I mean, common sense maybe? Knowing the position of the enemy team when you’re not supposed to is kind of a red flag, don’t you think.
Also, judging by Stona’s post, the way you use the data needs to be looked at on a case by case basis, so you’ll have to interpret the TOS in its entirety, not only looking if something is explicitly allowed or disallowed .
if the addition is not proposed by the game itself, it cannot be used by everyone, making your assertion is forgetting console players for whom making this type of modification is much more complicated
Haha, maybe because for me this would be considered most obvious!
Okay, so player A somehow sees targets on his screen that others have to switch to map view to target.
Yes, that IS unfair.
Let’s look at a concrete example: I fly an A-10 and struggle to find those last pesky 105mm ATG’s. I see them on the map, but they’re hard to spot from the cockpit…
So hey, presto, use that script and see those guns nicely marked, if not in elevation, then at least their azimuth…
No, it doesn’t provide it in the cockpit view, only in a separate, abstract view you have to switch to, not as direct overlay!
It’s SIM we’re talking about here. If you’re so set on using a RB-style overlay, why not play RB?
Except it’s not even that. To get these cheats you have to read the memory, something that’s clearly forbidden in section 6, as it’s a modification of the client. Here the game itself exports this data, in a human readable format as well as json.