Not at all what I said, great way to shove your words into my mouth.
If removing markers lowers the skill ceiling, mode that has them off by defalut logically has lower skill ceiling.
Implementing this in 16vs16 actually will reduce the amount of chaos happening right now in arb where everyone flocks to spotted enemy like sharks and launch missiles from all directions even from 20km+ simply because they see red tag.
It will also add depth to gameplay incentivizing players to play in team more often and use pings or radio commands.
Not rendering red missile tag is also implied in post.
In top tier jets you already have signals/notifications about being locked by radar or incoming missile + most missiles have smoke trail. But yes it will make game a bit more difficult and will require more environment attention from players.
It would be nice if current 3rd person rwr display got reworked to display a bit more info, like missile direction and distance instead of red tag.
I just play sim EC if I don’t want tags…
No nametags in the prop BRs would be abysmal. 100% agree on this for top tier though, as you can easily find targets on radar or using RWR
It would just change the meta or how its played entirely, certain playstyles/planes would benefit from it. You wouldn’t have to climb every single match to outerspace since everyone has tabs on everyone and energy is the only thing that matters because there is no such thing as suprise.
That one MF in a bomber hiding in the clouds:
Would move aim9m carriers up in br which would make US mains cry.
But an aim9m buff in air rb would be nice.
Even having a good rig doesn’t help with the render distance. The render distance in the game has been broken for a long time, where dots can disappear and reappear at random. Back then, I supported the removal of markers as the render distance was reliable, I cannot say the same now.
For distance markers to be removed, you would need to fix the how dots render as well as reduce the matches from 16v16 to 12v12 maximum
Lol what complete copium. Both are completely useless.
I wish that is the case, there’s a higher likelihood of creating “trains” where each enemy and teammate pile up on a furball since that’s where the battle is happening.
War Thunder players will claw and maul you if it meant getting a kill or a higher score. In a sense, good players will be more wary and communicate with their teams (whoever does listen), while bad players will take their gloves off and just bomb, kill a low flying bomber/attacker, furball repeat. It’s a double-edged sword, it intensifies both good and bad aspects of the already rotten core of ARB.
War Thunder may act like its an team-based game, but ostensibly it doesn’t do much more than give you some slight bit of SL for working together.
Meanwhile with your fighter/strike fighter you can just end the match with 5-6k points and win , while he floats around up there not being able to do nothing to you… just by ground pounding.
Why people see it as a problem , when you can make double or tripple the gains in one match just because someone does this.
Hell, i pray for the last opponent to stay somewhere i so i can farm points …
Or just make it a mode on its own / perma event to see how it goes. It will need or even …create its own MM/BRs as it goes , because avionics will matter A LOT.
There is no need to just ^replace^ current RB without enough data , and even not all people will want to play it (i will main it , though…but i understand not all are interested).