Doesn’t matter when chaff doesn’t spoof missiles anyway XD
ARH missiles should just never have been added. Nor missiles in general but here we are.
APFSDS is a necessity, not a want like chaff is.
Doesn’t matter when chaff doesn’t spoof missiles anyway XD
ARH missiles should just never have been added. Nor missiles in general but here we are.
APFSDS is a necessity, not a want like chaff is.
average main tank player comment
Chaff spoofs missiles fine in a general sense, just like how flares usually spoofs missles but not always. Just got to know when and how to use them like any other system in this game. Smokes wont magically save you in GRB but they have more than one use than just spamming hoping someone doesn’t shoot you through it.
If you don’t enjoy playing with/against missles then play the lower BRs that don’t have any. Game has to continue to innovate for longevity, Gaijin is just generally bad at implementing and balancing additions thus the insane power-creep due to their refusal for meaningful decompression.
I agree with the APFSDS is a necessity, but so is chaff. It’s a survivability multiplier and allows for more range in game-play styles like actually being able to climb and fly like an aircraft should, instead of cosplaying as a tank crawling over the hills going mach 2. The fact alone that stock top tier air get fox 3’s should be enough of an argument for them to also get chaff stock. I’m only using this argument for 12.7+, maybe even 13.0+ due to the Fox 3’s being so prevalent and GOOD.
??? I main ARB
Absolutely not. Notch, chaff, nothing, regularly chaff, nothing, turn cold chaff, nothing. I bring purely flares because chaff doesn’t do anything, I still rarely die to radar missiles.
That’s what I usually do thanks!
That’s what I mean, they shouldn’t have been implemented because Gaijin doesn’t know how.
I’m also not trying to argue about the whole game, just that stock top tier should get chaff, regardless of if you personally think its good or not. If it doesn’t work and is bad then why would it matter if it came stock? It would hurt no one, and allow players to start their mods grind with better quality of life.
I’m not saying it would be bad, but just that gaijin could spend their time on more important things, like say, decompression, or the fixing of SkyTrash, SRAAM, Fireflash, Red Top/FireStreak
Are you sure it’s main arb?
…or you don’t know how to use chaff to say such nonsense
You’re right on that. They’ve proven time and time again that money is more important so they push out hastily made additions and $80 premiums to the game that makes each update worse and worse for the player base. Then, refuse to fix the small problems that snowball into larger ones over time, not to mention making already implemented vehicles useless or incredibly frustrating to play.
Notch and dump chaff?
Yes, they need to slow down with adding stuff
you’re profile says you have less then 300 overall battles at top tier air rb so you certainly don’t “main” it (I have thousands as do the people replying to you) and you have no idea how chaff or radar works, chaffing absolutely works you’re just a bad player who would rather use a fake and unreliable way then actually learn the game. And you stated it shouldn’t have been added so how about you just don’t play it? 🤷
I’ve already stated I don’t play top tier anymore
Maybe I’d be better if massive youtubers/people replying to me would actually explain it as opposed to saying turn adjacent to the radar locking you and dump chaff, she be right.
I quite literally don’t unless my friend wants to play top tier
chaffing is pretty simple you turn roughly 90 degrees and pop chaff in short burst similar to flares, the idea is to create a “cloud” to distract radar, however this can be impossible if you don’t have enough time to properly position as missiles have ioc to hit your last known location, that is why its more effective the more range and altitude you have but it can work at any.
It takes a single match to unlock chaff. This is nothing but skill issue
That’s what people say but it doesn’t work. Maybe it’s because I use BOL chaff which is significantly smaller?
It takes 5 - 6 for a bad player like I
Massive skill issue
Skill issue that Skyflash and R-Darter sucks I guess
Not truly top tier, but -
F5E.
Chaff costs 7500 RP.
Now, F5E has a 238% RP modifier in RB and SB alike.
In RB,
1 second alive at 90% activity is worth 0.9x1.22.
