I see a very simple solution to this, don’t expose this data in sim battles, if that’s how it’s meant to be played.
Anyhow, Stona and mods have made it pretty clear that it’s not allowed. I would highly suggest you do not use this crap, unless you want to be part of the next ban-wave.
It’s not worth risking your account.
Is it really that different to having a second monitor/device displaying the map (provided by Gaijin) with enemy targets on it?
OR don’t fish for fish that you are not supposed to get…
That’s clear, no one have been authorized to modify game in order to add info for gme purposes,
only testing have been aurhorized thus why WRTI is authorized
Yes, very different.
We already have access to the map which displays this info in an abstract form. What the script does is add this as direct overlay. You actually see where those targets are from the cockpit.
This even for a pre WW2 biplane, not a F-35 with datalink…
Except no modifications are being done here
An addition is a modification of Legacy files.
You have no idea what you are talking about. This doesn’t interact with the game in any way
Ain’t Localhost 8111 an interaction with the game?
Then,… it is.
so if the program doesn’t interact where does the data come from, simple question
Data is exposed at port 8111. Game simply sends packets there. These programs read these packets.
The relevant part here is not if it’s a modification or an addition, or where the data comes from.
The relevant part is that displaying this specific data as an overlay defies the idea of Sim and thus breaks the rules protecting Fairplay in WT.
“or devices that modify an original image produced by the game”
The issue I see with that rule is that it seems to also include basic settings on probably nearly all monitors such as brightness, contrast… or more importantly, gamma settings (helpful for night battles, or evening/morning) . movie/gaming settings… these all modify the image produced by the game.
Heck… even the glasses on my face modify the image. Makes it a lot more clearer for me :)
The thing is that it doesn’t display just the information that the map provided by Gaijin displays. So I’m staying by my conviction that if the game info displayed is not obtainable by using ingame settings or other tools provided by Gaijin, than it should not be used. And yes, I also think that WTRTI should either be included in the game settings or not be allowed at all.
This whole argument is insane. Sim is a markerless mode. By adding markers to it, you get an unfair advantage. Data exposed from port 8111 is normally fine, but the TOS explicitly states that data cannot be used to give an unfair advantage. @Schindibee is right, I’m not sure what is so complicated about this.
So we have a problem here. You think this data shouldn’t be allowed since this breaks sim. I agree with this. But on the other side we have the game and it’s developers that think this should be available
No. that’s not what I said. I didn’t question if it’s ok this data is there. I question that someone is taking this data, processes it, and displays this data as info on the game screen in a form that is unfair.
I really don’t see how this is any different than showing current and optimal AoA on props with WTRTI. These planes didn’t have AoA indexers in real life. Either all of it is allowed or none of it is allowed.
Someone smarter came along and used the data better than before, and now it’s a problem?
He’s explained this to you already