I don’t get at all why people bother to make threads about this. They all tend to flock to top tier gameplay and forget about the entire other range of BRs below it.
No. Air RB is built around markers as a whole. Go play SIM if you don’t like them.
Besides, removing markers would be a major degradation to the mode as a whole.
Problem is that a change to a specific BR ends up affecting the entire mode, and there is quite a bit more than missile thunder to be played.
No, it absolutely would not. Killing what makes air rb what it is just ruins the mode. Rendering, clouds, time of day, weather. These all destroy any possibility of good gameplay with no markers. Most of the aircraft at all BRs bar missile thunder are DAY FIGHTERS with NO equipment to support combat in those conditions. Not to mention that the game is a 16 vs 16, meaning missing one guy costs you your life. You massively lower the skill ceiling by removing markers.
There is nothing good that comes out of removing markers in a mode built around them. Understand that.
Like i said, there’s the problem of the change winding up affecting everything. It’s analogous to multipath not being different between missile types or even RB/SB.
If nothing else. I want to see a 2+ week long test event to try it out for real, under actual ARB conditions. And not just top tier, but a decent range of BRs
Kinda agree since alot of War Thunder players dont really have good rigs (me for example.) Some dots render at a distance sure, but some don’t. And the game is unreliable enough that the dot doesn’t even render until we’re close.
Edit:
I’m not against the idea, but implementing this IN the current landscape of 16v16’s and unreliable teams that don’t communicate enough? I might as well make mock dogfights in Kerbal Space Program lol.
Well it is a needed mode or perma event…
I’d dare to say new mode , only for over 10.0 BR or something, where planes in general have radar and possibly with its own BR range that takes on account radar as well.
Having good radar in reality is a big thing. Maybe one of the most import things in air combat.
Implementing this in 16vs16 actually will reduce the amount of chaos happening right now in arb where everyone flocks to spotted enemy like sharks and launch missiles from all directions even from 20km+ simply because they see red tag.
It will also add depth to gameplay incentivizing players to play in team more often and use pings or radio commands.
Not rendering red missile tag is also implied in post.
In top tier jets you already have signals/notifications about being locked by radar or incoming missile + most missiles have smoke trail. But yes it will make game a bit more difficult and will require more environment attention from players.
It would be nice if current 3rd person rwr display got reworked to display a bit more info, like missile direction and distance instead of red tag.
It would just change the meta or how its played entirely, certain playstyles/planes would benefit from it. You wouldn’t have to climb every single match to outerspace since everyone has tabs on everyone and energy is the only thing that matters because there is no such thing as suprise.