To obtain 7500 RP purely from staying alive in a victorious match, 2 * x * 1.22 * 0.9 * 2.38 = 7500
x = 23 minutes
Now, obviously getting a 90% activity means we have obtained ~1800 score. 1800 score corresponds to either 3 kills and 3 critical hits (450+150) or 4 kills (450). 1 kill is worth 114x2.58 RP, 1 crit is worth 11x2.58 and 3 kills give us 75% RP bonus, 4 kills 100% RP bonus. Either way, if we get 3 or 4 kills we’re instead looking at
7500 - (4x114x2.38x2) = 5329 RP
2 * x * 1.22 * 0.9 * 2.38 * 2 = 5329
x = 8.50 minutes
Thus, “It takes a single match to unlock chaff”
requires us to kill 4 enemy aircraft with stock guns, stock missiles, no G-suit, likely no expert crew (but presumably maxed crew), no chaff, survive for at least eight and a half minutes AND win. If we lose, we need to survive for
1.34 * x * 1.22 * 0.9 * 2.38 * 2 = 5329
x = 12.68 minutes
To unlock chaff in one game
What if it’s 3 kills and 3 crits?
7500 - (3x114x2.38x1.75 + 3 x 11x2.58 x 1.75) = 5927
2 * x * 1.22 * 0.9 * 2.38 * 1.75 = 5927
x = 10.8 minutes if we win
1.34 * x * 1.22 * 0.9 * 2.38 * 1.75 = 5927
x = 16.12 minutes if we lose.
Based on the mathematics presented above based upon the research here (Report on how scores, SL, and RP rewards are calculated)
it is possible to unlock chaff in a single game under very, very special conditions.
Again:
Under these conditions,
you must:
Get 3 kills with 3 critical hits AND survive for 16.12 minutes in a losing match, 10.8 minutes in a winning match
Or get 4 kills with no critical hits and survive for 8.50 minutes in a winning, 12.68 minutes in a losing match.
Now, it’s possible to get higher activity than 90% - absolute best I’ve observed was 3070 score at 14:38 minutes for 98% activity. I think, given what we know of the function from air sim - likely represents the maximum possible.
We might obtain the RP needed in 7% faster time, not insignificant but well within order of magnitude
Or get 90% activity with 0 kills (CASing howitzers, SPAA, shooting a.i planes, assists). Assists are worth 51x2.38 and give 300 score, ground targets give 135 or 34 depending on “size”, A.I give 225. In terms of RP, they’re 11x2.38, 4x2.38, 20x2.38.
There’s a large variety of ways we can achieve 1800 score for 90% activity, so we’ll go for CASing ground targets and neglect the subtracting and reuse our original calculation
23 minutes if we win, impossible in a single match if we lose
The only way your claim can realisitcally be fulfilled given the conditions presented is in air simulator battles where a single match corresponds to potentially 3 hours of gameplay.
Now viability of obtaining that score in missile thunder air sim without G suit, without good missiles is likely worse… but given enough deaths we can force the issue.
For what it’s worth, a 15 minute cycle at 427 score (corresponding to little over 75% reward at 400 score - see (Community Bug Reporting System)) gives our F5E 2970 RP. Extrapolating to maximum potential at 1050 score, we’re looking at 2970/75*92= 3643RP. This value is without landing, with landing we can obtain an additional 742 at 75%, and thus 910 at maximum for total of 4550 RP per 15 minute cycle.
It is mathematically impossible to unlock chaff in a single 15 minute cycle, and also impossible if we survive 2 15 minute cycles in full with either 75% or 92% reward but fail to land. We must survive both 15 minute cycles and land after both events to satisfy the unlock.
Rather conveniently, I also have data for what 5:02 minutes of zero things achieved looks like - 135 score for dying, 662 RP. We can therefore unlock our 7500 RP chaff by surviving 12 5 minute cycles where we get shot down each time.
So technically, it’s possible in air sim without requiring exceptionally rare probabilities.
Now.
F5E isn’t top tier.
Let’s look at a top tier plane - f16C.
RP modifier: 256%
RP cost of chaff: 9000
For reference, our calculations with F5E were based on
RP modifier: 238%
RP cost of chaff: 7500
Our RP cost increased by 9000/7500= 120% while our RP gain increased by 18%.
It’s safe to assume the amount of kills, conditions of winning, time survived and all that remain proportionally the same.
Rather notable how even with our 4 kill game where we absolutely dominated and won… we need a 8:50 minute long game we survived in full to unlock chaff.
From trying to obtain base bombing RP per base health and confirm if it’s the same at top tier as prop tier, it wouldn’t be lying to claim that top tier matches often end at around that time mark if not even faster.
R-Darter on the ZA Gripen is absolutely poggers
You absolutely have no idea what you’re talking about