Tools using data provided on port 8111

This doesn’t modify the game interface.

It does since you have to CREATE 3RD PARTY SOFTWARE to use LH8111 informations

This tool NEVER interacts with process memory, NEVER writes to the same windows, NEVER captures the screen. This tool DOES NOT modify the game interface. Point me exactly where this tool modifies the game interface please

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Ok, I bring my Warthog example again…

Once the large targets of a ground battle (SPAAG, tanks) are eliminated, you need to also kill the recoilless guns to “clean up” the enemy ground battle.

To find those, you need to check for their muzzle flashes (if and as long as they fire), maybe even look at ground damage/craters around them.

Now for those that are not so “easily” found, I usually zoom in the map view, find a red marker for a ATG pop up, align with it, (all done heads-down, which is quite dangerous), go back into cockpit view and try to spot the ATG you tried to align with, all in the timeframe of maybe a dozen seconds.

So like in the real plane you need to consult your map (with at best expected targets penciled in) and find the targets that way.

As opposed to…

…stay in cockpit all the time, align yourself with the marker the overlay provides, and spot the ATG site by observing closely along the line of that added marker.

(Note: I saw the vid as long as it was up, and it seemed pretty accurate…)

Another scenario: CCRP bombing mission targets/bases:

Here the issue is that you need to align yourself with the desired target, and toggle through all targets until the one you want is selected (as indicated by the target marker of the HUD (at least in most aircraft - but that’s a whole different topic and, yes, something that I lament loudly in WT…)).

Now if you’re not aligned well (and the map view isn’t really very precise for this in many occasions), you have to re-align and toggle around quite a bit until you get what you want.

You can also use external methods to determine the heading you need to fly, for example taking into account the grid, but that needs work and effort, again a lot of it heads-down or even out of the game.

As opposed to…

…stay in cockpit all the time, align yourself with the marker the overlay provides, toggle through targets until the one you aligned with is marked in your HUD, and engage.

If by third party you mean a browser sure

EDIT: you don’t need a browser btw, but for the sake of the argument. Also War Thunder has a built in browser

Oh my god, talk about beating a dead horse…

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What the guy created is NOT another screen with a map,but a DISPLAY ON/OVER THE GAME.

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Not in a technical sense, no

You’re playing stupid, ok,… @Stona_WT please end this thread,…

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Technically it didn’t because this isn’t injecting data into the game to change the UI, but instead overlaying on the screen.

It operates no differently (on a technical level) to how WTRTI displays additional information on the screen. I’m not saying it’s fine (because Gaijin has said its not fine, so it’s not fine) - but there is a clear grey-area here in what it does and leaves the rules to interpretation. And because this data is technically still there, what is to stop someone else making something similar or work slightly differently (perhaps they get another monitor and have OBS up there with the gamestream and overlay on that - technically not “”“in”“” the game then) and you’re in the same situation. This is why clarity around this is realistically required (and why personally I think some reasonable restrictions/vetting should be the solution)

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This is what I have been trying to solve this whole time. With the current rules there is no reason why this would be banned while WTRTI is okay

…and…

…together say clearly this is against the rules.

(As has the Community Manager confirmed.)

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That should be the bigger question here.

I personally however also see the indication of data that WTRI provides much less of a gameplay changing feature than the Target Overlay.

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My problem with this is how vague “obtain an advantage” is.
Advantage over who? Those that refuse to use this information? Those that don’t know this information is available?

Completely irrelevant.

WHAT you get is important here, not HOW you get it.

I know that’s what i was telling.

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If the amount in which they change gameplay and experience is important, that should be listed somewhere in those rules. Also where is the line? What’s too much?

Just a small addition.
WTRTI is about personal information, where as what that other user had made is providing game/map information.

If WTRTI gave you information about other players it’d be under the same umbrella category, however as it only gives you information about your personal stats like acceleration, AoA, WEP time, ETC. It doesn’t give you a meaningful advantage over other players, just more personal information to change your strategy up.

This other program however provides something that in one specific mode does matter, proper real time heading, something other players have to guess-timate themselves.

At least this is my understanding of it all.

I would argue that even though it’s not perhaps technically against the rules but instead against them via interpretation, something like a heads-up UI for a simulator game mode (where we barely even have jets capable of that sort of visor yet) is against the spirit of the mode.

But relying on interpretation of a rule to mean “it applies here but not here” is where the questions come. So if we were to extrapolate this into Air RB: Ok now, so is it ok to put a distance marker on every marker because technically I can get that if I target the plane or use a targeting sight on a bombing point. I can give myself a warning if an enemy gets within a certain range behind me on the map. Markers etc. are in that mode. So is the additional information in the UI good or not? What if someone now creates a UI that takes the localhost data like AoA, altitude, speed that is all present in WTRTI and your aircraft and automatically displays for you the perfect AoA for a rate fight and changes your AoA from Red/Yellow/Green as you get closer/further from that perfect value.

I understand that this is extrapolating beyond what WTRTI currently does a little, but I think this is a realistic thing that could happen if reasonable steps aren’t taken to prevent this. It’s only a matter of time and effort really - and next time, someone won’t post about it here asking - and likely we will never know. If there is someone who wants an advantage in game, they will find a way.

Personally I would like to see UI options expanded to include some of the data currently present in the localhost endpoint (like AoA etc.), and reasonable restrictions placed on these endpoints to make it more difficult to abuse (perhaps a vetting process).

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Again with this “meaningful”. It provides an advantage over someone not using it. To some people, this advantage might be meaningless, but to some this can be a gamechanger. Also it’s providing an advantage over people who don’t use this tool, this free and open source tool anyone can use.