The thing is, with overly sensitive RWR, your situation awareness will be bad because it will constantly feed you lies.
By decreasing it a bit, you ignore rear and, to a lesser extent, side lobes at higher ranges. Which will help you to pay attention to stuff that is going towards you and probably aware of you.
You also don’t want to have radar missile warnings from missiles that already passed you in a notch and are pointing their rear at you, or from the side lobes of missiles targeting teammates away from your position.
Not been an issue, it seems to filter out most of the random noise so I just get what is actually look at me. I was finding 100% just way too chaotic and 70-90% didnt seem to make any difference. Probably should have a play at more like 60-70% though
B and C-5 do not have the same seeker. the earlier c models changed the seeker. it should have a much smaller fov, smaller than mica does in game. the report was even accepted, but it was never acted upon. The hobs capability is widely sourced and it cant pull for anything. Almost like gaijin is just leaving certain nations behind intentionally.
Welp, i’ve looked for 20 minutes and i cant find the other report. Its like that one except the attached image was different, there were 3 of them, and the title was aim120c-5.
The eurofighters have very sensitive RWR and most annoying of all, the RWR scope has a stupid long range that makes judging the distance of nearby missiles and targets impossible when under 10km or so. The F-2 has the same issue too I think
The cause of this problem,I believe, is that the in-game beam maneuver combined with chaff deployment is excessively effective against Fox 3 missiles, far beyond realistic performance. This allows players to be nearly invulnerable without needing to execute the OODA loop — they can simply attack while maintaining or approaching a beam position against the incoming missile. Additionally, the overly small size of the air combat maps is another key reason for this issue.This leads to a situation where most effective Fox 3 kills in actual gameplay occur within 25 km, and high off-axis launches have become commonplace—and we all know which missiles perform better under these conditions. To resolve this dilemma, there are two possible approaches: either enlarge the air combat maps and reduce the effectiveness of the beam maneuver combined with chaff against Fox 3 missile seekers, or directly give the U.S. and Chinese tech trees the upgraded, rocket‑motor‑enhanced AIM‑120C‑7 and PL‑12A.