Top tier strike aircraft situation

Here is the thing, for these aircrafts, base bombing is the best efficient grind. However, if you face an uptier, you won’t reach the bases on time. Sometimes, there are teammates flying a fighter carrying bombs that will steal a lot of points because they have superior speed. These guys, who are supposed to eliminate the enemy team, trade useful missiles for some bombs that won’t kill a base.

I think that the best solution, one that doesn’t break the balance of the game, would be greatly
increasing the number of bases to destroy. Also, there should be a spawn for fighters with bombs and a closer spawn for strikers. Ofc there might be some planes whose BR should be revised, but that’s another discussion.

These changes are aimed to avoid BR compression. The first change will allow uptiered guys to get some bases. The second change will discourage fighters to choose bombs instead of carrying more missiles, so they will focus on their fighter role.

I think that these changes are a must, and it’s urgent to implement them. Right now, using strikers is almost a waste of time. Half of the times you get intercepted by the enemy team because you need to risk yourself to get the furthest bases, since the closest ones will be taken (or stealed) by downtiered strikers or faster fighters. This will encourage players to buy those strikers packages that are almost a waste of money right now (unless you are not interested in grinding the air tech tree and you just wanted to quicly get a CAS for your ground battles, which means that this thread isn’t aimed to you).

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Alpha Jet TH, AMX A-1A, A-10s, Su-25s, Su-39: That is damn correct!!! And give us the airspawn!!!

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The balance of the game is already broken by the reward system. If the reward for a base would be relative to the effect in battle, you would get nothing.
Increasing the amount of bases make it worse.

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Negative. It will allow CAS players to effectively grind for their vehicles. At top tier, it’s suicidal to go on a strike mission.
Maybe increasing the effect on tickets that destroying a base has would solve this issue.

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So you want to solve a GRB problem in ARB?

I have a few ideas that I believe could help strike aircraft at higher brs.

  1. Spread out bases over a greater area, right now its just a death gauntlet.
  2. Reduce the amount of time it takes bases to reappear.
  3. Add an airspawn for sub-sonic or tran-sonic aircraft behind the airfield.
  4. Decrease base bombing score for Fighter aircraft, and increase amount of score for killing other players.
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I would argue that every player is supposed to eliminate the enemy team since it’s the only way to win games (realistically).

Don’t these two contradict each other?

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My bad, I will editi it. In the second excerpt, it should say “…flying a striker…”.

Not necessarily. If we speak about the game logic, you have objectives that might grant you winning without the need of killing the whole enemy team: in ground battles you can win by controlling the capture points without needing to kill the whole enemy team (and that’s why an R3 would win over a Maus in a 3cap domination 1vs1). If we speak IRL, WW2 Japan surrender is enough counterexample.

It is both a GRB and ARB problem.
Right now, buying a SU25, A10, Tornado IDS, etc. to research air tech tree isn’t viable. Or at least, compared to other options, they are a waste of money.
I guess we all want the game to be sustainable over the years, and that means that every purchasable content should be worthy.
Nevertheless, this issue has a greater impact on free-to-play players, who don’t have any bonuses, and half of the time they have to deal with the repair costs without almost any income.

This is about air battles. Sure you can win by destroying AI, but only if there is next to enemies left on the enemy team and they are doing something other than hunting you down.

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This is about air battles; that’s why I’m talking about destroying bases and not capture points. Why should you only focus on killing the enemy instead of achieving other objectives? What’s the point of having bombers and strikers then?

Because that’s how you win games currently. It’s just the way the game is built. Its a hundred times easier to kill the entire enemy team than it is to destroy 80 AI targets while the entire team is trying to kill you.

Idk, free kills for fighters I guess.

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Ok, can someone explain to me why the subsonic amx a1a with 2 all aspect missiles sits at 11.3, and the German mig21 lazur, supersonic, with 6 all aspect missiles, sits at 11? Do they even play their own game?

Yes, that was something I’d mentioned earlier. Ground pounding at the beginning of the battle isn’t viable at top-tier battles, so strikers go on bombing missions. The number of bases isn’t enough, so I’m proposing to increase them.

Do you have any idea how ridiculous what you have said is?
Hey, future buyers: themadseventeen says that strikers purpose is to give free kills to fighters. So according to him, don’t buy premium packages of them unless you want to giveway RP and SL. Cheers!

The AMX has much better missiles, but it is overtiered and should be 11.0.

It is precisely the ARB system that should be completely revised

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I mean it’s just the way it is now.

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For a pure ARB player there is no need to fly bombers or strikers, except 2 reasons:

Some are good at fighting.
To learn how they behave

You can check my replays, I fly the Ayit the whole event.
Never carried bombs. Never ground pounded at the start.
Best outcome: 40k points in 8 battles.

If you struggle with ressources, buy premium days. If this is not enough, you have to work on your skill.
It’s better to have a bad fighter in your team than a good bomber.
Because that’s the way ARB works.

I don’t think so.
I check very often player records. The majority of bomber players have more days at GRB.
And I think that’s not random.

I’d prefer to remove bases from ARB at 8.0 and higher. Or remove reward for bombing, to aircrafts which can play as fighter. May be then, many planes, will get more fair BR

ARB above 10.0 striker aircrafts are at disadvantageous positions, even premiums like A5C (which ironically can’t bomb a base without incendiary) and Tornado suffers substantially, never mind the likes of JH7A and Mirage stuck at BRs they never should be, (12.3/12.7 respectively). I would much prefer for a renew of system for BRs above 10.0, and maybe reconsider air spawns for subsonic strike jets.

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