Was still used for specifical reports.
you know what I mean, the code provided in the other topic showed information that is not normally on the screen, in particular the position of the targets on the ground of the team opposite
It showed airfields, bases and ground bots. Not their exact location, but a direction to them. It didn’t show players as far as I remember. The video wasn’t up for long, I don’t remember exactly
Oh, sorry,… heading + distance → ain’t that pinpoint information that others don’t have?
Literally like an AWACS was telling you Bulleyes information,…
I believe the GM and Stona have explained and made it very clear. It breaks rule 6.1.3. If you still can’t get It through your head, that’s honestly on you.
Just don’t come crying to the forums when you log on one day and are banned for cheating. You have been properly informed.
I didn’t make it, didn’t use it. I will not use it. I have nothing to do with that tool.
so why are you defending it ?
Because it’s unfair to the person that made it
Take sim out of the equation here, this line:
the TOS explicitly states that data cannot be used to give an unfair advantage
I would state that knowing exactly how much AoA you’re pulling in a rate fight to optimise your flight model, or exactly how far away a map marker is without having to target the enemy (Air RB) are also an unfair advantage. Yet based on the standard established earlier, 1 would be allowed and 1 would not.
This is why reasonable restrictions need to be placed on this stuff, and that personally I think a lot of this needs to be brought back in-game. Why should I not have the ability to display this information natively in the UI if the game already has it.
And in general my experience in other games says that if there is a loophole or grey area, players will exploit it. And just because the OP of the previous one posted theirs, there are likely several that shut up and just use their advantage.
If it were up to me, I’d remove localhost entirely and integrate stuff like WTRTI into the game properly to even the playing field for all players. But perhaps if that’s too far, there needs to be restrictions and controls around this data so it isn’t abused - perhaps having it accessible freely in custom battles and test flights (so people can develop stuff and test to get data) but require some sort of token/approval by gaijin to enable it in random battle modes.
so it’s not fair for the person who uses it but for the thousands of other players who don’t have this kind of code and who don’t cheat it’s fair ?
You still don’t seem to understand…
Anyhow @Stona_WT . Can we get this thread removed? We already have an issue with “Zombers” in Air Sim and I really don’t want this to make the rounds around the community or get more attention than it currently has.
It’s not unfair,… that person fairly asked if it’s possible to use it after creating it.
That is nothing unfair,…
He could have asked before creating it, he can still give those coded line to Gaijin so they can add relevant information on HUDs themselves,…
Nothing is lost from his work.
It’s unfair because of the double standard. WTRTI is allowed to exist and use that information, but we can’t allow you to get to smart with it
No dooble standard,… WRTI don’t gives you accurate information to overcome any ennemy,…
If WRTI would gives you a point to follow in order to get yourself behind an ennemy then it wouldn’t be authorized aswell.
It’s not smart,… it’s creating 3rd party devices that gives you an edge over thousand of players.
Using all the tools provided to you isn’t and advantage, it’s normal. Anyone not using these is putting them at a disadvantage
Localhost 8111 is not provided to create cheats that other don’t have.
FAIRPLAY rule, ANTICHEAT rule.
I agree with you, but I also think that we can all agree that displaying the AoA you are pulling is not on the same level as displaying markers in a markerless mode.
Is it a cheat or unfair if everyone can use it?
you talk all the time about the fact that everyone can use it, but how many people who play the game know about this technique, 5% 3%, maybe even less, so no we can’t say that it’s used by everybody
As someone who does not use WTRTI and just smashes the W/S keys in Air RB, I would argue that knowing your exact AoA in real time when that information is not presented in-game through standard UIs can be an advantage in a rate fight.
For example, if you have F-16 #1 that is on a Vanilla client (say they’re on PS5) trying to rate with F-16 #2 who has WTRTI and both players know the perfect AoA to rate in the F-16 - F-16 #2 has information visible in real time that the vanilla client does not that absolutely will impact the result of the fight. I would call this a gameplay advantage.
This is why I will always advocate (just like I did in the other company titles) for information like this to be presented through in-game UIs for all players if optionally enabled. That way if the player just didn’t turn the thing on, that’s their problem.