IDS (1995)

  • GRB: 11.3
  • Air RB: 11.3
  • SB: 11.3
  • AB: 11.3

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L
  • Chaff (1200 max)
  • Flares (56 max)
  • Up to 4ร— GBU-16 Paveway II
  • 1ร— GBU-24 Paveway III

Air-to-air armament:

  • 2ร— AIM-9L only

Guided strike capability:

  • Limited precision strike capability

Tornado IDS (Ret.8)

  • GRB: 11.7
  • Air RB: 11.7
  • SB: 11.7
  • AB: 11.7

Weapons:

  • Up to 12ร— Mk.83 bombs
  • Up to 12ร— Mk.83 Ballute bombs
  • 2ร— AIM-9L
  • Chaff (1200 max)
  • Flares (56 max)
  • MAW system
  • GBU-10 Paveway II
  • GBU-12 Paveway II
  • GBU-16 Paveway II
  • GBU-24 Paveway III
  • EGBU-24B Paveway III
  • GBU-31 JDAM
  • GBU-32 JDAM
  • GBU-38 JDAM
  • GBU-39B SDB

Air-to-air armament:

  • 2ร— AIM-9L only

Guided strike capability:

  • Extensive modern precision strike package

Across all variants:

  • Same airframe family (Tornado IDS)
  • Similar flight performance
  • No radar-guided air-to-air missiles
  • Only 2 short-range IR missiles
  • Designed primarily as strike aircraft

The major differences between variants lie almost entirely in air-to-ground capability and countermeasure/avionics upgrades.

However, Air RB performance is heavily influenced by air-to-air capability, survivability, and engagement flexibility rather than strike loadouts alone.

Do you think the current BR placement of the Tornado IDS family properly reflects their effectiveness in Air RB?

Or is strike capability currently weighted too heavily compared to air-to-air performance?

I would be interested in hearing opinions from players who have extensive experience flying these aircraft in Air RB.

1 Like

I think they could get an extra 2 aim-9Ls and stay at the same br since they arenโ€™t that great in air rb

No

Something is wrong here:

  • GRB: 10.0
  • Air RB: 11.3
  • SB: 11.3
  • AB: 11.0
  • GRB: 11.3
  • Air RB: 11.3
  • SB: 11.7
  • AB: 11.7
  • GRB: 11.3
  • Air RB: 11.7
  • SB: 11.7
  • AB: 11.7

Thatโ€™s why 1995 variant is just a waste of time, especially because of the shit quality of its thermals.
Imo it could sit at 11.0, just like a regular AMX compared to a premium.

image
@Morvran

1 Like

Anyway

This whole concept goes out of the window with multiroles but let me ask this, if were gonna balance strike aircrafts mainly around their A2A capability, isnt it like balancing air superiority fighters mainly around their A2G capability?

They have different roles, its perfectly fine to have specialised ground strike and specialised air superiority aircrafts at same BR since both specialize in different things.

Its just that
A) current ARB setup doesnt accomodate anything other than fighter (if you want to win that is)
B) multiroles exists (but at least multiroles with same ground strike capability as tornadoes sit at much higher BRs as result)

1 Like

Imho guided ground strike capabilities have no significance in Air RB.

All what matters is the a2a capability, evasive capabilities and the bomb loadouts vs. bases. Here are napalm bombs the fotm, cause you need less bomb load than with HE bombs. Means youโ€™re faster.

All Tornados have no fire bombs, unfortnately. So for Air RB all versions could have the same BR. Maybe the top Tornado with MAW can be +0.3. But all others play exactly the same in Air RB and every fighter with two big enough fire bombs is superior @ base striking.

11.3 is fine. The issue is expecting a ground attacker to be a fighter.

  1. decompress

  2. actually make the game modes decent for ground attackers

  3. End the diminishing Returns mechanic. Stop punishing an aircraft just because it can take a lot of bombs. Itโ€™s naturally mitigated

After that, just finishing the Tornados would be useful too. The FM is half finished, especially in regard to top speed. So giving them combat thrust like the Mig-21Bis has could be all the direct buff the Tonkas need for now.

Though I would also like to see CBUs added at some point and they could be tuned to give the Tonkas a Napalm-esque weapon

On a personal note. I absolutely destroyed an F-5E in a gunfight last night in the GR1, which is the weakest of all the IDSs with the weakest engines. Sure, there is a limit to what you can do, but at 11.3 itโ€™s manageable

The 12.3 ones should be 12.0 though